Creative Principle Posted April 10 Report Share Posted April 10 Just like how you discover lore within the game it'd be interesting to have specific items that you can make once you've discovered a recipe. There could be a chance for common dungeon recipes and rare recipes. Perhaps you could learn traits as well for specific making specific items as well from skill books. Link to comment Share on other sites More sharing options...
Streetwind Posted April 10 Report Share Posted April 10 There is already one such item in the game; it's entirely possible that more are planned. Link to comment Share on other sites More sharing options...
ifoz Posted April 10 Report Share Posted April 10 The Better Ruins mod does this, and I think it's pretty cool. The Glider Schematic is already one item like this in the vanilla game, so there may well be more like this in the future! Link to comment Share on other sites More sharing options...
Michael Gates Posted April 10 Report Share Posted April 10 The game mechanic would be *disabling* recipes, making them not work if a flag is set.. and yes, that could be interesting. Experienced players have very little reason to poke surface ruins right now; this would give them that reason, and maybe encourage some early dungeon crawling to get not-quite-basic smithing recipes or whatever. Link to comment Share on other sites More sharing options...
Creative Principle Posted April 10 Author Report Share Posted April 10 9 hours ago, Streetwind said: There is already one such item in the game; it's entirely possible that more are planned. I knew this day would come, where I suggest something that's already in the game. Originally I played Vintage Story in early 2021 but I've started playing again recently so I'm a bit out of the loop. Link to comment Share on other sites More sharing options...
Maelstrom Posted April 10 Report Share Posted April 10 Welcome back. Say hi to Dave in your next temporal storm. 1 Link to comment Share on other sites More sharing options...
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