Rhonen
Very supportive Vintarian-
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Everything posted by Rhonen
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and the balancing argument? i do not see a big change there for now.
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can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this.
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thank you. i will investigate that.
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can you be more specific please? add also a screen?
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No problem mate. may be there is an incompatibility problem with an other mod. but not sure. Until now we did not had that problem on our server.
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will investigate it.
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this is not by my mod. You should report it in the discord.
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Released Simpe Hudclock 2.7.0 for VS 1.16.0+ fixed translations added FR - thanks to @Cendar and @Aledark added serverside channelcheck for claiminfo https://mods.vintagestory.at/show/mod/282
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The aurochs uses the same AI-behavior as the sheeps. so no way for me until now to improve that.
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hmm ye that is an good idea. will add this upcomming week. PS: add your long log-list into a spoiler-box prevents large scrolling
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@Aledark wondering about that warning. seems the OpenAL has problems when Assets are not from "game" domain. The path is correct, otherwise the sound would not work. ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams() { Location = new AssetLocation("workbenchexpansion:sounds/chiselsound.ogg"), ShouldLoop = true, Position = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f), DisposeOnFinish = false, Volume = 0.75f }); API Description // Create a new AssetLocation from a single string (e.g. when parsing an AssetLocation // in a JSON file). If no domain is prefixed, the default 'game' domain is used. // This ensures the domain and path in the created AssetLocation are lowercase (as // the input string could have any case) // // Parameter: // domainAndPath: public AssetLocation(string domainAndPath);
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Very interesting. until so many warnings and errors in the pre versions i did not recognize this warning i will check that. thanks for your feedback
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it's called "Show temperature as fahrenheit" @Thorfinn But ye, i added a simple calculation to my mod, if you have activated that. F = C * 9 / 5 + 32
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seems this mod is abandoned.
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it's a game DLL file, so nothing you can change simply.
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i do not format the date manually. using the game-calendar API Vintagestory.API.Common.IGameCalendar.PrettyDate() May be the ingame formatter is not correct for PL
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then the bug is not on my side. until 1.15.x it was handled that if a selected language e.g. polish (pl.json) is not found the game had a fallback to english (en.json) if this is realy not working, so i am sorry, but not a mod problem.
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Gameversion + modversion ? seems you used the previous mod version for 1.16.0
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no, there is nothing special. the newest version is for 1.16.0
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@EreticKB will there be an update?
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latest release seems working with 1.16.0 stable.
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Release Workbench 1.4.1 for VS 1.16.0 Fixed crash during update from old version to new version deleted also the previous version from mod-db https://mods.vintagestory.at/show/mod/285
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did a simple test with the 1.16.0 stable, no errors when starting the testmap. Update: okay, did find a bug while updatem which can cause this crash often. will fix it.
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i think the serverside mod needs a own "mod" entry in the mod-database. but nevertheless, a client does not need the serverside mod.