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junawood

Very Important Vintarian
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Everything posted by junawood

  1. Well... "Fixed: Able to sleep through temporal storms when going to bed before the storm starts"
  2. 1.15.7 Swimming in gravel, stuck under a bridge: 00:30:00 And the quern animation not properly working: 04:27:30 https://www.twitch.tv/videos/1243369708
  3. junawood

    Fruit trees

    I haven't played any 1.16 version yet, but read the info about the fruit trees and do those numbers mean that, in an area where it can get colder than 6-10 degrees, it's likely that orange/olive/mango die, but if the temperature also never stays at 1,5-2,5 for 220 hours, the other trees will never flower? I'm not 100% sure about the numbers, but that sounds like no fruit trees would really work in my area. And that after 75% of the cuttings die when you plant them and 95% when you try grafting? Why? And how many cuttings do you get per tree to even try? >>Fruit trees can be harvested by breaking the leaf blocks titled "with ripe fruit".<< Does that mean you have a bald tree after every harvest? Do those blocks regrow, and when or what triggers that, if they do? https://wiki.vintagestory.at/index.php?title=Fruit_Trees
  4. "Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars."
  5. If you need butter for sandwiches, and you need milk and the tools for butter, and x generations of sheep for milk, and so on, then sandwiches can be a nice late game addition. A lot of different nutrients with grain, meat, vegetables, dairy (butter, cheese) and maybe even fruit/honey, but of course they are only fresh for maybe one day.
  6. Why should I destroy something that rare to get something I have more than enough of? The question is, if @Tyron wants them to be in the game like that.
  7. You mean the gears lying around in some ruins? I found these here in chests, not on the ground. And nope, I play commoner.
  8. I have only found the "Loose rusty gears" in ruins twice, and they are obviously not the same as the normal gears. Are they just a forgotten item from very old versions, or are they supposed to be a really special item with potential use in the future? @Tyron And two versions of the messed up tooltip in the picture. The one on the bottom is what is used to be like pre 1.15.
  9. I put stuff in two chests [01:15:00], used a translocator, used creative and survival mode a couple of times, changed time speed to 0 and back to 60, built some stuff and used the translocator again, and one of the two chests was empty [05:20:10]. 1.15.7 https://www.twitch.tv/videos/1233579603
  10. Can you see the ore bits on the map again in 1.16?
  11. You need 900 units for an anvil, that's just 180 nuggets. Like @Philtre already said, that's an amount you can easily get from those surface deposits, and some panning, if you want to.
  12. Ohhh, yep! Thanks @Tyron! I tested it and moss disappears every time a soil block updates to more or less grass, but is permanent on soil blocks that don't change.
  13. I would also love to have wool in the game and be able to craft the wool blocks that are already in the creative inventory. But: "Bighorn sheep don't have wool; in fact their coat is more like that of a deer than a domestic sheep." https://www.yellowstonepark.com/things-to-do/wildlife/view-wild-bighorn-sheep-in-yellowstone-national-park-high-country/ So I guess we'd need other animals first, like yaks. Yaks would be a great addition for some regions anyway.
  14. Yup, same problem. I don't really need those chickens, but it's weird and it used to be really easy, and the new process also worked in a creative test world (though those chicks turned into teenage mutant chickens ), so I'm not sure what's going on. In that one pen next to my house in my normal survival world I have one rooster, one hen, one henbox, one trough and I gave them enough grain and after a while there were three eggs in the henbox. A couple of months and more grain later...still those three eggs in the henbox while the hen just went through different stages and lay more eggs on the ground. Now I added a few more henboxes and troughs with grain to see if that changes anything, or if I have to stay away for...a year? I dunno. But it's definitely not working the way I'd expect it to, even if "Be careful not to spook them or the incubation period might take longer." [wiki] is true, because getting too close for a moment shouldn't stop the whole process or whatever happens.
  15. @Tyron Yeah, sorry, I didn't want to make you dread my DMs because they're so long! But I also don't want to bombard you with 500 separate posts and be the 100th person sending you the same bug info after an update, so I try to wait to see if things get sorted out after a while anyway, and just collect stuff for a while and check those things again before I send the rest to you. And I try to hopefully explain everything well enough so you don't have to waste time asking what the heck I'm talking about. ^^ The moss... It's just a few of the patches of moss around the entrance (the one you can see in the screenshot) that disappeared over time, or maybe I just didn't notice others disappearing as well. That's what made me think it might be a problem of "too much sunlight" or low fertility soil or whatever. I built that structure in this stream: https://www.twitch.tv/videos/1191526178 At 3:13:13 you can see there's moss on two sides of those soil blocks on the ground, then I do some other stuff, turn around at 3:13:55 and three of those moss patches are gone. You can even see them disappearing at 3:13:51/52. At 3:19:25 the moss under the left block above the entrance is also gone. Then at 3:24:05 the moss on the front side of the left block on the ground is gone. And I think some more disappeared later and I replaced some with barnacles.
  16. @TyronThanks for answering! Yay, I'm relieved it's not intentional. Now I just hope you find time to work on it someday. The moss is really great for decorating structures like dungeons.
  17. I guess you started with "standard"? Try "exploration" or choose "passive" as "creature hostility" in the settings. Or you could simply create a world with creature hostility set to "never hostile" and enjoy this game in a really relaxed and relaxing way.
  18. @Tyron Is it a bug or intentional when moss disappears, and if it's not a bug, then what does make it disappear?
  19. Those chunks were missing after I used the translocator for the third time in less than two minutes, and they popped up again after I switched to creative mode to test if I could fly around in that area and stepped forward. Nothing serious and something similar once happened when I flew probably way too fast for too long, but...yeah... interesting nonetheless. ^^ What happened to the chunks: 00:51:10 https://www.twitch.tv/videos/1198129745 And the messed up tooltips have now been a problem in 1.15(.2?) - 1.15.7, even after completely deinstalling the game and deleting the folders Vintagestory and VintagestoryData and installing a fresh new version of VS, as always without mods. Someone else reported something similar, though he uses Linux, and I have Win10: https://github.com/anegostudios/VintageStory-Issues/issues/1211
  20. Next step would be to uninstall and then also delete both folders (make sure you have a backup and know your settings), Vintagestory and VintagestoryData, before installing again.
  21. I decorated something with moss yesterday, but some of it kept disappearing. Does anyone know why that happens? Is it due to light level, climate, block type, ....? What's going on? And why? Is that a bug or supposed to be some type of "realism"?
  22. junawood

