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Posted (edited)

We have sheep, we have shears, we have woollen clothing, but these three things are not interlinked!
I propose the idea of being able to shear sheep for their wool, and then being able to use it for special wool clothes.

EDIT: I have been told that bighorn sheep are not able to produce much wool. Perhaps wool could be sold by clothing traders instead.


The already existing woollen clothes could be craftable, but the tailor class would also be able to make some special woollen clothes that are 0.5 degrees warmer than the fur set. (Since the fur set is craftable by everyone and still excels the warmth of most tailor clothes.)

Sheep would be shearable after the third generation to incentivise breeding and domestication, as well as reasoning why these new woollen clothes would be better than the fur set as this would make them considerably harder to get.

There's also the chance to add some more mostly cosmetic woollen clothing too with this whole new material to work with, though here I am just proposing woollen coats and such as if I were to propose that you could simply "add more clothes" I would prefer to provide designs as it is too broad and vague of a statement.

 

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To accommodate for the fact that bighorn sheep do not produce much wool, perhaps the Tailor could instead create restored versions of all those "tattered" and "dirty" types of clothes.
I think this would be a fun way to further incentivise exploration, and give the Tailor some cool options for warm winter clothes.
(I do not mean 'tattered' in terms of condition, rather in name. Clothes like the tattered crimson tunic that are permanently and visibly tattered no matter the condition stat.)

What does everyone else think of this? I just thought it was a cool idea. :)

Edited by ifoz
Re-write.
Posted
1 hour ago, Malnaur said:

Unfortunately, bighorn sheep are not fluffy. But there is obviously wool from somewhere since woolen pants exist.

My bad, I'll change the post to accommodate this. Thank you for letting me know! :)

  • ifoz changed the title to Wool and Restoring Ancient Clothing
Posted

I'm a fan of rule of cool. I can't see myself ever using them, but why not?

It would be nice if there were a Mod Suggestions subforum. Seems to me this idea would be great for that. If lots of people use that mod, then it would be a good candidate for adding to the base game. 

  • Like 1
Posted
8 hours ago, Thorfinn said:

I'm a fan of rule of cool. I can't see myself ever using them, but why not?

It would be nice if there were a Mod Suggestions subforum. Seems to me this idea would be great for that. If lots of people use that mod, then it would be a good candidate for adding to the base game. 

Thanks for the feedback! :)
I definitely agree, I know nothing of modding or else I'd maybe try making this into a mod myself, but a mod suggestions topic would be really cool for more general suggestions such as this.

Posted
20 hours ago, Malnaur said:

At least we might find spools of woolen yarn among the forgotten chests in ruins since there were presumably ordinary sheep before the rot?

This is actually a really cool idea, I love it when this game incentivises exploring ruins!

Posted
On 3/11/2024 at 4:29 AM, Malnaur said:

I just found a woolen shirt which has the same thermal as a regular shirt. This is silly. Woolen pants have +1 thermal over regular pants, as they should.

I also have always thought it strange that the woolen set is not warmer than other clothes. Hopefully one day it gets something like a +0.5 or +1 degree buff.

  • 7 months later...
Posted (edited)

I realize this is a necro'ing a thread from March, but it seemed more useful than creating a new one.

Wool is a big deal for the game's theme of advancing technology, and we do have woolen clothes. It seems like there should be a mechanic for wool. Sheep have been domesticated to produce usable wool. So while generation 0 wild bighorn sheep might not be shearable, it seems like they should become so at some generation along the domestication path.

ETA: I know there's a wool mod, though it's aimed just at Tailors, and I'm a Commoner.

Edited by Echo Weaver
Posted
44 minutes ago, Maelstrom said:

Bighorn sheep do not have wool.  They have fur.  But I agree, it would be nice to have an animal that can be sheared for wool that is a replacement for flax.

Google tells me that while bighorn sheep do not need to be sheared, they naturally shed wool that has been historically used for weaving.

  • 3 weeks later...
Posted (edited)

Bighorns may not have a lot of wool to use, but some of the goats and deer added do! Also some goats are distinct wild species and others are different breeds of the domestic goat, this feature could be expanded to just add sheep

Edited by Krosis
typo
  • Like 2
Posted

I have seen bighorn sheep up close and personal (less than 50 feet).  There is not very much wool that can be shorn from them.  Lamas, alpacas and sheep all have much greater ability to produce wool than bighorn sheep.

Currently there is no game mechanic for wool.  Need to look for a mod or wait for Tyron to implement wool.

Posted

Domestic sheep produce so much wool because they have been bred to do so. Some can't live in the wild because without regular shearing, their wool would smother them.

We're domesticating livestock in this game. It seems pretty reasonable to me that after a certain number of generations, our sheep could produce usable wool. That seems like a pretty cool mechanic around domestication, actually. Chickens might lay more and drop more meat in later generations. Dunno about pigs.

Posted (edited)
22 minutes ago, Echo Weaver said:

It seems pretty reasonable to me that after a certain number of generations, our sheep could produce usable wool. ...Dunno about pigs.

MOAR BACON!!! duh 😆

Edited by Maelstrom
  • Haha 2
  • Cookie time 1
  • 1 month later...
Posted

I like the idea of sheering domestic goats for wool with yields increasing with each generation.

On 11/27/2024 at 3:21 PM, Maelstrom said:

MOAR BACON!!! duh 😆

It would be cool if pigs dropped more fat as they became more domesticated. I never have enough for all the axles and gears I want to build.

Posted

Hmmmm...  You should have an absolute pigsplosion by gen 3, even if you start with just one sow.  Primary factor is getting a breeding pair captured and get to copper asap to begin the slaughtering... err breeding program.

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