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Posted

Right now we can only choose from a predetermined list of starting climates, and none of the options are "exactly at the equator". It's impossible to create a world that's symmetrical and ends with a north pole and a south pole, and that infuriates me.

  • Like 1
Posted (edited)

I'm indifferent to the suggestion itself. Sure, why not?

I'm somewhat curious, or maybe even a little concerned that one might be infuriated by that limitation. In a game. A game which lets you move your spawn point. To the exact equator, or, probably within 1/2 block of the "true" equator. Though the world itself is not a sphere, anyway. It's a cylinder. Or maybe just a plane. I've never gone all the way east. I have no idea if it wraps around or not.

Do you mind if I ask why it makes a difference? "Exactly at the equator" instead of "in the equatorial zone"?

Edited by Thorfinn
Posted

id settle for the ability to spawn as close to or as near sea level as possible, a few too many times when me and my friend make new worlds our spawns are on top of mountains which imo sucks alot of the fun out of the first 5 minutes of every new game

Posted

I want to make a server with a fixed size map of 50k x 50k so that there's an upper limit to how far people bolt off to play singleplayer on a multiplayer server. I want it to be earth-y so poles plus equator, the usual "cold north edge, hot south edge" map got boring. Without explicitly setting latitude of the middle point, I can't. It's either no glaciers down south or looking at the "other side" of the pole up north.

Posted
On 8/31/2024 at 11:48 PM, Deaderpan said:

id settle for the ability to spawn as close to or as near sea level as possible, a few too many times when me and my friend make new worlds our spawns are on top of mountains which imo sucks alot of the fun out of the first 5 minutes of every new game

having recently spawned on the side of a sheer cliff with a precarious jumping route out yes

Posted

Those are a mixed bag. You get recon of a pretty good sized area, sometimes a huge area, for free. You might see a great location for a base in the first few seconds of the game. Then the parkour aspect, which may not be your thing. It's going to be a real pain to get back to your spawn point, assuming you had a reason to want to. And from time to time, the "only" way down is to the feet of a brown bear.

Personally, I love that kind of start. I have nothing more invested in it at that point than clicking on "Create New World" and waiting a minute. I know right away whether the at least 400 block radius semi-circle has the kind of terrain I might find fun, and where things like bees, crops and maybe other resources might lie. Much better than a spawn surrounded by trees that you can't see more than a few blocks ahead. And worst case, jump, rage quit and create new game is pretty quick.

  • Like 1
  • 2 weeks later...
Posted

I don't care much for unrelated rambling, I just want a world with a north pole and a south pole at the extremes. Can't do that if I can't explicitly set latitude of the middle of the map.

Posted (edited)
On 9/16/2024 at 2:50 PM, MazorNoob said:

I don't care much for unrelated rambling, I just want a world with a north pole and a south pole at the extremes. Can't do that if I can't explicitly set latitude of the middle of the map.

You should lay off the tequila. It makes you a rude drunk. I bet you get throat-punched in real life all the time.

Doesn't Polar-Equator Distance of 25k and World width and length of 51k give you what you are asking for? Admittedly, I've never cared to make a world that small; a world that you could run pole to pole in a game month or so is completely uninteresting to me, if for no other reason than it shrinks the temperate zones too much.

Or are you insisting on a sphere or something?

[EDIT]

In case you didn't follow, I'm probably not the only one who thinks you have misdiagnosed the problem.

[/EDIT]

Edited by Thorfinn
Posted

I think more customization is always fun! It's low-stakes for me, though. I can see the appeal of a game server where the map gets to roughly correspond to a normal fantasy map, with a single central equator and everything. Not likely to ever matter for me or me friends, but that's why it'd be a customizable option. I do think that currently, with how optimal the tropics seem to be, it might sort of turn the spawn area into extremely prime real estate? I don't know how to feel about that.

A little off-topic: I was just about to tell my girlfriend how chill these forums seemed when I clicked onto this thread on a lark. Goodness gracious, folks.

Posted
8 hours ago, seraph of candles said:

I think more customization is always fun! It's low-stakes for me, though.

Agreed. I said so in the very first reply. I just think that particular customization is already in the game. If it's not, I have no idea what it is he's talking about. Evidently no one else does,, either.

Posted

I don't see what's so hard to understand here.

When you generate an N by N map, your initial spawn gets placed somewhere around (N/2, N/2) in absolute coordinates. The game randomizes a latitude for this point depending on your starting climate, then latitude of the rest of the map is calculated relative to that offset. Because it's impossible to set the initial latitude explicitly to the equator ("Hot" starting climate is anywhere from 10 to 15 degrees off) , it also means the north and south edges of the map will always have different latitudes, in best case scenario differing by about 25 degrees. So, like I said in the OP, you can't make a map that ends with a north pole and a south pole.

  • 3 months later...
Posted

I want to do the same thing as you mazornoob, did you ever figure it out? im trying now and you're right its unnecessarily uncooperative for such a common sense world gen approach

 

  • 2 months later...
Posted (edited)

Even ignoring the desire to set up a world such as the northern and southern extremes of the map are the 'poles,' I would like to have this feature so I could have more control over my spawning scenario. Perhaps I want to enter my IRL latitude and roleplay surviving just outside my door. Maybe I want to emulate Australia by straddling the border between tropical and subtropical. Or maybe I want to try my hand at survival in a latitude that matches Siberia or Northern Canada. Being able to enter the exact latitude that I'm interested in playing at is a straight improvement from trying to reverse engineer what the temperature categories are mapped to, as in the current system.

The current system also gives a temperature range, but... I don't know what this range is supposed to represent. It lists 'Temperate' as 6-14C, but temperate climates range from well into the negatives to past 30 (both celcius), so the provided temperature range tells the player nothing. Adding the latitude of these presets would be a simple improvement with zero code changes.

Edited by Takarias
Posted
58 minutes ago, Takarias said:

The current system also gives a temperature range, but... I don't know what this range is supposed to represent. It lists 'Temperate' as 6-14C, but temperate climates range from well into the negatives to past 30 (both celcius), so the provided temperature range tells the player nothing.

Welcome to the forums! The listed temperature is the temperature you can expect to start at in that climate zone, and you will always start in late spring unless you use mods/console commands to monkey with time. It can still get much warmer or colder than that, depending on the time of year.

  • 2 weeks later...
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