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Kaelty

Vintarian
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Everything posted by Kaelty

  1. well I'm very sorry that i put my own oppinion in your thread, i even posted a link to some people who could help with the mod so i thought i was still beeing nice. Yes this is a suggestion thread, but that doesn't mean that only people who agree with said suggestion can post in it. The developers would need to start a poll for every suggestion if they are interested what the rest of the community thinks about the suggestion otherwise. You haven't agreed with me since my very first post btw, and i have only ever answered you since then whenever you quoted me. The rest of the comments in here were directed at Heiress.
  2. While i do think thats a minecraft thing, maybe it works in VS too. Put a block an top of where you want the slab to be and put it on the bottom side (while you look up at it, so just the reverse from when you put it down on a block) you could also trying to switch from automatic to horizontal build mode (throw the slabs into the crafting-grid, single stack) and aim at the top half of the block next to where you wanna place em.
  3. Food: 1. I agree 2. I don't know about cacti but cultivating mushrooms is actually really hard you know? Not Immersive i disagree 3. new cooking uses* I agree and would like to add scrambled egg and omelette to the list. 4. Eggs are no alternative to meat in dishes. You can get proteins from them but you can't make a steak out of eggs. Blasphemie! I disagree 5. I agree...and i kinda wanna try that after googling it 6. not sure what you mean? it's not possible now and you want it to be or other way around? Anyway, mushrooms are not a vegetable so they should not be the "main" ingredient. 7. I kinda would rather see it as a type of poison that can be crafted into weapon oil... but thats for later when the combat system gets a rework done. World Events/Generation: 1. I disagree completly. Realism is one of the main charm points of Vintage Story. Meteor showers that actually survive entry into the atmosphere are very rare and those that do are either so small that there would be almost no benefit or they are large enough for that but would completly destroy anything in a several hundred blocks radius. The meteorites that you find on the map have been there for a long time allready, else they would lie in big craters. 2. No opinion on that one, i don't like combat as it is now anyway so i wouldn't try those monsters anyway. Items: 1. hmmm not sure about that one... i do think there is a reason why there are non though. just a thought on the back of my head. 2. no opinion on that one, playing singleplayer and if multiplayer then as a group with no need for locks 3. you can craft rope which has no use yet, would think that would be a better idea. also not useable on wild animals. there is no way a wild animal will let you put a lead on it. 4. There is a Mod for that i think. Bombs and animal traps mod 5. I agree though i think that getting scrapmetal from breaking tools should be a thing as well (who uses tools until they are gone?)
  4. Just to inform you, even the survival mode that you use is a Mod, thats how this game is programmed. Adding a vegan Option in the settings is really easy. It's just that Tyron and Saraty are making this game mostly by themselves. The amount of features that Tyron wants to add to the game is far bigger than the ones allready in it and bugfixes allready take quite a lot of time. My point is that if people want those alternatives then they just could make a mod for it. There is no need to add even more work on tyrons shoulders. If people really want it in their game simply looking for the right mod is no problem at all, no need to spoonfeed it to everybody. As you said both ways are easy for the other players. But one way needs for a modder to work and the other one needs tyron to work. If the Mod reaches an degree of perfection where tyron says he wants to implement it then thats that. But if he has to do it himself then other features will have to wait. I prefer to get the stuff that does not exist yet over an alternative to stuff that does exist allready. I'm sorry if i put tyron on the spot with this, i wanted to keep him out of this discussion but since every other argument was either ignored or brushed away...
  5. I would be fine with that approach too, my point was that there should be no item in the game thats essentially leather with another name and skin. (thats how it works in the Minecraft Mod) I would also be OK with paper armor, I just think that it would need to be realistic and crafting one would take enormous amounts of time. As for the wooden Armor, I allready said that i think leather shouldn't be necessary for that. I would use the allready implemented Rope that has no use as for now.
  6. I think some molds are stackable allready, the tool-molds are probably not stackable because you are supposed to convert most of it into ingots and per smelting process only make around 2 pickaxes and maybe 0-1 from the other tools (I would never make axes or shovels from metal unless i drown in it actually) and most advanced tools can be made via smithing. you would need a lot of copper plates for armor and lanterns for example. but i agree that they should be stackable, same goes for tool parts themselves.
  7. It's kinda sad that this thread has transformed from a simply discussion about making a Mod for a game, into me trying to explain a single statement. As I said I myself am living while trying to avoid Animal Products, I have nothing against veganism. I just want to leave people the choice to decide themselves if they want an altered game or not.
