Flexbyte Posted November 11, 2024 Report Posted November 11, 2024 (edited) Wiki says at https://wiki.vintagestory.at/index.php/Clothes#Damage_and_repair: "Clothes slowly degrade while being worn,[3] decreasing their condition by 100% after 54 days, or 6 months (with default world settings)" And also: "Clothes don't take damage from enemy attacks, unlike armor. " My world settings regarding this are indeed default: 9 days per month. My playthrough so far was from 1 May in-game until 1 November. I made a bamboo hat somewhere in June or Juli (in the in-game time of course), but it has been at 0% for a long time. If clothes take 6 months to degrate, that should not be possible and it should only be 0% in december I also made a new bamboo hat after a new trek to the south, and less than 1 day later it's at 90%. So that's 10% lost in less than a day, while I would expect that it loses max 2% or so in a day to last 54 days Why are my clothes degrading much faster than 6 months? How is it possible to keep up with flax to repair clothes if they degrede in mere days? I'm going to start making fur clothing now (it's winter and I started to get somewhat decent at hunting foxes and rabbits for furs), but I wouldn't want to see these degrade in just a few days too. I didn't start farming flax yet and will have to wait til winter is over. Thanks! P.S. this game is truly awesome, I just hope that things aren't degrading much faster than promised EDIT: added that wiki also says "Clothes don't take damage from enemy attacks, unlike armor. " Edited November 11, 2024 by Flexbyte
ifoz Posted November 11, 2024 Report Posted November 11, 2024 (edited) Clothes also degrades with wear. If you get hit by a powerful enemy, your clothes will take a big hit, too. Lesser enemies and other damage sources also deal clothing damage. Edited November 11, 2024 by ifoz
ifoz Posted November 11, 2024 Report Posted November 11, 2024 Also you can repair clothing with linen/cloth/twine. You just click on the clothing with the linen/cloth/twine and it will repair it. Linen/cloth = +50% Twine = +10% Sewing kit = +75%
Flexbyte Posted November 11, 2024 Author Report Posted November 11, 2024 But the wiki also says: "Clothes don't take damage from enemy attacks, unlike armor. " If the wiki is wrong: does that mean that getting hit by an enemy 10 times already fully destroys your clothes (given the hat was 90% after being new, I think I got a single hit from a pork)? Because man, that makes hunting REALLY expensive!
Flexbyte Posted November 11, 2024 Author Report Posted November 11, 2024 (edited) I did some tests now in a new test world, quickly made a straw hat and let a bear attack me, and I'm super happy to see that the straw hat remained at 100% after the attack! But I really wonder what made the bamboo hat in the other save lose 10% that fast then EDIT: never mind, maybe there is some delay in the reporting of these clothes numbers! The tattered boots that my character started with in the test world, went from 34% to 22% all of a sudden! So something is definitely making clothes use up all their percentages waaaaay faster than the promised 6 months! This rate of clothes degradation would require _hundreds_ of flax pieces per day to fix them up! Is this realistic at all? EDIT2: yep it's clear now, enemy attacks will damage a random piece of clothing of you with each attack, which means if you're hunting and get hit your clothes are useless in just a few days! 16 flax for one repair is really expensive for a early player, and hunting means you'll have to do multiple such repairs each time! There isn't that much flax in the world, and making fur clothes from scratch is a big thing. Should those really made that useless after just a few days already? Isn't that a bit too harsh? Edited November 11, 2024 by Flexbyte
LadyWYT Posted November 11, 2024 Report Posted November 11, 2024 I want to say that the rate of wear depends on what you're doing, not just the passage of time or getting hit by enemies. I've noticed that clothes tends to wear out faster in cold weather or if you go swimming frequently. I've also noticed that boots and gloves will wear out faster than other clothing articles, which I assume is due to all the running, wading, and digging around with no shovel. I'm also pretty sure that if you die, it takes a hefty chunk off the clothing durability as well. 5 hours ago, Flexbyte said: 16 flax for one repair is really expensive for a early player, and hunting means you'll have to do multiple such repairs each time! There isn't that much flax in the world, and making fur clothes from scratch is a big thing. Should those really made that useless after just a few days already? Isn't that a bit too harsh? Eh...not really. On standard game settings, the player spawns in temperate climate during late spring, so the weather won't be cold enough for clothing to be an issue until much, much later. The only start zone that warmth would be a real issue is a Polar start, in which case the player probably already knows they signed up for a rough time. In regards to repairing clothing, flax crops produce a lot of flax fiber per yield. Drifters and their like will also sometimes drop flax fiber on death, and some traders offer linen for sale. If I'm not mistaken, flax twine and linen can also be found occasionally as ruins loot. Instead of repairing though, it may be more optimal to make rawhide and fur clothing. The early game tends to demand a lot of hunting, and you'll probably have more hides than you know what to do with, so it's easy enough to just turn some of the excess into new clothes. It might not be the prettiest thing in the world, but it will keep you warm until you can acquire and maintain fancier items. 1
Echo Weaver Posted November 12, 2024 Report Posted November 12, 2024 And the thing I learned from this thread is that I could have repaired my clothes for my first winter, and of course I'm learning that in April. Sigh.
