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Posted (edited)

Hi everybody!
I would like to know if there is a server command, to have less enemy spawns around you?

Me and my friend, are experienced players, but we feel this is too much. 
Are there a server command who lessens the amount of surface enemy spawns? Or at least a safty radius, from the player?

They spawn next to you, behind you, on surface, in a fully lit house.
And they spawn constantly..... as in they don't give us room to breathe (haha).
We just think that is too much....

Thanks in advance! 
❤️ :)

Edited by Ewil
  • Like 1
Posted

Hmmm, you might look into mods like this: https://mods.vintagestory.at/show/mod/6561

I don't know if that one in particular works on the stable 1.20 release, so if you go with that one you'll want to test it first.

Another option is just turning off the rifts in your world settings. No rifts means no monsters on the surface--they should only spawn underground(or possibly a very dark enclosed space) or during temporal storms.

Posted
43 minutes ago, LadyWYT said:

Hmmm, you might look into mods like this: https://mods.vintagestory.at/show/mod/6561

I don't know if that one in particular works on the stable 1.20 release, so if you go with that one you'll want to test it first.

Another option is just turning off the rifts in your world settings. No rifts means no monsters on the surface--they should only spawn underground(or possibly a very dark enclosed space) or during temporal storms.

Hi and thanks for your reply.
I have acually turned off the rifts, but there is still quite a huge load running around, in the house and on the surface.
I don't mind fighting them, and that's a part of the game, but it is annoying, when you are constantly interrupted.

I belive I have seen a command that turns down spawns, but I can't find it again.

The search for settings is a djungle and many pages have warings, that they are outdated.

Posted

Out of curiosity, assuming that you're playing 1.20: do the monsters look like the ones from this thread?

I haven't yet noticed any issues with the new monsters in the stable release, but it seems that more tuning may need to be done(would not be the first time 1.20 has had issues with monster spawns). In which case, it's very possible you're running into scuffed spawns and not normal ones.

Posted
2 hours ago, LadyWYT said:

Out of curiosity, assuming that you're playing 1.20: do the monsters look like the ones from this thread?

I haven't yet noticed any issues with the new monsters in the stable release, but it seems that more tuning may need to be done(would not be the first time 1.20 has had issues with monster spawns). In which case, it's very possible you're running into scuffed spawns and not normal ones.

The @Maelstrom wrote that they showed up after he came out from a cave, I have it all night on surface. Maybe not so many as in the picture, but many. I see the bow, spider and drifter guys. They spwan at night, but in a fully lit house. And spawn exactly behind me, and my server players.
I have 1.20.1 installed.

My friend also noticed that this is more then versions before, and too much to be fun, to explore or build, craft, farm or gather resourses. Since they are all over the place.
As I said, we don't mind the fighting, for we have played this for a long time, and LOVE the game. 
But we belive there should be a way to control the hordes. For example to lower the overall spawns, or at least the "safty radius".

We are all in to meet many and diffecult enemies when you go down in caves, because it should be hard down there. But the things that makes the game fun, are interrupted by all of them on the surface.

If there are no server-commands to change this and the balance is hard-coded, I'll guess we have to wait for a tuning.

:)

Posted

My players on the server already hate the 1.20 update. They don't like that monsters spawn everywhere and that at night you must hide. This mostly affects new players or those who haven't been playing for long. There's been a lot of rage quits.

For example, what I have tested is that monsters spawn everywhere. You don't need a cave; it's enough for one to be underground, and if you don't see that cave, they will still spawn on the surface – I’ve tested this.

  • Like 1
Posted (edited)

Spawning is definitely a lot less predictable.  I've had nights of medium rift activity and not a single mob spawns.  Other medium activity nights and it's as if a light temporal storm came up.  As an experienced player I kind of like it.  Makes the night scary again, but as a new player I'd be frustrated with trying to conquer the learning curve AND deal with mobs.

Edited by Maelstrom
  • Like 1
Posted
9 hours ago, Adnyeus said:

For example, what I have tested is that monsters spawn everywhere. You don't need a cave; it's enough for one to be underground, and if you don't see that cave, they will still spawn on the surface – I’ve tested this.

I wonder if that's a bug with rifts. I can't say that I've seen one spawn underground, though it's not like I've gone looking for one underground either. In any case, it seems like rifts should either spawn above ground only, or avoid spawning monsters above ground if they happen to spawn underground.

