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Building here is difficult


Marlin
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I built a lot in Minecraft, and when I got to Vintage I felt a huge difference, it's obviously not the same game. I noticed some difficulties during the game, such as the lack of dark woods, and the ones that have are difficult to obtain. I also found discrepancies, too many details, exaggerations, visual pollution, all this makes the game seem a little disharmonious and visually heavy. Maybe it's just me, but it bothers me.
Please don't get me wrong, I love Vintage Story and I recognize that it's not complete, it's in early access, I'm just worried about the future of the game, that maybe when it's more famous it will be harder to hear from the whole community.

Below are some discrepancies I've noticed:

A strong detail is the material mismatch in the texture of the boxes:

image.png


As with other materials, there is a noticeable difference in texture tones:
image.png


What wood is this? aged? why? The gypsum block is not out of this, although it is a good complement, it is difficult to combine it with other woods in the houses:
image.png


One suggestion is to add a variety of doors, beds, trapdoors, chests, chairs, tables, and perhaps torches that match the colors of the woods:
image.png


The steering wheel is acceptable, but this new roof was one of the things that bothered me the most, it completely deviates from the visual standard of the game, I'm afraid that the VS team will use this new roof to make new structures for the game, it would be scary:
image.png

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7 hours ago, Marlin said:

this new roof was one of the things that bothered me the most, it completely deviates from the visual standard of the game, I'm afraid that the VS team will use this new roof to make new structures for the game, it would be scary

I am not sure if this comment is meant to be satirical or not... what is scary about rooftops (which are awesome in my opinion - love the slate one)

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Yeah, like... I don't want to dismiss OP out of hand, there are clearly things that bother them...

But I can't really see them? Even in the screenshots provided, when I look at the circled areas, nothing looks off?

And why must all things made out of the same wood type absolutely match each other on a per-pixel level? On the contrary, watching Kurazarrh build on Youtube has given me an appreciation for the opportunities provided by slight variations in hue and texture between different variants of the same material. A polished stone looks different from a raw stone, and both look different from cobble or brickwork; similarly, a wooden log looks different from its planks, and so on. This greatly expands the available color palette in what is arguably a fairly palette-limited game.
(Admittedly Kurazarrh goes heavy on the multi-material chiseling and not everyone, including me, has the patience for that.)

Providing more wooden items in variants other than oak is a fair request, I've installed mods to that effect in the past. Though I believe that the base game has added quite a few variants itself since then. It's an ongoing process?

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On 11/13/2022 at 8:58 AM, Streetwind said:

But I can't really see them? Even in the screenshots provided, when I look at the circled areas, nothing looks off?

Maybe you didn't understand my point, but if you want to understand, there's the conversation on the official discord, on the channel "suggestions-forum"

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On 11/13/2022 at 8:58 AM, Streetwind said:

But I can't really see them? Even in the screenshots provided, when I look at the circled areas, nothing looks off?

I refer to differences in color tones.If you look closely you will see that in the boxes, in the aged wooden blocks and in the plaster blocks there are different shades, I cannot see harmony.

image.png

The colors don't match

image.png

 

 

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23 hours ago, Marlin said:

plaster blocks there are different shades

Have to agree with this. Currently, the plaster blocks don't match any sort of wood in the game so far. Kinda wish there were variants for the natural wood types.

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