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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. it is not planned to add character's information to that ui.
  2. this overlapping text problem is known. i have currently no idea how to solve it with a comfortable ui element. seems there is a bug, but as you describe it happens only "sometimes" and my last tests do not confirm that described bug. when you can find a way to reproduce it reliably, it would help to find the bug.
  3. i am not sure, this information is available. i'll investigate it, when my other progress for medieval expansion is working as i want.
  4. not sure that this would be enough. cause the my code needs to check from class to interface on interaction. and then the primitive survival mod needs to add that interface to lamp-class. so manipulating the assets-json is not enough as i know. but not 100% sure. nevertheless: when i introduce an interface in my mod, the survival mod must known it to implement the interface to its classes. but may be i think to much in classic development here.
  5. this would mean the mods get dependent from one side. or they need a shared interface for that. so not an easy way.
  6. turning chisseled blocks is no function by that mod. turning them: use a chissel and its menu.
  7. yes, that is a possibility. when i can handle it better, i will improve it.
  8. i know this problem. there is no event when selection skipped. so no chance of reacting. either i can let repeat until selection has been done, or i can let give the commener pack once and when u decided for a class you will not get that stuff. double-edged sword.
  9. oh, i thought its clear that interaction is always bind on a selected block (shown in ui).
  10. yes, its working. build lamppost. lantern in right hand (hotbar, not left hand). rmc, lantern connected.
  11. kommazahlen werden nicht genommen. wenn dir 1 zuviel ist, bleibt dir noch die durability vom Waterwheelspin.json (item). durabilityByType: { "*": 6000, } Aber achtung: Der Wert hängt halt am Item, also am Rad das du baust und dann der Konstruktion anfügst. Also einfach nur ändern und dann erwarten dass es tut => nope.
  12. this is an option. if you want do this, you can easily change the waterwheel json in the /assets of mod-zip. attributes: { handbook: { groupBy: ["waterwheelbase-*"] }, damagePerTick : 1, }, change damagePerTick to 0
  13. currently not. and until had bad experience by making a mod-source public access and got reports of "bugs" ... hmm no, i dont have that much time to support bugs by changing my mods. may be i will publish an older source, but currently no plans for that.
  14. until now i did not find a way for "simple" swapping the material.
  15. i think this is a point of view. you can chissel 20 blocks same way in hours or press some minutes right mouse button. so wasting time? no. absolutely no.
  16. i know you guys all love automation. But as posted in the past, this copy function makes it so easy, that i have no plans to add automation support by mechaincal power.
  17. slot 1 = Chiseled block slot 2 = Chisel slot 3+ = Resource block(s) (no chiseled block!) Press and hold the right click on the table. see screenshot here: You get a text like "Copy chiseled block" when all slots are filled correctly.
  18. hey @Tech_Rabbit i will add your suggestion to the backlog. i think it's possible to extinguish the firebrazier
  19. you are welcome. i hope this fix will works well like on my testserver.
  20. Released: Version 3.4.2 only fixes, see first post
  21. Thanks to @Nozarati you gave me the crucial clue. The Problem is: Your servers saved wrong data for the Waterwheels. I can not imagine how that happend, but it did. with the debug-log information i could recreate the situation. i will prepare a fix so the wheels should refresh the durability and the maxdurability once.
  22. this is the indicator for what you described. the durability is not merged correctly while update introduced it. but its not telling, why this happens when you updated the mod from 3.3.3 to 3.4.0 also it does not explain why you can not pickup the dropped wheels. so the only thing i can imagine that the zip-download was corrupt or the server made a mistake while loading mods after update the mod. but maybe i have an idea what i can do. that log information gives me a feedback which value is missing. so i can do some other tests.
  23. After 5 tests: starting with 3.3.3 => place 3 wheels update 3.4.0 => brake one wheel, item taken up, damage given, place it again update 3.4.1 => brake same wheel, item taken up, all fine => brake another wheel, item taken up, all fine. all scenarios had same results. I am sorry guys, but i can not reproduce it. i dont know what your servers are doing. i wish it would let me reproduce what you guys describe, cause i want help. but without an reproducable unexpected behavior, i am not in the position.
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