Digitalr Posted April 12, 2023 Report Posted April 12, 2023 May be i just not lucky, but i can't find flat areas in 1.18 worlds I want to create world with 50% land coverage and 75% scale. Many water and big islands. But all generated terrain are wery rough - tiny hills (~7-10 block wide and 7-10 block high), tiny ravines e.t.c. It is, literally, very hard to find relatively flat spot more then 25 blocks wide. Especially near water. I checked map around spawn point (up to 4000 blocks away), but still not find anything like old 1.17 plains. Only hills, mountains and noisy landscape May be it is a bug. But, may be, i just use wrong settings in worldgen. Dies anyone experienced same problems?
Thorfinn Posted April 12, 2023 Report Posted April 12, 2023 I use default settings and find it pretty easy to find a sufficient spot. True, the Great Plains seem to be much more scarce, but somewhere to place fields 15-20 wide by adding a layer or two of dirt, sure. For me, it's just the ruggedness of the terrain means I'm covering less than half the distance, so well under a quarter the area. Which translates to finding stuff at around a quarter of the rate of older mapgens.
CalciferAtlas Posted April 19, 2023 Report Posted April 19, 2023 I just gone through the same thing. I tried generating four worlds in 1.18 and they're all quite ugly to me. None of them look as nice as my 1.17 world. There's a lack of normal looking plains and forests.
Hubáč Posted April 9, 2024 Report Posted April 9, 2024 I have the same problem.. I don't want hills and ravines everywhere, levitating rocks.. I want a comfortable flat surface with hills in the distance for example
Maelstrom Posted April 9, 2024 Report Posted April 9, 2024 For flatter worlds, consider increasing the uplift setting. You may want to look for terrain mods in the mod database.
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