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v1.20-rc.9 - Lore Update: The Journey


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Posted

Dear Extraordinary Survivalists 
v1.20.0-rc.9, a release candidate, can now be downloaded through the account manager.

Possibly actually the last release candidate before we go stable. \o/

windmill.thumb.png.a1a16683532acf51d54dc22e3e8f5b3a.png
Windmill by Chuchi Gucci, shared in #screenshot on Discord
 

Game updates

  • Feature: Left click a crock in inventory with one empty bowl to fill it from the crock. Allows meal transfer without block placement.
  • Feature: Added more wearable items and treasures.
  • Feature: Added crafting recipes for a couple new necklaces
  • Feature: Prepared new treasures for story event locations, not yet fully placed though
  • Feature: Wrenches now have different models depending on metal type
  • Feature: The new tapestries are now acquirable in survival mode
  • Tweak: Slower midnight sky ambient transition
  • Tweak: Server performance: entities: do afterPhysicsTick only once per server tick
  • Tweak: Protect structures around the story locations
  • Tweak: Add /entity locateg command to find locations with large amounts of entities
  • Tweak: Omok pieces can now be melted in a crucible
  • Tweak: Metal plaques can now be scrapped using a chisel
  • Tweak: Add new chat window option in Interface "Auto open Chat only on current group" This option will open the chat only when a new message is received in the currently selected chat group. If this option is disabled, any new message will open and focus on the respective channel, regardless of the selected group.
  • Tweak: Added tongs transforms to a large number of metal and ceramic items
  • Tweak: Readded Ambient bloom graphics setting
  • Tweak: Update trader buying/selling lists
  • Tweak: Setting a block on fire is now logged to the audit log
  • Tweak: Added more clutter treasure models
  • Tweak: Prevent ruins from spawning at the bottom of the sea
  • Tweak: Grouped several blocks and items in handbook to de-clutter 'ingredient for' sections
  • Fixed: When the automatic adding of story structures to old savegames failed, it would place the wrong schematic. If that happened to you, you can now just regenerate that area
  • Fixed: Several villager clothing items had conflicting texture names that caused graphical issues
  • Fixed: Shield UV was off by 1 pixel on two edges, causing certain ornate patterns to have gaps on those edges
  • Fixed: Double Fence gates would not preserve their proper rotation in Worldedit or ruins when rotated
  • Fixed: Damaged gratings and damaged fire brick blocks were dropping more bricks than were required to make them
  • Fixed: Trapdoors did not rotate properly using worldedit or in ruins
  • Fixed: Incorrect temperature for bee hibernation (was supposed to be <5°, was actually <0°)
  • Fixed: Containers in dimensions did not link properly to the internal inventory
  • Fixed: Devastation blocks outside claimed area could be broken
  • Fixed: Loose surface flint not crushed by falling blocks, unlike other surface stones
  • Fixed: On server crash/kill/connection loss prevent the client from crashing
  • Fixed: Player group management commands /group where not working
  • Fixed: Crash with ropes and ropes were not properly updated for other players
  • Fixed: Rain ambiance wouldn't play on glass
  • Fixed: 3rd person player getting ghost damaged every 0.5 seconds client side only
  • Fixed: Multiple missing localization strings, various typos in the translation entries
  • Fixed: firstClassChangeOffsetMonths to apply for players not working as intended on TOPS
  • Fixed: Multiple issues and tweaks to the lore locations and related features
  • Fixed: Should fix falling block duplication bug. Fixes to client crashes related to falling blocks and laggy servers
  • Fixed: Multiple rope item duplication glitches
  • Fixed: Shiver was not playing its attack animations
  • Fixed: Don't crash on invalid clutter blocks
  • Fixed: Don't crash on invalid itemstack
  • Fixed: Might fix a crash related to elk calling
  • Fixed: Minor tweak with gallop sound, by @Purx
  • Fixed: When starting an oven, fireplace etc. check for access rights
  • Fixed: Underlayer clothes clipping through aprons in front
  • Fixed: Wrong entity codes for moose in various contexts
  • Fixed: Able to prune berry bushes without shears
  • API Tweak: structures.json now allows to set a MaxBelowSealevel. So sealevel - MaxBelowSealevel is the max height the schematic is allowed to spawn. MaxBelowSealevel defaults to 20 if not specified
  • API Tweak: Mark multiply tree as dirty after modifying totalDaysCooldownUntil
  • API Tweak: Add support beam behavior property "dropWhenBroken"
  • API Tweak: Moved IContainedMeshSource to getCollectibleInterface to support modded behaviors
  • API Tweak: structures.json minGroupDistance was limited to 46_340 now it can up to 3_037_000_498 blocks
  • API Tweak: Add "MinSpawnDistance" support for structures/ruins. Lets you define a certain distance constraint from the spawnpoint
  • API Tweak: Tapestry can now be set to preserve as pristine on placing down schematics. User /giveblock tapestry-north{type:"forlorn1",preserve:true} 1

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  • Like 15
  • Haha 1
  • Amazing! 2
Posted
10 hours ago, Tyron said:
  • API Tweak: Add "MinSpawnDistance" support for structures/ruins. Lets you define a certain distance constraint from the spawnpoint

Great, look at what you did, you guys... Mom had to settle the argument for us. 😅

  • Haha 7
Posted
10 hours ago, Tyron said:

Feature: Left click a crock in inventory with one empty bowl to fill it from the crock. Allows meal transfer without block placement.

Best new feature!

  • Like 11
Posted
1 hour ago, StCatharines said:

Great, look at what you did, you guys... Mom had to settle the argument for us. 😅

I have no idea what you mean... what argument? 😇

1 hour ago, Streetwind said:

Best new feature!

I just updated, but I haven't had a chance to test it yet! This is going to make longer expeditions a lot more fun especially since you can just eat on the go without any reduction in movement speed while stuffing your face. (Tyron, please do not nerf this, I'm begging you)

Posted
14 hours ago, Tyron said:

Fixed: Able to prune berry bushes without shears

YES! Best change, to me. Can't stand the square bushes! 🤣

4 hours ago, StCatharines said:

Great, look at what you did, you guys... Mom had to settle the argument for us. 😅

I think that change might be to make it easier to change those values via mods, and not a change to the world settings themselves. I took a look in all the different configuration settings for a new world, and couldn't find one that adjusts the distance between structures. So I'd say it's an option, but players will still need to do most of the work themselves if they want to change that distance, either by making their own mod or finding one that someone else has made.

I could be wrong though.

Posted
3 hours ago, traugdor said:

especially since you can just eat on the go without any reduction in movement speed while stuffing your face. (Tyron, please do not nerf this, I'm begging you)

Why did you have to call attention to that? 🤫

  • Haha 1
Posted (edited)

There shouldn't be any rc.10 or rc.11 at this point; it's more depressing. Save it into the full release.

Can't wait to see it ❤️❤️ 

Edited by Adnyeus
  • Like 3
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