9 hours ago, Adnyeus said:

My players on the server already hate the 1.20 update. They don't like that monsters spawn everywhere and that at night you must hide. This mostly affects new players or those who haven't been playing for long. There's been a lot of rage quits.

8 hours ago, Maelstrom said:

Makes the night scary again, but as a new player I'd be frustrated with trying to conquer the learning curve AND deal with mobs.

A real shame, but I have to agree with Maelstrom on this note:

8 hours ago, Maelstrom said:

As an experienced player I kind of like it.

Once you get used to it and develop better strategies to handle what the monsters throw at you, it's not so bad. Plus it makes that early game gear even more satisfying to acquire.

  • Like 1
Posted

I am now roughly a month or two into my world for 1.2. Mind you I played for nearly 500+ hours so I am not a noob. And I experienced in updates prior basically what I would call the "polar oposite" to what I experience now.

 

As per usual just to get a bit of a calm start, I set the spawning to 10 days in. 10 days later, finally mobs can spawn and... ever since not a single one does on the surface. Not in the night not in the day. They do however spawn when I am close to a rift as it seems as on my first time prospecting I was close to one, day time, and ended up being assaulted by 5 drifters. This felt normal.

 

Now its night again. Im listening to the sounds. Nothing there. I go out. Nothing there. I move around to collect grass for Daub. I now have 2 stacks that I harvested via knife. Nothing there.

 

I did meet a Bowtorn. When I was in a cave. Its so odd to say this considering the experience I see guys on this post are having. To me its just... too calm O.o

Posted

For me the problem is not the quantity or strength of the monsters.

For me the problem is the random sprinkling of monsters because the unpredictability does not allow any interesting game strategy: we flee or we wall ourselves in.

With a localized source the monsters can be more numerous and more powerful, it is always playable and in addition it is interesting because we can set up a strategy, traps, walls etc.

  • Like 1
Posted

@Daniel Mars That should change.  Early in my current playthrough I'd have lots of nights with medium rift activity but nary a mob spawn.  I'd go multiple nights without a mob and varying rift activity from low to medium, I think there was a night of high that only spawned a couple of mobs.

  • Like 1
Posted (edited)
On 1/23/2025 at 7:10 PM, Maelstrom said:

@Daniel Mars That should change.  Early in my current playthrough I'd have lots of nights with medium rift activity but nary a mob spawn.  I'd go multiple nights without a mob and varying rift activity from low to medium, I think there was a night of high that only spawned a couple of mobs.

So from what I gather this has everything to do with the Anomalies spawning throughout your area. Just this night was the first time I ever had mobs around me and I heard the thing close by.

 

So I take what happened is that they toned down the spawnrate of those specifically in accordance with the activity. If its calm, it shouldnt spawn as much or as many. If its high activity, it should spawn more frequent and also spawn enemies at a higher chance.

 

So if you have a calm period you should overall have also a chill time and can work throughout the night.

It does not explain the above issues mentioned by others of course but this is my take on what is happening with the spawnrate.

 

Edit: To not confuse others, I was mentioned earlier by Fayris as Daniel. I completely forgot that I had never changed my name on here after setting up with my google account. Its no biggie as the name is a Pseudonym but I was still surprised reading it so I change it now to my online Persona on Bsky and Twitter lol

Edited by Vi-El
  • Like 2
Posted

I don't get a lot. Maybe a couple three on a high activity night. But then again, I always find something to do that's not near any rifts. You only have to be about 50 away from any rift to only have the ones that happen to aimlessly wander in your direction. If you go with the flow, encounters are infrequent enough even on Apoc. If you set your mind to doing a particular task that night, come hell or high water, hell it often is.

Posted
On 1/18/2025 at 7:56 AM, Ewil said:

I would like to know if there is a server command, to have less enemy spawns around you?

Me and my friend, are experienced players, but we feel this is too much. 
Are there a server command who lessens the amount of surface enemy spawns? Or at least a safty radius, from the player?

Not a server command, but I found something else that might help you guys out: https://mods.vintagestory.at/show/mod/11661

It's also updated for 1.20.1, and appears to be configurable. Now I'm not sure that this applies to all mob spawns--it may only be for temporal storms in particular. But it should, at least, help keep the critters out of your house if you need somewhere to hide during a storm.

