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Posts posted by Conquest of Blocks
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Legit question above i guess.
And could you remove the oxygen bar in spectator mode? @jakecool19 -
We have started a new world. Now is the perfect time to join CoB. VS newbies welcome.
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1. what would your preferred play-style be (in survival)?
A - Just having fun doing whatever you/ everybody want(s) with only a few simple rules.
B - Doing (optional) Light Roleplay with strict rules regarding build style (e.g. medieval only) in order to create a believable world.
C - Hardcore Roleplay with strict rules regarding build style plus behaviour in conversations and actions between players.
2. if light or hardcore rp, use custom classes like "miner", "farmer", "blacksmith", "tailor", "hunter" and so on
A - Yes
B - No, vanilla classes only
3. regarding custom classes (see above)...
A - Every class may work whatever & trade with any items they want to (e.g. Miners may go hunt wolves and sell their hides ...).
B - Every class may work whatever, but NOT trade with any items they want (e.g. Miners may go hunt wolves but is allowed to use their drops for personal use only.)
C - Restrict classes to activities only that fit that class (e.g. Miners are allowed to mine and sell ores only) in favour for economy & trading with other classes
4. player teleporting...
A - no teleporters, except the underground translocators that can be found in the world
B - add more teleports to places of interest without costs for the player
C - add the ability to teleport to places but with costs for the player (e.g. teleport items that have to be crafted first)
5. what kind of landscape do you prefer?
A - mostly flat land, few mountains
B - huge majestic mountains and valleys with some flat land here and there
C - somewhat in between
6. server should wipe it's world
A - Never (or if necessary only)
B - Every 3 months
C - Every 6 months
D - Every 12 months
7. make use of mods
A - no, vanilla only
B - very few selected mods
C - most popular mods available
8. use a whitelist and check new members first
A - no, everybody may join right away
B - yes, use a whitelist
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CoB is still looking for players that like to build and trade with others. We are soft-whitelisted, so you have to apply. Use our Discord (https://discord.io/cobcom) or this forum.
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I am getting this if i do "allowcharselonce":
SpoilerRunning on 64 bit Windows with 16 GB RAM
Game Version: v1.16.4 (Stable)
Loaded Mods: animalcages@2.0.6, chiseltools@1.4.2, collabclasses@3.0.4, expandedfoods@1.5.3-pre.5, fancydoors@1.1.0, itemlights@1.0.2, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, shinglesandthethings@1.0.1, rope-bridges@1.1.0, spyglass@0.4.5, stacks@1.0.4, thecritterpack@0.7.6, tradeomat@1.6.0, game@1.16.4, alchemy@1.6.3, dsdebarkedlogs@1.0.4, fancyplanters@1.0.4, lichen@1.6.1, medievalexpansion@3.7.1, morepiles@1.2.0, petai@1.3.7, pei@1.2.1, peifm@1.0.1, playercorpse@1.3.1, tprunes@1.0.3, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.0, cobexclusives@1.2.4, wildcraft@1.2.1, xskillspatched@0.6.9-dev.7
02.04.2022 18:20:18: Critical error occurred
System.ArgumentException: Not a valid character class code!
bei Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear)
bei Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened()
bei Vintagestory.API.Client.GuiDialog.TryOpen()
bei Vintagestory.GameContent.CharacterSystem.onCharSelCmd(Int32 groupId, CmdArgs args)
bei Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data)
bei Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args)
bei Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args)
bei Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args)
bei Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\NativeWindowBase.cs:Zeile 130.
bei OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 646.
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 828.
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 1551.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 369.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 05.03.2022 20:03:31, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.16.4.0, Zeitstempel: 0x6219e03d
Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 10.0.19041.1503, Zeitstempel: 0xb2acaea9
Ausnahmecode: 0xc0020001
Fehleroffset: 0x0000000000034f69
ID des fehlerhaften Prozesses: 0x19c24
Startzeit der fehlerhaften Anwendung: 0x01d830c3a796aa27
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\KERNELBASE.dll
Berichtskennung: cc050683-ec69-4ad5-80f9-b51ebe96da89
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }
--------------
{ TimeGenerated = 05.03.2022 20:03:31, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFDDE794F69
Stapel:
}
--------------
{ TimeGenerated = 01.03.2022 02:20:26, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.16.4.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen.Prozess-ID: eb24
Startzeit: 01d82ce4247a28ce
Beendigungszeit: 216
Anwendungspfad: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Bericht-ID: 1fee0b98-4f3d-4482-b452-625fb21e41bb
Vollständiger Name des fehlerhaften Pakets:
Relative Anwendungs-ID des fehlerhaften Pakets:
Absturztyp: Unknown
}Edit: Ok, did not notice that the mod will only work on fresh worlds.
