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Posted

For some reason, every time a temporal storm happens, like 40 or so Bowtorn are immediately spawned behind my house. It's VERY frustrating for when I'm trying to keep an eye out for double head drifters (need just one more piece to make a resonator). Literally INSTANT death if I'm outside during a storm now. And they don't despawn like either. image.thumb.png.146b9966149431e93146acae657f1d8e.pngimage.thumb.png.b391794d59b99479b8a14d1f6735e803.png

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Posted

My temporal storms are normal but after standing in rift and losing temporal stability it starts spawning lots of bowtorns. My friend after losing temporal stability had it too, only bowtorns. It looks like some kind of bug? Did you loose temporal stability?

2025-02-06_20-59-49.jpg

Posted

I'm guessing what probably happened is you had a rift active near your base during the temporal storm, and it cranked out a lot of extra bowtorn based on the spawn patterns for that particular storm/day. I think each storm is supposed to have a particular spawn pattern that's selected at random, however, I'm beginning to suspect that the spawn patterns are set at random for each day, rather than each storm. The pattern the storm gets just happens to be whatever that day's pattern is.

In any case, I'd recommend looking into acquiring some rift wards and setting them up around your base. It's late game tech(and I daresay monster spawns still need a bit of tuning, potentially), but it should help curb some of the influx of monsters in situations like this.

Posted
17 hours ago, LadyWYT said:

I'm guessing what probably happened is you had a rift active near your base during the temporal storm, and it cranked out a lot of extra bowtorn based on the spawn patterns for that particular storm/day. I think each storm is supposed to have a particular spawn pattern that's selected at random, however, I'm beginning to suspect that the spawn patterns are set at random for each day, rather than each storm. The pattern the storm gets just happens to be whatever that day's pattern is.

In any case, I'd recommend looking into acquiring some rift wards and setting them up around your base. It's late game tech(and I daresay monster spawns still need a bit of tuning, potentially), but it should help curb some of the influx of monsters in situations like this.

I've read other posts about it being random, but every storm I've seen is exactly the same. I guess the RNG gods hate me because I always get tons of bowtorns in storms. As soon as I stick my head out I get shot at 100 times. I saw someone else post that they wait for a storm that is mostly drifters and fight that storm, but again I haven't seen that storm yet. 

Posted

I’ve seen this issue before and had a couple of glitched singulars. My guess is that as a new mob they’re still ironing out some kinks in their programming. Hopefully this issue has been logged! You should probably check.

Posted (edited)
On 2/10/2025 at 2:09 PM, Zane Mordien said:

I've read other posts about it being random, but every storm I've seen is exactly the same. I guess the RNG gods hate me because I always get tons of bowtorns in storms. As soon as I stick my head out I get shot at 100 times. I saw someone else post that they wait for a storm that is mostly drifters and fight that storm, but again I haven't seen that storm yet. 

My guess is there was a misunderstanding somewhere.

Spoiler

70% of storms have bowtorn. Only 10% are drifter only, another 20% are drifters and shivers.

And unlike the drifters and shivers, bowtorn do not have a wander aimlessly state that can get them too far to return. You have to actively engage bowtorn or they will accumulate.

Edited by Thorfinn
Posted
12 hours ago, Thorfinn said:

My guess is there was a misunderstanding somewhere.

  Hide contents

70% of storms have bowtorn. Only 10% are drifter only, another 20% are drifters and shivers.

And unlike the drifters and shivers, bowtorn do not have a wander aimlessly state that can get them too far to return. You have to actively engage bowtorn or they will accumulate.

Wow, is that a verified %? I don't understand the purpose of the storm since the loot from a storm is trash basically. The risk vs reward is out if balance. I guess from the early release candidates I was hoping the bowtorn were going to be sprinkled in to make you have to watch for ranged damage and the shiver to chase you down to keep you on your toes. Instead I feel like temporal storms are just bowtorn storms.

Like all games someone is going to find the new Meta way to cheese the storm and then it's right back to where we started. 

Posted (edited)
2 hours ago, Zane Mordien said:

Wow, is that a verified %?

It is. 

Spoiler

            spawnPatterns: {
                "default": { weight: 5, groupWeights: { drifter: 0.5, shiver: 0.25, bowtorn: 0.25 } },
                "drifterstorm": { weight: 1, groupWeights: { drifter: 1, shiver: 0, bowtorn: 0 } },
                "shiverstorm": { weight: 1, groupWeights: { drifter: 0.5, shiver: 0.5, bowtorn: 0 } },
                "bowtornstorm": { weight: 1, groupWeights: { drifter: 0.5, shiver: 0, bowtorn: 0.5 } },
                "shiverbowtornstorm": { weight: 1, groupWeights: { drifter: 0.25, shiver: 0.375, bowtorn: 0.375 } },
                "driftershiverstorm": { weight: 1, groupWeights: { drifter: 0.5, shiver: 0.5, bowtorn: 0 } },

However, what that means is it would be trivial to adjust those weights to whatever you wanted to have in storms. A simple patch mod.

[EDIT]

In fact, in that same file, you could turn the storms into something quite different by spawning pigs, sheep, chickens, rabbits, etc., in lieu of supernatural critters. You still have Dave and the weird shifting landscape, and all the sepia, and the stability loss with no way to restore it. Well, I suppose you could make variants of the vanilla animals, and give them a chance of dropping a temporal gear...

[EDIT2]

What a wonderful way to incorporate @Zippy Wonderdust's Majestik Møøse Mod. ;) 

Edited by Thorfinn
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