  8. I think you missunderstood me, i seperate veganism and vegtarism. I was talking about complete veganism. vegetarism was indeed around for a long time allready. Also i don't think the idea itself is bad, it could make the replay value go up i don't doubt that. But thats something you put in a Mod. I have no intention to stand in the way of such a Mod existing and Vintage Story was programmed with Mods in mind. I even linked a forums thread that would help with making the mod. All I'm saying is that reworking the game to make it vegan friendly at the cost of realism is the wrong approach. Victor Scrooge himself stated in his opening post that he got the idea from a Mod for Minecraft. Nobody would claim that the Mod would need to be in Vanilla Minecraft, everybody is OK with it beeing a Mod. I just think that the same should be the case for Vintage Story.
  9. Ok first of all your point of "A game is a simulation of reality. " is just underlining my point. VS is not an simulation of living in a modern world but one where humans are almost extinct and technological levels are at least at the start on stoneage level. If you chose to keep your own viewpoint that is fine but i doubt the "people" who live inside that world would have the same views. I agree that rethinking and reworking storys of the past is important, what i was talking about is altering storys less then 50 years old because it could butthurt some people. We are living in a world where some people put wrong translations or synchronisations into their work because it fits their own worldview better. It'S not that those works can't be understood until you change them, it'S that those people change them so they will be understood differently. Thats simply spitting in the authors face at that point. As for the point about food, I NEVER said something about meat as the primary food source. I simply stated that living completly vegan without knowledge about the right diet is difficult, people tend to interpret things as they like i know but lets keep this civil. as for armor i actually do know quite a bit, wooden armor does have it's uses and it's implemented in the game. I agree on the part that it needing leather is... not necessary. I also know about paper armor. Mythbusters once did try making one and here is the result. Mythbuster Paperarmor while it does indeed kinda work, making one requires a lot of paper and a lot of time, the right technik is important too. I guess 1 person alone without the equipment would spend around 6 months for 1 suit of armor (from gathering the required materials over making the amount of paper needed as well as the necessary equipment to make paper and folding the paper and assembling it) IF they know how to do it.
  10. The oldest found tools from the stone-age are around 2.6million (not made from homo sapiens) and it ended 2200 BCE so 1300 years before jainism. I also doubt that every single person in India was a follower of Jainism or that they refused to use animal products even if they themselves didn't kill any. There is such a thing as Trade, and you can't really rely on that in VS. Using leather that a non-jain produced does not conflict with the Mahavratas that the Jain follow. I will not deny that there are jain that do live without it but there surely are some that do.
  11. In Vintage story you advance through multiple ages in human history. The Concept of veganism is a rather new one as even in these times living completly vegan requires extensiv knowledge on where animal products were used and how to keep a balanced diet without using any meat/fish or other products from animals. Granted it's getting easier now with the vegan food boom (5 years ago getting vegan alternatives was still hard) But we are in modern times now so i do think trying to implement a lifestyle like this into a scenario like it is in Vintage Story where you practically start at stoneage techlevel is kinda besides the point, even more so since killing is part of the game. That jute doesn't even come close to beeing as resilient as leather is just another point against complete implementation, although i wouldn't mind gradually adding more fabrics to the game they shouldn't be treated as an complete alternative to leather. If you do want an alternative then i do think modding is the only right answer, or you could turn all mobs passiv which would eliminate the need for armor. In case you do want to make the mod I would like to direct you to this forum post here Community-ressource-libary as I do think that at least jute might be part of multiple mods and this way compatibility would be ensured. Just to make sure i'm not missunderstood. I do not denounce veganism, I myself use quite a lot of vegan products and i try to get my animal products from sources where the animals are treated well. I just think that Reality and a Game are 2 completly different things and should be treated as such. Just like i think that forcing cultural and racial diversity in a Movie or a Series or inserting females into male roles is wrong and essentialy censorship, especially if the source material clearly states otherwise.
  12. Yeah vintage story doesn't seem to like beeing paused for too long, screen tends to freeze shortly after breaks that are a bit longer than just 1-2 mins. haven't tried pausing for multiple hours though.
  13. You are correct, seems i didn't remember that bit but at least from my experience there is hardly any difference between south and north biome wise, then again it would be hard to notic without running over 10k blocks in a [1mil]x[1mil] big world i guess. At least for now moving greater distances in VS takes quite a lot of time and just building streets of stone path doesn't help all that much and it takes quite a long time. I do think it would matter more in smaller maps but at least in bigger ones there is not much of a difference unless you plan on moving your base towards the north/south every few days.
