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Posted

As I had mentioned in Suggestions, Monsters in Passive mode monsters will never attack you even if you attack them. 

As a result in order to get a more balance experience that I like which is (animals not aggressive, monsters aggressive if attacked and always in deep caves) I make it a point to make armour and weapons that I would make before going deep in caves even though in Passive I do not have to. Early in my play thru, I have been able to get very deep in a cave and kill Bells with no armour and only a copper weapon. Not a fan of being able to do that however as balance, given I have temporal storms off I really needed a few Temporal Gears

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Posted

Sort of semi-adjacent to this is I'd love a "stop time" that doesn't stop the environmental animations/sounds. I love sitting on my roof top and watching a storm cross the sky at night, or sitting in one place enjoying the sunset..

10 Minutes of a Vintage Story Sunset

Spoiler

 

..but I sort of don't want my crops to grow, or my food to spoil while I'm doing that. There is a stop time in the console commands, but it stops everything. I just want to enjoy the view without time affecting my food spoilage or crop growth.

In terms of passivity, I want my world to be aggressive. Everyone should play the way they want, they've paid their money and they take their choice. Perhaps someone is time poor and doesn't want the hassle, or those with limited mobility/dexterity who find combat too difficult/cumbersome/sore. Loads of reasons to amend the game away from vanilla.

However, with that said, I started following a streamer in their first playthrough but they decided to turn off temporal storms by the second episode because they were, "annoying and everyone turns them off". Needless to say, I didn't bother watching any further episodes.

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Posted
17 hours ago, Broccoli Clock said:

I'd love a "stop time" that doesn't stop the environmental animations/sounds

/time calendarspeedmul 0.00001   (default value is 0.5)

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Posted
On 3/21/2025 at 5:26 AM, Broccoli Clock said:

Ah, thanks for that. Somehow I managed to miss that in the wiki..

https://wiki.vintagestory.at/List_of_server_commands#/time

agreed. I have been moving my camera as far as I can so I can see my plan space while the pause UI does not get in the way. I could easily spend a few in game days just planning. So I might try this tip next time.

A few other self imposed rules I do just cuz

1. Do not store fuel sources like Peat etc in a chest and make sure its protected from the rain. I do this even in early game rush.

2. Even though soil on the sides do not catch fire, I play as if any block that could have grass anywhere on it is a fire risk.

3. Butchery Mod: I assume hanging meat will attract predators so I make a dedicated Cellar just for hanging meat and keep it away from other foods should it cause poisoning. So in early game I have two cellars.

4. I havent actually done this yet because I do not have the self discipline but, other than traveling long distances or being chased by predators do not run.

 

 

Posted
12 minutes ago, CastIronFabric said:

1. Do not store fuel sources like Peat etc in a chest and make sure its protected from the rain. I do this even in early game rush

I believe there is a wood/peat drying mod. I've not used it, still on vanilla, but I've seen a streamer use it.

I really want to go full on with the animals, husbandry, and cooking mods. The things that add real depth to the basic game loop. As I say though, on vanilla for now.

Posted
2 hours ago, CastIronFabric said:

4. I havent actually done this yet because I do not have the self discipline but, other than traveling long distances or being chased by predators do not run.

One way to help encourage walking instead of running, is to up your hunger rate a bit. Once you figure out just how much energy you burn by running everywhere, slowing to a walk on your travels is suddenly a lot more appealing. Especially if you're not bringing a ton of food with you.

Posted
2 hours ago, CastIronFabric said:

I havent actually done this yet because I do not have the self discipline but, other than traveling long distances or being chased by predators do not run.

I lack both the patience and remaining lifespan to do that.

 

2 hours ago, CastIronFabric said:

I play as if any block that could have grass anywhere on it is a fire risk.

Me, too, but because I've been burned before thinking something was safe, not because I figured out the rules. Do I really need 3 non-burnable tiles around my kilns? I have no idea, but it hasn't failed yet, and can be achieved with little effort relative to burning everything to the ground.

Posted
20 hours ago, Thorfinn said:

I lack both the patience and remaining lifespan to do that.

 

Me, too, but because I've been burned before thinking something was safe, not because I figured out the rules. Do I really need 3 non-burnable tiles around my kilns? I have no idea, but it hasn't failed yet, and can be achieved with little effort relative to burning everything to the ground.

2 tiles in all directions, unless by a wall I believe but yeah...would rather not risk it. 

I do the same with charcoal pits, packed dirt or better

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