DinoHazard Posted March 19, 2025 Report Posted March 19, 2025 I was just exploring a cave system, an area with some oxidation and locusts running around, when I suddenly just keeled over instantly dead for no apparent reason? I was about at halfway full in regards to health, hunger and temporal stability alike, there were no enemies I could hear or see around, and the log message just says "player died" with no further specification. I am very confused. Freak glitch? Obscure mechanic I don't know about? Game haunted??? Anyone got the slightest idea...?
Solution idiomcritter Posted March 19, 2025 Solution Report Posted March 19, 2025 Welcome to the forum check in the data\client-chat.log (or data\Archive\client-chat.log), and search/find on the word damage? i'd be curious on what is/was found?
Thorfinn Posted March 19, 2025 Report Posted March 19, 2025 I wonder, what it was, too. Half HP is a bad place to be in caves. Nightmare level bowtorn can hit you several times in very short order, for, I think 9 points a pop And Nightmare shivers can be on top of you before you know they are there, for 20 points of damage. That's no different than nightmare drifters, other than shivers have a movement similar to a bear.
DinoHazard Posted March 20, 2025 Author Report Posted March 20, 2025 2 hours ago, idiomcritter said: Welcome to the forum check in the data\client-chat.log (or data\Archive\client-chat.log), and search/find on the word damage? i'd be curious on what is/was found? Thanks for the suggestion, I didn't realize those logs saved. So! Metal spikes! That appears to be the culprit lol (log just says source:Block but yeah). Must have just backed into some I didn't see. I guess I have somehow managed to avoid every spike until now because I did NOT know they deal that much damage. +1 knowledge! Very simple explanation in retrospect but boy was it confusing in the moment... 2
LadyWYT Posted March 20, 2025 Report Posted March 20, 2025 5 minutes ago, DinoHazard said: I guess I have somehow managed to avoid every spike until now because I did NOT know they deal that much damage. I'm not sure that metal spikes deal that much damage; I'd more suspect a weird physics issue occurring when you stepped on them, in that the game managed to register multiple hits at once. Similar to how one arrow can count as multiple hits on a creature. But of course, it could have been just a really big poke from that spike as well.
DinoHazard Posted March 20, 2025 Author Report Posted March 20, 2025 4 minutes ago, LadyWYT said: I'm not sure that metal spikes deal that much damage; I'd more suspect a weird physics issue occurring when you stepped on them, in that the game managed to register multiple hits at once. Similar to how one arrow can count as multiple hits on a creature. But of course, it could have been just a really big poke from that spike as well. Log records it as a single instance of 17,91 hp loss. Some spikes I walked into a bit later only dealt 4,47 hp so yeah, I don't know what that's about. Does the variant of metal spike block it is matter?
LadyWYT Posted March 20, 2025 Report Posted March 20, 2025 46 minutes ago, DinoHazard said: Log records it as a single instance of 17,91 hp loss. Some spikes I walked into a bit later only dealt 4,47 hp so yeah, I don't know what that's about. Does the variant of metal spike block it is matter? Hmmm, could be. I figured it was just a cosmetic difference in model for variation, but maybe the model differences aren't purely cosmetic.
Bumber Posted March 23, 2025 Report Posted March 23, 2025 Spike damage is affected by player momentum. Oddly, they can also save you from being killed by fall damage sometimes.
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