    Meteors.

    Here are two more examples of the bigger ones with the additional dent in the middle. The second one is a bit harder to spot when you're running around on the same level because the form isn't as clear from the side, but it's really obvious on the map.
  23. junawood

    Meteors.

    Well, I can't tell you how many meteorites I've already found, because.... way too many to count. Could be around 100 now, maybe more. And a lot of that was before we needed an iron anvil to hammer meteorite iron, so I could completely play without normal iron and just use meteorite iron. Now I often don't even mark it on the map when I see one. Because you can only use meteorite iron when you already have normal iron, and when you have normal iron, meteorite iron is not really that interesting anymore. And that's a bit sad, because it was really fun getting something special and really useful with the ability to find meteorites easily. It was a nice alternative to finding normal iron and it was really fun exploring and trying to find enough meteorite iron pieces to start working with it. And now it's just... Anyway... I didn't have any screenshots, so here are the first four meteorites I could find in a test world in a couple of minutes now, and they show at least a little bit of what the dents can look like. In the third picture you can see a meteorite dent on the right, and while the left dent looks just as out of place as the other one, it's not round and not a meteorite. You can often see these forms on the map, especially when it's white during winter or in sand or gravel areas. The green on the map is now a lot grainier than it used to be so it's harder to spot there.
  24. junawood

    Meteors.

    Look for one block deep "flat" round dents that don't really match the rest of the landscape. The bigger ones can also have an additional dent exactly in the middle. Smaller ones can be just a cross of five blocks. Sometimes the shape is a bit distorted by hills and things like that, but you can often still see that there's a dent where it shouldn't be or it looks a bit too round for what you'd expect.
  25. I'd simply recommend using flint or obsidian instead, as they are way better for tool heads anyway.
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