  • 1 month later...
Posted

I read in the comments of a mod somewhere (sorry, don't remember where) that if you turn off rifts, monsters will just spawn all over the surface as soon as it gets dark just like in other block game. So they will still spawn but they won't be limited to only spawning near rifts. It doesn't explain spawning in a fully lit house, but it might be worth a try to turn them back on and see what happens. 

  • 1 month later...
Posted

I was having the original issue of mobs not spawning at night, even with rifts. But now, after the 1.20.8 update, theyre spawning in the middle of the day and not even close to rifts. I cant even get my stuff done during the day right now because they just keep spawning, sometimes directly in front of me. I had a shiver spawn inside my animal pen over 100 blocks away from the nearest rift, and a drifter spawned inside my 4x3 dirt hut with a torch inside on a torch holder. It has gotten bad enough that even grabbing creative mode and the admin sword isnt enough because they immediately respawn. I wanted more spawns, but only at night please!

  • Like 1
Posted
11 minutes ago, Picono3 said:

I was having the original issue of mobs not spawning at night, even with rifts. But now, after the 1.20.8 update, theyre spawning in the middle of the day and not even close to rifts. I cant even get my stuff done during the day right now because they just keep spawning, sometimes directly in front of me. I had a shiver spawn inside my animal pen over 100 blocks away from the nearest rift, and a drifter spawned inside my 4x3 dirt hut with a torch inside on a torch holder. It has gotten bad enough that even grabbing creative mode and the admin sword isnt enough because they immediately respawn. I wanted more spawns, but only at night please!

This is a known bug with 1.20.8, I've seen a good few people report this. I'm holding off on updating until this gets sorted out. 😅

  • Like 1
  • 2 weeks later...
Posted

Personally I'm fairly new to the game, and im playing on settings that are effectively default. I have a well lit area around my home but im still having rifts pop up extremely close by and dump enemies out all night. seems like wherever i go there is constant rifts. the only real break i've had was a night on 'low' activity when nothing was spawning nearby. nearly raged out fighting some 10 drifters and 2 crawly-sprint dudes. 10 re-spawns later its finally getting light out

Posted

I had a world going on one of the recent versions and only just updated to 1.20.9 stable and the surface spawns have become a nightmare. Turning off temporal rifts did not fix the issue in the slightest. I'm all for having to occasionally fight things at my base, but I'm getting over run and can't do anything at my home/farm anymore. Hoping the natural spawns mod suggestion is a temp fix until something gets patched because I can barely enjoy doing basic tasks without worry of getting mauled instantly by every aggressive entity

  • Like 2
Posted (edited)
On 5/1/2025 at 6:00 AM, SatinLeader00 said:

I had a world going on one of the recent versions and only just updated to 1.20.9 stable and the surface spawns have become a nightmare. Turning off temporal rifts did not fix the issue in the slightest. I'm all for having to occasionally fight things at my base, but I'm getting over run and can't do anything at my home/farm anymore. Hoping the natural spawns mod suggestion is a temp fix until something gets patched because I can barely enjoy doing basic tasks without worry of getting mauled instantly by every aggressive entity

Yes, turning off the temporalRifts and temporalStorms will not work. What I did was turned temporalStability to "true", because I set it "false" earlier. By the way, this fix is only effective for supernatural creatures like drifters.

Edited by jola
Posted (edited)
On 5/3/2025 at 7:31 AM, jola said:

Yes, turning off the temporalRifts and temporalStorms will not work. What I did was turned temporalStability to "true", because I set it "false" earlier. By the way, this fix is only effective for supernatural creatures like drifters.

Thankfully 1.20.10 just dropped and the absurd amount of spawns addressed in the devlog.

  • Fixed: Monsters spawning on surface anywhere, when temporal stability is disabled

I'm currently in the process of launching my save after updating while writing this so I will see, but hopeful.

Edited by SatinLeader00
needed to correct my grammar lol
  • Like 2
Posted
10 hours ago, SatinLeader00 said:

Thankfully 1.20.10 just dropped and the absurd amount of spawns addressed in the devlog.

  • Fixed: Monsters spawning on surface anywhere, when temporal stability is disabled

I'm currently in the process of launching my save after updating while writing this so I will see, but hopeful.

Thanks for that info. I just noticed the 1.20.10 update on the top-left-hand of the VS window is now available as I logged-in this morning, 5:58AM, May 6, 2025, Philippine Time. So now I guess I'd revert back to my original settings and find out what's in store for me. 

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