Maelstrom Posted November 14, 2024 Report Posted November 14, 2024 On 11/11/2024 at 3:04 PM, Thorfinn said: You guys wear clothes? In the winter yes. After the first winter, probably just cuz the ones I wore through the winter are just threads and need to be repaired anyway so I just repair it when I start having to defrost my monitor.
Kevin Eric Snell Posted December 17, 2024 Report Posted December 17, 2024 Yeah, I'm desperately fighting a losing battle with my starter gear to keep it above 0% tattered. My pants especially go from 10% (after repairing with thread) back to 0% in a few days, even without combat or swimming. No wonder people play naked. I'll do that as soon as the winter's over.
Grummsh Posted December 17, 2024 Report Posted December 17, 2024 1 hour ago, Kevin Eric Snell said: Yeah, I'm desperately fighting a losing battle with my starter gear to keep it above 0% tattered. My pants especially go from 10% (after repairing with thread) back to 0% in a few days, even without combat or swimming. No wonder people play naked. I'll do that as soon as the winter's over. Even if it falls to 0% you can still wear it and repair later when you can or need to. The degraded clothing doesnt provide the tempreture bonus but it will still be there and wont ever break. So if its not cold outside you dont have to repair it at all 2 1
LadyWYT Posted December 17, 2024 Report Posted December 17, 2024 2 hours ago, Kevin Eric Snell said: Yeah, I'm desperately fighting a losing battle with my starter gear to keep it above 0% tattered. My pants especially go from 10% (after repairing with thread) back to 0% in a few days, even without combat or swimming. No wonder people play naked. I'll do that as soon as the winter's over. Like @Grummsh said--if it's not cold outside, I don't worry about repairing clothes unless I have material to spare. In the early game, I'll also stick to fur and rawhide clothing, as it's easy to craft and can be easily replaced when it wears out. For other clothing, the sewing kit restores most of the item's durability, and you can also buy these at some of the traders(survival goods and commodities, mainly) if you can't craft them yourself.
Kevin Eric Snell Posted December 22, 2024 Report Posted December 22, 2024 Maybe, in addition to a "tool durability" modifier at game startup, there should also be a clothing/armor durability modifier. My leather armor is degrading just as fast as my normal clothing, just from.... walking outside.
Grummsh Posted December 23, 2024 Report Posted December 23, 2024 6 hours ago, Kevin Eric Snell said: Maybe, in addition to a "tool durability" modifier at game startup, there should also be a clothing/armor durability modifier. My leather armor is degrading just as fast as my normal clothing, just from.... walking outside. Well that doesnt sound right at all... See cloths do deteriorate by just having them on with time - the armor pieces on the other hand dont. They only get damaged if you get hit by an attack from some other entity (they dont get damaged when you get fall damaged i dont think) So if Your leather armor is really getting damaged by just walking around in it something is not right - maybe youve got a mod that does that?
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