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Emergent gameplay features: what do you like and what would you like to see?


LJim

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I grew up on a long line of immersive sims: Ultima Underworld, Thief, Deus Ex, Dishonored. I adore them as they offer so many ways to play a game, sometimes even unintended by the devs.

Vintage Story is not advertised as an immersive sim, but it does have some of those features in. There were a number of experiences that didn't seem to be designed in a certain way, but which one could use to his/her advantage.

1) One of the things I like is how lit torches work in the game. I thought it was one of the coolest things ever the first time I threw a torch into a chasm to see how deep it was.

2) Another time, I started a fire in the wilderness when I still didn't have enough flax to make proper clothes for the winter, and ended up burning up half the land (peat) just to avoid dying from the cold.

3) There was one night when I was running through a patch of hills, when the gravel suddenly collapsed and I fell into a deep cave. It caught me by such surprise that I really panicked.

4) I set up and lit some pit kilns at night. The next morning, a dead rabbit was found next to one of the kilns. I guessed it must have run through that patch to get to my crops, and got roasted in the process. That was cool.

What are your favourite emergent gameplay moments, and what kind of emergent or imsim features would you like to see in VS?

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I play a lot of economic simulators and I'm imagining a system where in the background traveling merchants are simulated. They would exist only on the pathways between trade wagons. So if you are going from trader to trader chances are you'll meet an additional traveling trader. Always enjoyed meeting the llama man travelers in other games.

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On 3/31/2024 at 1:37 AM, LJim said:

3) There was one night when I was running through a patch of hills, when the gravel suddenly collapsed and I fell into a deep cave. It caught me by such surprise that I really panicked.

Welll...  There was this one time I was building a pathway over a sea of sand.  No holes in the ground indicating potential danger lurking until the sand gave way.  It's really fun when the seconds turn into hours waiting to land.  Half my health departed when I landed and the wonderful help of the friendly neighborhood den of drifters I found kindly relieved me of the burden of the remaining half of my health.   

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1 hour ago, Velifax said:

I play a lot of economic simulators and I'm imagining a system where in the background traveling merchants are simulated. They would exist only on the pathways between trade wagons. So if you are going from trader to trader chances are you'll meet an additional traveling trader. Always enjoyed meeting the llama man travelers in other games.

Have you played Space Rangers 2 before? What you described reminds me of that game, where the entire universe is simulated, from NPC trader schedules to faction wars. You could play the game twice and it would never be the same experience because of how the systems procedurally interact with one another.

 

28 minutes ago, Maelstrom said:

Welll...  There was this one time I was building a pathway over a sea of sand.  No holes in the ground indicating potential danger lurking until the sand gave way.  It's really fun when the seconds turn into hours waiting to land.  Half my health departed when I landed and the wonderful help of the friendly neighborhood den of drifters I found kindly relieved me of the burden of the remaining half of my health.   

I love that you can never predict when sand or gravel falls. It'd be nice if it actually falls on and buries hostile creatures though haha!

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9 hours ago, LJim said:

Have you played Space Rangers 2 before? What you described reminds me of that game, where the entire universe is simulated, from NPC trader schedules to faction wars. You could play the game twice and it would never be the same experience because of how the systems procedurally interact with one another.

Space Rangers? Do you mean this game?

https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/

If so, there is a sequel? I mean, besides this (below)? I wouldn't really classify that as a sequel just by looking at it, but I've never tried it.

https://store.steampowered.com/app/503450/Space_Rangers_Quest/

EDIT: After reading the description of the first link above, I discovered it is a remaster of the original Space Rangers 2, with added content. It released way back in 2004 in Russia and then got translated and released in Europe in 2005 and North America in 2006.

https://en.wikipedia.org/wiki/Space_Rangers_2:_Dominators

Edited by Robert Johnson
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Don't know if you are committed to Steam. GOG has Space Rangers, Space Rangers 2, Space Rangers: Quest and Space Rangers HD. The last is on sale now for $2.24. Don't know anything about the last two, other than for $4, I figured they were worth trying, so I bought them a couple days ago. For trader games, I like the Patrician series and the Port Royale series. IMO, II is the best for both. For a slight change of pace, both Strange Adventures in Infinite Space and its sequel (the name escapes me at the moment) and The Guild are related and fun.

Edited by Thorfinn
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6 hours ago, Robert Johnson said:

Space Rangers? Do you mean this game?

https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/

If so, there is a sequel? I mean, besides this (below)? I wouldn't really classify that as a sequel just by looking at it, but I've never tried it.

https://store.steampowered.com/app/503450/Space_Rangers_Quest/

EDIT: After reading the description of the first link above, I discovered it is a remaster of the original Space Rangers 2, with added content. It released way back in 2004 in Russia and then got translated and released in Europe in 2005 and North America in 2006.

https://en.wikipedia.org/wiki/Space_Rangers_2:_Dominators

Yeah A War Apart is basically Dominators but with more content. You can ignore Quest, it's just interactive fiction set in the SR universe. And what Thorfinn said, it's on sale at GOG at a price that's basically a steal for one of the best non-linear games ever made.

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