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Luke_ksmith

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Luke_ksmith last won the day on July 6

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  1. I’ve been automating my windmill and I noticed that chutes going into chests look *so* stupid, crates look way better; however crates can only hold one type of material so if I switch what I put into my Quern I also have to move the crate. as such I propose a diverter, essentially a regular section of straight chute that when interacted with bends to the side at 45 degrees depositing it’s contents into the block adjacent to it. my beautiful drawing as a reference
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  2. For me the point comes down to three things, one is for making plates and refining blooms. You said it’s only needed if you have a dozen helve hammers but I only have two helve hammers and every time I try to refine two blooms at once I have to juggle two bellows which is annoying, as well as the fact that if you could put crucibles in forges you’d want an extra two or more slots for those as well. the other is one you're playing with someone else you definitely might both want to be forging at the same time, yes a lot of single player players may never run into that but a large portion of these player base does play with a friend or a so. the third is that frankly just aesthetics; building a nice historical looking forge in this game is so difficult because they’re just these little one block things, in real life forges were quite large.
  3. It would be cool if forges were modular, I.e If multiple forges are placed next to one another they become one large forge, this would also add a use case for the large bellows. making it so that while a regular bellows can only blow on one forge, a single large bellows could affect say a 4x4 cube of forges would be a very cool use for them. I also STRONGLY believe that you should be able to heat up crucibles in forges oh I also think forges should be able to be made using all the rock types and also bricks, at least fire bricks.
  4. I’m sure there’s tons more uses for clockwork than I can think of, but here are some that interest me. Actual clocks that tell time of day(these should be, in my opinion quite large, I.E mechanical clocks in the 1400s). in order for them to have a use I think the clock in the character menu should be replaced with a more vague description, I.E early morning, mid morning late morning, around noon so on and so forth. In the same vane some sort of clockwork astrological model that would tell you the year, the month, and day would be cool, again replacing the calendar in the character menu with something more vague such as early spring, mid spring, late spring, etc etc. Hourglasses, and maybe some sort of device that when attached to the hourglass (such as when the sand all hits the bottom it hits a small pressure plate) that when activated rings a bell or something so that you know the times up. Make temporal storms have some sort of real world indicator instead of being a written warning i.e Dave appearing like a day before the storm hits, then make it so players have no way to gauge the strength of the storm, and then add some sort of contraption that allows players to know the strength of the storm. This should be both able to be placed in the world and looked at and also used while in the inventory. not clockwork at all but sort of relevant to the them of altering character menu: mercury thermometers that tell you exact temperature, with the temperature in the menu again being replaced with something more vague.
  5. I think it could be really fun to have a little flag and or a weather vane to place on top of roofs that would show you what direction the wind is currently blowing.
  6. In the spirit of removing the crafting grid, I feel like we have enough things in the game that are woven to warrant a weaving mechanic (baskets, reed chests, grass clothes, shields, rope, fabric. maybe a loom/spinning wheel for fabric, and then you could make custom fabric for banners, sails, etc.
  7. Pemmican has been suggested 1000 times (it should be added though), but I believe hard tack and smoke houses should also be added, hard tack should never go but but give very little saturation+require being smashed and soaked to be eaten in order to combat how stupidly easy it would be to obtain. Smokehouses to make preserved meats, such as sausage.(bonus points if you can hang the sausage links from the ceiling)
  8. I tend to make a bunch of worlds until I get one I like and I always have to make my character over every time when doing that, so it would be nice for that as well.
  9. For how good everything looks in this game I feel like the two most common plants in the game, trees and bushes, look hideous. Bushes are just tree leaves and they make it near impossible to see anything when traversing a forest *and* they’re an eyesore, with stuff like the eagle ferns it’s clear it’s viable to texture a good looking bush. (And if you really want something that blinds you when traversing it for that tension aspect you could add tall grass). As for trees i feel like so many other blocks have angles and non cubic textures that there’s really no reason to have these Minecrafty trees anymore. And it would be really cool if axes actually took chunks out of the base when you cut them rather than just cracking like stone, and if the trees had a falling animation when felling them before turning into blocks
  10. I think the other block game style of building is nice for the most part (very accessible, easy to use etc) but for roofs, and some wall building materials I think a framing mechanic would be very nice. For roofs I think it would be nice to be able to use a support beam like mechanism to make a roof frame whatever shape you want (right now it’s basically impossible to make more complex shapes like gambrels without extensive chiseling) and then add whatever roofing material on after; nailing on shingles, thatching, etc. as well as being able to remove said material and replace it without tearing the whole roof off.(could be a good way to add a new tool in the form of a slate ripper for removing shingles) for walls it would be nice to use the same mechanism to make timber frame structures, and then infill them with either wattle and daub or brick nogging. As of right now if you want a traditional timber frame look you have to build the whole building with wattle and daub, clay, brick, etc then go in after and painstakingly add all the support beams onto the outside of the structure, and it would be nice if the beams were actually part of the structure. could add siding options in the form of thinner vertical halfslabs to put over full blocks like clapboards/shakes. (in the same vein a way to stucco masonry in the same way wattle and daub works would also be really nice) Obviously the support beams as they are now wouldn’t work because they are super janky but with some reworking I think it would fit in the game very well and allow for a lot more realism/customization which is always appreciated with this game. for masonry (brick/stone) I think the current system of making whole blocks and placing them works fine. As individually laying each stone or brick would be very tedious, but I think infilling framing for walls and roofs would actually be much less tedious than the current system and allow for a lot more versatility.
  11. When dogs are implemented I am begging you to please PLEASE make them pet-able and make it so you can play with them, so many games include dogs that you can’t pet or play with and it’s heartbreaking.
  12. These could be 3 tiers of food preservation making meat a more viable food source to travel with and store. Jerky could provide the least satiation but be the cheapest to make, just use a knife on some meat and get shredded meat, then leave it on a screen or a rack of some kind in the sun( an oven could be used later on perhaps). If you want a slightly better but more expensive food source you could make pemmican, start by making jerky but then mixing it with animal fat and or berries to get pemmican which can last even longer and gives more satiation. Finally smokehouses, smoked meat and fish could give the most satiation but maybe not last as long. You could balance them a lot and make them accessible pretty early or make them really good and lock them behind a technology tier like refractory bricks.
  13. Would be cool if you could hook copper pipes up to a geothermal vent and run them through your base to heat it
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