Thorfinn Posted December 20, 2024 Report Posted December 20, 2024 25 minutes ago, Vratislav said: Well, then how is connected block update and stepping on the block? It is definitely not happening every time that the soil block falls if the side support is removed or something steps on it. Maybe something changed, then. I've triggered landslides just from running up them. I've also fallen through sand where there was a cave under me for the crime of sprinting, so far as I could tell. But I've also not triggered them at the top of a cave when I was pretty sure that by the rules as I understood them, I should have. 1
Maelstrom Posted December 20, 2024 Report Posted December 20, 2024 Traversing an unsupported block MAY cause a block update. 3
LadyWYT Posted December 20, 2024 Author Report Posted December 20, 2024 In my experience, running on unstable blocks like floating sand/gravel is usually fine. It's when you decide to start jumping that you get more than you bargained for. 2
Thorfinn Posted December 20, 2024 Report Posted December 20, 2024 That could be it. Obviously you have to jump to go uphill. But on level ground, I'm also jumping every few steps to get that extra visibility over bushes and flowers and tall grass.
Maelstrom Posted December 21, 2024 Report Posted December 21, 2024 On 12/20/2024 at 12:26 PM, Thorfinn said: Obviously you have to jump to go uphill. Unless one has the Step Up mod.
Vratislav Posted December 23, 2024 Report Posted December 23, 2024 On 12/19/2024 at 9:46 AM, Vratislav said: So I am really curious how the elk will manage running through difficult terrain. Well, the experience is quite good. I am not sure with stumbling over one block high steps, but it may be also part of experience - how to manage, an you shouldn't run uphill with full speed, of course. Maybe clatter is more janky than the ride itself. Jumping correctly needs some training, it goes more smoothly when avoiding steps up, so turning often pays up. Yeah and some training to avoid pits is necessary. Jumped with poor elk to a 60 blocks deep vertical cave in temporary unstable area, and of course we both died (well, he was in coma waiting to help or die). I returned for him, and after resurrection, he lovely bite me almost to death again. Later making steps up from packed dirt (I play with gravity and cave-ins, so dig out is risky), and it took forever, I had to dismount and let him in the middle to climb up quickly for some sanity. After we both got out, I gave him name Feather and decided to be much more careful with jumps - and added two stacks of packed dirt into his saddlebags . 3
LadyWYT Posted December 27, 2024 Author Report Posted December 27, 2024 On 12/23/2024 at 1:58 PM, Vratislav said: Well, the experience is quite good. I am not sure with stumbling over one block high steps, but it may be also part of experience - how to manage, an you shouldn't run uphill with full speed, of course. Maybe clatter is more janky than the ride itself. Jumping correctly needs some training, it goes more smoothly when avoiding steps up, so turning often pays up. Pretty much. Slowing down when going uphill or dealing with rough terrain can be a bit tedious, but it does make for a smoother ride. I've also found that when galloping, the angle at which you approach the blocks very much matters. You'll have a bit of an easier time approaching from one of the cardinal directions rather than diagonally. On 12/23/2024 at 1:58 PM, Vratislav said: Yeah and some training to avoid pits is necessary. Jumped with poor elk to a 60 blocks deep vertical cave in temporary unstable area, and of course we both died (well, he was in coma waiting to help or die). I returned for him, and after resurrection, he lovely bite me almost to death again. Later making steps up from packed dirt (I play with gravity and cave-ins, so dig out is risky), and it took forever, I had to dismount and let him in the middle to climb up quickly for some sanity. After we both got out, I gave him name Feather and decided to be much more careful with jumps - and added two stacks of packed dirt into his saddlebags . If you haven't yet, claim your elk with a medallion, then make a bone flute. Then climb out of the hole and toot the flute. Assuming your elk is still conscious, he should teleport to you if he can't pathfind his way. It's not particularly immersive, but it's very handy when accidents happen, or you otherwise want to try to cheese certain obstacles. 2 1
Vratislav Posted December 27, 2024 Report Posted December 27, 2024 10 hours ago, LadyWYT said: Assuming your elk is still conscious, he should teleport to you if he can't pathfind his way. Yup, I did not have the flute that time. Using it now, it works well when traversing through very forests, where it is easier to dismount ant let the elk deal itself with pathfinding. Technically, how far might the elk to stand to "hear" the flute? Like must he/she bet at least on loaded chunks? I am not sure with an idea that I move 3000 blocks using translocator and then just teleport also the elk there in no time...
LadyWYT Posted December 27, 2024 Author Report Posted December 27, 2024 1 hour ago, Vratislav said: Technically, how far might the elk to stand to "hear" the flute? Like must he/she bet at least on loaded chunks? I am not sure with an idea that I move 3000 blocks using translocator and then just teleport also the elk there in no time... I know the elk has to be in a loaded chunk, but as to how far the range is, I'm not really sure. You could always test the idea and find out if it works, although I'm guessing that if it does work it's probably not intended behavior and will get patched out. My best guess though is that the effective range is whatever your view distance happens to be to set to. 1
LadyWYT Posted December 28, 2024 Author Report Posted December 28, 2024 @Vratislav I toyed around with the flute range a bit today--it's a decent range, but not a huge one. I'd say around 50 blocks, maybe, certainly no more than 100. So it'll work for getting your travel buddy around tricky obstacles, but it won't work for cheesing them through teleporters, unless there is some unknown exploit there. 1
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