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Vexxvididu

Vintarian
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Everything posted by Vexxvididu

  1. it takes more than one fat to oil bear hides. also know you can put them in the crafting window with a knife to cut off the head.
  2. my theory, not having gone far in the story yet, is that D̶̡̧̛̩͇͈͎̻̮̗͚̗͇̞̂̎̆̎͒̄̂̀̀̐ą̵̦̞͈͑́͌̌̄̈v̷̥̖̔̐̉̂̾̾͝ȩ̸̰̰͖̠̺̣͒̃͊̀̉̓̒̔ made the drifters and other monsters.
  3. It's just RNG and a keen eye. I also had terrible luck finding crops in my main survival world. When I created an alternative world for creative mode experiments it was all over, lol.
  4. I don't agree iron should ever show up from panning (or at least be very rare). It makes complete sense that you should have to mine deep for it. The rest makes sense.
  5. I mean... I can think of many games that have merchants in amusingly terrible locations. From Software games are often terrible at this. Merchants in the ruins of dead cities... merchants in uninhabited swamps, etc. Many video game merchants are terrified a customer might actually find them
  6. Some sell useful or at least cosmetic improvements! It's worth it to sell a few items to get some rusty gears I think. The best thing I got from a trader so far was honeycomb since I have yet to find bees so far in my game.
  7. You mean setting up shop in the middle of nowhere might not be good for business? Of course that's not just a VS thing, that's a common trope in games.
  8. I kind of agree. This game already has A LOT of stuff that requires waiting X hours or days for stuff to complete. Making leather takes days. Making steel takes +6 days. Firing Clay already takes hours, etc. There are already so many mechanics of this nature it's a bit silly sometimes. The idea itself is fundamentally good, except it's yet another thing to wait for in a game that already has a lot of such things and it would delay early game stuff in particular.
  9. they still exist! though I imagine they are hanging on by a thread. I read they are still regarded as good for rapid response but don't know anyone that actually uses it.
  10. I am supportive of adding potatoes just because I subjectively love them, but your argument is REALLY exaggerated. As others pointed out, they historically were NOT present in Medieval Europe. And the game is supposed to be hard, so pointing out how good they are isn't a very convincing argument.
  11. Yeah, I can't speak to the apparent wind versus functional power in a windmill. To me they've usually seemed correlated, but you could have a bug or something from a mod. And yeah, directly hooking up the rotor to the quern should be enough power to make it move, even if not as fast as you can get from the large gear work stuff. ....unless of course the wind just happened to be DEAD at that time. So yeah, I don't know what is going on with your setup. ...unless it was just bad luck when testing the direct connection or mod related. But yes, could be a bug.
  12. Besides the other suggestions here, maybe try resetting the password then waiting 5-10 minutes since very frequent resets might not have a chance to update in the servers.
  13. I agree heat tolerance should be finite. I wonder if there are already plans for this but the first goal was to implement harsh winters. Would also give us an incentive to not wear fur cloths everywhere! haha.
  14. December should be a snowflake type shape I think. February a heart. March a little stick person. Not sure about the others.
  15. the large gears have a fair bit of resistance and using multiples of them to increase speed comes at a high cost of torque. Have you tried just connecting directly to the quern? I find that often works better unless you have a full 4 windmill rotors. The short answer is I don't think it's a bug, just kind of tricky mechanics.
  16. just a depth of 1 or 2 works. You got to make sure you are filling it completely with firewood, then lighting a fire pit on top of it (not directly lighting the fire wood stacks) then sealing it with dirt (rammed earth is fine) as soon as you light it. Any gaps in the firewood stacks will ruin it. Lighting the firewood directly ruins it. not sealing the the pit 30 seconds after lighting the firepit ruins it. Post a picture of your setup before lighting it if still in doubt.
  17. I got to ask, if you're a newbie to VS, how are you already up to 140 mods??? Maybe try playing the game vanilla a bit first?
  18. The code Sushieater posted shows that if all 3 dimensions are <= 7, it is fine.
  19. Very likely mod related. Never heard of this bug before. What mods are you using? If you're using a lot, you probably want to experiment with disabling half of them at a time to narrow down.
  20. I do think there is a bit too much "variance" in resource availability in VS. I'm sure it's possible to tweak the world generation so that there is just a bit more consistency... But I also know that's likely easier said than done. But yes, as @LadyWYT said, most worlds will grant some things easily and other things not at all. I'm currently struggling to find lead and bauxite. I've also had no luck with bees.
  21. WOW! I made this thread to vent about bad RNG. I've still not found any lead through prospecting or surface deposits. I wasn't expecting a war to break out! haha.
  22. I'd argue you have it reversed since "For whom the bell tolls" is a reference to an execution, where "Prize" makes it sound like you did something good! haha.
  23. "All fungi are edible, some fungi are only edible once." --Died from eating a toxic mushroom.
  24. Thanks. My base is in the middle of a HUGE sandstone area so in theory it should be possible to find surface deposits around. I'll keep looking.
  25. Trying to find lead for windows and more so for a distill. ....no luck. Just did a ton of prospecting this morning. I have a big area near my base with miniscule amounts, but don't think I've ever seen poor or higher of it. Is there some trick to how it spawns, or is this just pure RNG? So far nothing else has evaded me so much...
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