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Has food become easier since 1.17?


Thorfinn
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Finally got my fall work done IRL (firewood stacked, garden harvested, canning done, house and outbuildings ready for winter, etc.,) so have some spare time. Back to playing my 3-day runs, trying out different playstyles to see what works best in the new version. Either I'm getting a whole lot better at the game or the game is a lot more lenient in giving out food.

Not having to chop out a tree to get a fire to get a torch has been a huge improvement. But while I used to have maybe a couple small stacks of berries that would be enough for a good breakfast and maybe a bit more, my last few runs have been nuts. Sixty berries by nightfall is now a pretty low end, counts well over 100 are more common. A midnight snack the next night of some porridge with veggies and berries is the beginning of the end of hunger issues.

Kind of related, sort of, why am I running into clay in areas of low precip? One run a couple days ago I set up my first night camp on top of a deposit of blue clay AND peat within an 8x4 blockhouse, and when I hit "C" to check the temperature, noticed that precip was low. I imagine it is possible it was whichever ruins mod I was using, or maybe primitive survival, but other than that, I'm running pretty vanilla.

Anyone else running into things like this?

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I didn't know that clay wasn't supposed to be in areas of low precipitation. Are you sure that was not just a coincidence within your past world gen?

I use patchy climate, so maybe that makes a difference? But my last two worlds (1.16-1.17, possibly began one world in 1.15) had base in low precipitation area and there was also clay.

Edited by dakko
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Could be. Never really paid much attention, other than it seems it's always raining when I'm collecting peat, and usually raining when I'm clayforming that first night on top of a clay deposit. Only reason the clay stands out in mind is I that I realized this is the first time I did not have to shield the torch from the rain in a long, long time.

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