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I got constant micro stuttering in jungle areas, i get the feeling it may have to do with wild farming, maybe with vines or the WildPlantBlockEntity. Can you test this and maybe optimize it? I am not sure if its your mod though.
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CoB is accepting new players to enrich our economy and light RP server. Join us now.
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Spoiler
[Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.GetBehavior[T]()
at XSkills.BlockEntityTroughPatch.Prefix(BlockEntityTrough __instance, Single& __result)
at Vintagestory.GameContent.BlockEntityTrough.ConsumeOnePortion_Patch1(BlockEntityTrough this)
at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ContinueExecute_Patch1(AiTaskSeekFoodAndEat this, Single dt)
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
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Holding the copper pan (from the more classes mod) in your hand will crash the server. (multiplayer) @Mr1k3
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From the console @Spear and Fang
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-black-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-black-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-blurple-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-blurple-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-darkgrey-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-darkgrey-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-green-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-green-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-light-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-light-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-malachite-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-malachite-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-orange-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-orange-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-pink-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-pink-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-purple-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-purple-normal-up-north-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code primitivesurvival:betterclayshinglestairs-yellow-normal-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'primitivesurvival:type': Output Block code primitivesurvival:betterclayshinglestairs-yellow-normal-up-north-free cannot be resolved -
From the console @l33tmaan
14.2.2022 19:33:40 [Warning] Failed resolving crafting recipe ingredient with code moreroads:edgestonerock-suevite-straight-north-free in Grid recipe
14.2.2022 19:33:40 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonerock.json': Output Block code moreroads:edgestonerock-suevite-straight-north-free cannot be resolved
14.2.2022 19:33:40 [Warning] Failed resolving crafting recipe ingredient with code moreroads:stoneroad2-suevite-free in Grid recipe
14.2.2022 19:33:40 [Error] Grid Recipe 'moreroads:recipes/grid/stoneroad2.json': Output Block code moreroads:stoneroad2-suevite-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code moreroads:stoneroad2slab-suevite-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'moreroads:recipes/grid/stoneroad2slab.json': Output Block code moreroads:stoneroad2slab-suevite-free cannot be resolved
14.2.2022 19:33:41 [Warning] Failed resolving crafting recipe ingredient with code moreroads:stoneroad2stairs-suevite-up-north-free in Grid recipe
14.2.2022 19:33:41 [Error] Grid Recipe 'moreroads:recipes/grid/stoneroad2stairs.json': Output Block code moreroads:stoneroad2stairs-suevite-up-north-free cannot be resolved- 1
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From the console:
14.2.2022 19:33:37 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildfarming:wildseeds-smallberrybush-cranberry-empty in panningdrop
14.2.2022 19:33:37 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildfarming:wildseeds-smallberrybush-blueberry-empty in panningdrop
14.2.2022 19:33:37 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildfarming:wildseeds-bigberrybush-redcurrant-empty in panningdrop
14.2.2022 19:33:37 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildfarming:wildseeds-bigberrybush-whitecurrant-empty in panningdrop
14.2.2022 19:33:37 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildfarming:wildseeds-bigberrybush-blackcurrant-empty in panningdrop
14.2.2022 19:33:37 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildfarming:wildseeds-bigberrybush-redcurrant-empty in Block wildfarming:wildplant-bigberrybush-redcurrant-empty
14.2.2022 19:33:37 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildfarming:wildseeds-bigberrybush-blackcurrant-empty in Block wildfarming:wildplant-bigberrybush-blackcurrant-empty