  14. that only controls if biomes switch from one block to the next or if there is some sort of slow transition. should have no inpact on where to biomes are generated.
  15. As someone who lives in the country i can tell you that composting sticks and wood next to impossible. Even sticks would take years to naturally turn into compost, let alone wood.
  16. Hey @Tyron I think it's time for a statement on this topic people are waiting for a bit over 3 weeks now
  17. Hey @Katerlad, If you want wiki access then this thread might interest you Wiki Discussion Inside should be all the info you need so you can get ready until tyron sees this thread.
  18. time to implement burn damg and a damg over time effekt then again i would prefer having my whole base lit up instead of my enemys.
  19. Hello Robs. I think the climate settings only make hotter/colder and arid/wet biomes more likely in the generation. While you might have a harder time finding them you they can still be generated. I myself have a hotter&wetter climate but just south of the marshes i started in there is a huge desert and in the northeast there are snowy mountains. I also don't think north and south have anything to do with climate in this game but you would have to check the gamefiles to confirm that. Rather than climate zones like on earth, you should view it more as patches of biomes like in minecraft. At least thats the feeling i get after playing my world for over 25h
  20. hmmm, some have a hidden room underneath it but ya need to search every ruin as there is no real "rule" for it. except maybe that there is no such room in the wall and bridge ruins, the aqueduct has nothing underneath it either. and the small ruins that are only made out of 1 or 2 pillars are empty as well. ruins who can have an room are mostly at least 6x6 blocks big. with time comes experience. Some hidden rooms have only the usual breakable urns sure (which can be nice as well since you can get rather good stuff from it) but some have urns in good condition that can be used as storage space (the ones you can make from clay) and some even have some small treasure chests. Then there is the "Special" category which tends to have some extra loot. i have found the ruins of a rather big house where there was a small basement with an torch holder and an old bed (the one you can sleep in for 7,5h) and i also found an old tomb where a meteorite had hit it. not only was there the meteorite made out of basalt with iron ore inside it, the tomb itself was full with chests, polished stones, spiderwebs and bones. Underground ruins tend to have better loot than the ones above ground though i haven't found any special ones like the tomb or such. Treasure chests tend to contain rare stuff like clothes, special containers, tools and weapons, old gears(money) and more. Sometimes you have to remove a bit of the walls to find hidden stuff but you can do that per hand, both cobblestone and the much rarer stonebricks can be dug up by hand (although a pickaxe is faster) it's how i build my home base.
  21. Allright, there are 2 abnormalitys here. 1. is that your map seems to reveal in a square, mine does about a circle 2. is that you actually have to move the map so that the revealed spaces are starting to go back to brown, at least i think thats unusual since i normaly do not run with the map open (holes in the ground you know?) As for the map not staying visible, that one is intended. There is, at least for now, no way to keep the map revealed. as you can see on the waypoints i allready explored quite a bit but only a radius around me is revealed, while it takes time getting used to, it's in no way making you lose orientation as long as you use the waypoint function and mark some landmarks. If you look at my map i have quite a few black stars right? Those are mountains, big caves or interesting rock formations. I also mark bigger bodies of water or biomes that reach a certain sizes and are clearly different from their surroundings. Edit: Just an afterthought, i don't know how far away chunks load from your position (should be viewable in the settings) but with an low enough number it might start beeing a square instead of a circle.
  22. Just thought of some other ways to make food last longer for one there is fermentation, and one of it's products vinegar. vinegar can be used to make longer lasting food or directly in cooking as a seasoning. Another method would be air drying or heat drying. This would work well with most fruits and some vegetables. You could also make some sort of instant soup mix with ground up dried vegetables. I guess if saturation is ever split into hunger and thirst, soups gonna be quite a good source.
  23. hmmm i think tyron once mentioned in a twitch stream (via the chat, he was watching most of the evening. The streamer was Gronkh, the most well known german let's player) that temporal areas (and i think the storms as well) have no effect on how fast processes finish right now. He also mentioned that he liked the idea of, for example, fields growing faster in a temporal unstable region as "time flows faster inside" which would lead me to the conclusion that it will probably added at some point. As for the stream, i'm gonna drop a little link Vintage Story Stream with Gronkh (german) it's also the stream that made me (and probably a lot of other german speaking people) buy the game. Might have been the best puplicity the game got until now, at least in german speaking countrys.
  24. I agree with Kitti, you probably need to boil it in a pot as there is mention of a boiled egg in the wiki https://wiki.vintagestory.at/index.php?title=Cooking
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