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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. and the balancing argument? i do not see a big change there for now.
  2. can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this.
  3. thank you. i will investigate that.
  4. can you be more specific please? add also a screen?
  5. No problem mate. may be there is an incompatibility problem with an other mod. but not sure. Until now we did not had that problem on our server.
  6. Can not confirm your reported problem. Workbench dropped with all items inside.
  7. will investigate it.
  8. this is not by my mod. You should report it in the discord.
  9. Released Simpe Hudclock 2.7.0 for VS 1.16.0+ fixed translations added FR - thanks to @Cendar and @Aledark added serverside channelcheck for claiminfo https://mods.vintagestory.at/show/mod/282
  10. The aurochs uses the same AI-behavior as the sheeps. so no way for me until now to improve that.
  11. hmm ye that is an good idea. will add this upcomming week. PS: add your long log-list into a spoiler-box prevents large scrolling
  12. @Aledark wondering about that warning. seems the OpenAL has problems when Assets are not from "game" domain. The path is correct, otherwise the sound would not work. ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams() { Location = new AssetLocation("workbenchexpansion:sounds/chiselsound.ogg"), ShouldLoop = true, Position = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f), DisposeOnFinish = false, Volume = 0.75f }); API Description // Create a new AssetLocation from a single string (e.g. when parsing an AssetLocation // in a JSON file). If no domain is prefixed, the default 'game' domain is used. // This ensures the domain and path in the created AssetLocation are lowercase (as // the input string could have any case) // // Parameter: // domainAndPath: public AssetLocation(string domainAndPath);
  13. Very interesting. until so many warnings and errors in the pre versions i did not recognize this warning i will check that. thanks for your feedback
  14. it's called "Show temperature as fahrenheit" @Thorfinn But ye, i added a simple calculation to my mod, if you have activated that. F = C * 9 / 5 + 32
  15. seems this mod is abandoned.
  16. it's a game DLL file, so nothing you can change simply.
  17. i do not format the date manually. using the game-calendar API Vintagestory.API.Common.IGameCalendar.PrettyDate() May be the ingame formatter is not correct for PL
  18. then the bug is not on my side. until 1.15.x it was handled that if a selected language e.g. polish (pl.json) is not found the game had a fallback to english (en.json) if this is realy not working, so i am sorry, but not a mod problem.
  19. Gameversion + modversion ? seems you used the previous mod version for 1.16.0
  20. no, there is nothing special. the newest version is for 1.16.0
  21. @EreticKB will there be an update?
  22. latest release seems working with 1.16.0 stable.
  23. Release Workbench 1.4.1 for VS 1.16.0 Fixed crash during update from old version to new version deleted also the previous version from mod-db https://mods.vintagestory.at/show/mod/285
  24. did a simple test with the 1.16.0 stable, no errors when starting the testmap. Update: okay, did find a bug while updatem which can cause this crash often. will fix it.
  25. i think the serverside mod needs a own "mod" entry in the mod-database. but nevertheless, a client does not need the serverside mod.
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