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Can i start a petition to move hallowcraft.ogg to combat music?


NastyFlytrap

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I really like the track, but it sounds like the kinda music you'd hear when you're fighting the first few temporal storms, *not* when you're just walking about.

It creates a really strong sense of being in an arena where i need to fight to the death, with the tribal drums and everything, and everytime it randomly comes up i get the urge to square up before i remember that im not actually in danger, the game's just playing tricks on me.

 

Really good track though, must say, just not used properly. Its combat music, not exploration music.

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12 hours ago, seraph of candles said:

I always interpreted this song as being about anxiety, and my assumption was it played when my character "thought she saw something". Honestly, I thought its name was Heartbeat, but apparently that's another song. It always gets my heart racing.

Yea mine too but because i keep assuming that its combat music and thinking im about to be ganked

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Dunno. There's always a brown bear RIGHT FRIGGIN' THERE! Black bears, yeah, whatevs, dude, but brown bears are a cut above. Or were in 1.19, anyway. I don't hang around in 1.20 to see if they are still able to outrun me on level ground. I want every advantage I can get.

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5 minutes ago, Thorfinn said:

Dunno. There's always a brown bear RIGHT FRIGGIN' THERE! Black bears, yeah, whatevs, dude, but brown bears are a cut above. Or were in 1.19, anyway. I don't hang around in 1.20 to see if they are still able to outrun me on level ground. I want every advantage I can get.

I umm.... I think this is the wrong post

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18 minutes ago, Thorfinn said:

No, I was talking about how driving music like that was kind of appropriate for where there might be a brown bear behind the next bush...

Ah, right. My bad. Still, i maintain my position that its combat music and should be moved. It should only play when there's actually a danger

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I was under the same impression when I first heard it. The first half really feels like the start of combat music, but the second half is a bop, and I don't mind listening to it while building or doing other tasks. Its still weirdly chill despite its intensity. Like it doesn't quite fit in combat, or relaxation.

I do think a dynamic music system for playing specific music when a handful of enemies are in close proximity or something could be cool, but this song feels like too much of a slow burn to work in short bursts of combat like that. We would need new music for that purpose. Not sure where this one would fit other than where it is tbh.

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Currently, Hallowcroft specifically only plays during the afternoon/evening hours, so it may be intended to indicate that things are getting more dangerous/tense as the night draws closer. That says, I would really like it if it only played when a large animal appeared within a certain (very wide) distance of the player, or basically "within eyeshot". Sometimes it plays, and you haven't noticed the thing yet, but suddenly become very paranoid--is there a deer? Is it a wolf? You start scanning your surroundings. You may not see it through the trees.

Similarly, I think Hallowcroft should only have a chance to play when you're outdoors/in wide-open spaces. It doesn't quite feel right when you're hearing it from the comfort of your house.

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I disagree--it feels like the perfect blacksmithing/building music, especially if you're forging armor and weapons, or building fortifications. It's also pretty chill for just doing the more labor-intensive chores around the base, or exploring.

For combat music, I'd expect intense, fast-paced music instead, in order to match a high stakes fight-or-flight situation.

3 hours ago, seraph of candles said:

That says, I would really like it if it only played when a large animal appeared within a certain (very wide) distance of the player, or basically "within eyeshot".

This is actually one thing I really appreciate about the stability meter trigger--when it gets too low, any music that's currently playing immediately cuts out and is replaced by the faint ambience of the Rust world. Super unsettling, especially since it doesn't go away until you recover enough stability.

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I think "combat music" would be a better fit for more intense, fast-paced themes that would only play if you get hit and take more than something like five damage in one hit.
This means you won't be in full plate armour late game and still hearing intense music around a single surface drifter.

Edited by ifoz
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21 minutes ago, ifoz said:

I think "combat music" would be a better fit for more intense, fast-paced themes that would only play if you get hit and take more than something like five damage in one hit.
This means you won't be in full plate armour late game and still hearing intense music around a single surface drifter.

Had something like this going on a friend's modded server for the other block game, a long time ago. There was a custom music playlist, complete with various triggers, which included combat music. In order to trigger that music though, you needed to drop below a certain health threshold. While it was cool and made for more epic fights...the main issue was that as soon as you healed above that threshold the music would fade back to normal, if I recall correctly. So it oftentimes had the opposite effect and ruined the moment, given how easy it was to recover health. 🤣

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18 hours ago, ifoz said:

I think "combat music" would be a better fit for more intense, fast-paced themes that would only play if you get hit and take more than something like five damage in one hit.
This means you won't be in full plate armour late game and still hearing intense music around a single surface drifter.

*Battle music music plays as Gandalf the Grey fends off an enraged Lobelia Sackville-Baggins*

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