14.2.2022 19:33:37 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildfarming:wildseeds-bigberrybush-whitecurrant-empty in Block wildfarming:wildplant-bigberrybush-whitecurrant-empty
14.2.2022 19:33:37 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildfarming:wildseeds-smallberrybush-blueberry-empty in Block wildfarming:wildplant-smallberrybush-blueberry-empty
14.2.2022 19:33:37 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildfarming:wildseeds-smallberrybush-cranberry-empty in Block wildfarming:wildplant-smallberrybush-cranberry-empty
14.2.2022 19:33:37 [Warning] Failed resolving a blocks block drop or smeltedstack with code game:log-placed-crimsonkingmaple-ud in Block wildfarming:trunk-crimsonkingmaple -
- IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops @Xandu
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Seems like most crashes are gone with the newest update, however there is still a spot on our server that crashes people with
Spoiler2/10/2022 6:32:19 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at WildFarming.BlockEntityTrunk.get_CurrentHealth()
at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc)
at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _IvfmEvuJwr7VMbw1kVj5Ter0nNC._E2ud3bNDskdtdtCDZdz5xUe7mk5(Single )
at _Zfmg5ffc8Ti38DIuSp2r8O8tLME._rWE3xI3aOKPeRpKgmKr5NYpaYkO(Single )
at _Zfmg5ffc8Ti38DIuSp2r8O8tLME._yQB8A1dhJdkLtde7vjsKIdtfNoq(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _lqson7flRqSy16DWdskb5Jr4oZn._CDvZpLhD71cdeyRbJOqpG4FtyuV(_oRSuDgGehiQAKnwrAZQJjQj9t1r , String[] )
at _GWwf4nFcduQvJKEidzWqUiyEe8F._CDvZpLhD71cdeyRbJOqpG4FtyuV(ThreadStart )seems like this happens when the cursor points at a trunk / block info is bugged @jakecool19
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Seems to be the cypress trees/ sapplings. @jakecool19
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Did not shut down the server but was spamming the console.
Edit: Its still spamming the console, using the latest wf 1.2.1 @jakecool19
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From the console:
Spoiler[Server Fatal] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at WildFarming.BlockEntityTrunk.Regenerate(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Server.ServerMain.Process()
multiplayer 1.16.3, wild farming 1.2.0
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Our server crashed with
SpoilerServer Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.GetBehavior[T]()
at XSkills.BlockEntityTroughPatch.Prefix(BlockEntityTrough __instance, Single& __result)
at Vintagestory.GameContent.BlockEntityTrough.ConsumeOnePortion_Patch1(BlockEntityTrough this)
at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ContinueExecute_Patch1(AiTaskSeekFoodAndEat this, Single dt)
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()
@Xandu 1.16.3
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People crash if chiselled blocks are placed in the trade o mat (Rug). Everyone in the area
SpoilerLoaded Mods: animalcages@2.0.6, fancydoors@1.1.0, itemlights@1.0.2, moreclasses@1.2.3, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, shinglesandthethings@1.0.1, rope-bridges@1.1.0, spyglass@0.4.4, stacks@1.0.4, tradeomat@1.6.0, game@1.16.3, alchemy@1.5.9, carrycapacity@0.6.4, dsdebarkedlogs@1.0.4, fancyplanters@1.0.2, lichen@1.6.1, medievalexpansion@3.7.1, morepiles@1.2.0, petai@1.3.3, pei@1.2.1, peifm@1.0.1, playercorpse@1.3.0, prospectorinfo@3.1.2, usefulstuff@2.2.3, creative@1.16.3, survival@1.16.3, wildfarming@1.1.5, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.8.2, cobexclusives@1.0.9, wildcraft@1.1.4, xskills@0.6.8
2/6/2022 4:05:30 AM: Critical error occurred
System.ArgumentException: Fatal: Trying to render a disposed mesh
at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef)
at tradeomat.src.TradeomatBlock.DealRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single )
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) -
Bug: When placing the Owl Treasure Chest it will turn into a normal chest that still has the Owl Treasure Chest label and does not animate
@Mr1k3 -
Asphyxia
in Mod Releases
Posted · Edited by CoB
MP server crashed.
And could you add an option to the config to set up the duration until players run out of air underwater? @jakecool19
EDIT: from a player: "for me it goes down way to fast thats all. Venting easily solved, explosions=risk vs reward. But there has been times where I walk into a house or a cave and before I can turn around the meter is at 0 and i am taking damage" - maybe an option how long it will take before the negative health effects occur or giving visual warning first so that players have time to react before taking damage.