Trex_Crazy Posted June 1, 2025 Report Posted June 1, 2025 So I am curious as to what exactly the (non-temporal storm) spawning conditions are. Twice today I have been in a cave, checked my surroundings then turned around for no more than literally 2-3 seconds and am killed by 1-2 drifters from behind. Now I acknowledge that it is partially my fault for being low enough for corrupt enemies to spawn without any armor except a shield but still. Idk if its an audio bug, or that they just spawned and have a cooldown on making noises etc. but I don't hear them before they smack me (when the bowtorn and shivers spawn behind me they're kind enough to make noise) and it isn't that theyre getting covered up by another noise because I have the game music off and listen to my own but I still hear the bowtorns "spotted" sound and the shivers noises, and drifters when they dont spawn behind me. Another thing is I think its wierd that bowtorn and shivers seem to require line of sight but drifters just stry to walk through your door to get you meaning they detect you through things. which is kind of funny seeing one drifter just halfway (only graphically, he is still bound to the physical plane) through your door but is also not so funny opening your door to 10+ drifters (well in hindsight it is still pretty funny) (rift activity was "very high" and a rift was right next to my house) And I have a cellar with candles but monsters still spawn in it. So my question is: How do enemies spawn? (in non temporal storms) and how do I keep them from spawning in underground rooms? (my metal working space is underground (only y 105 I think) because it was cheaper than building a fire resistant house/area. (that isn't made of dirt, I refuse to live in a mud hut)
Maelstrom Posted June 2, 2025 Report Posted June 2, 2025 Those cave drifters didn't spawn behind you. They wandered from where they spawned and snuck up on you while it was dark and didn't enter the area lit until you had turned your back. Happens to me a lot when I'm caving, espcially getting at some resource I came for, like saltpeter.
Solution Zane Mordien Posted June 2, 2025 Solution Report Posted June 2, 2025 The light level has to be above 7 to stop "cave" spawns in the normal game. The temporal weather also impacts how fast they spawn. If it is "calm" then they will spawn a slower and at "very high" or "apocalyptic" they will spawn very fast. The drifters can spawn around you anywhere at anytime when you are in a cave if you didn't light it up. Even if you have a torch they can spawn just a few blocks away or anywhere the light level is not high enough to stop them from spawning. 1 1
Trex_Crazy Posted June 3, 2025 Author Report Posted June 3, 2025 8 hours ago, Maelstrom said: Those cave drifters didn't spawn behind you. They wandered from where they spawned and snuck up on you while it was dark and didn't enter the area lit until you had turned your back. Happens to me a lot when I'm caving, espcially getting at some resource I came for, like saltpeter. Man why am I being stalked by drifter team six. 2 1
Trex_Crazy Posted June 3, 2025 Author Report Posted June 3, 2025 8 hours ago, Zane Mordien said: The light level has to be above 7 to stop "cave" spawns in the normal game. The temporal weather also impacts how fast they spawn. If it is "calm" then they will spawn a slower and at "very high" or "apocalyptic" they will spawn very fast. The drifters can spawn around you anywhere at anytime when you are in a cave if you didn't light it up. Even if you have a torch they can spawn just a few blocks away or anywhere the light level is not high enough to stop them from spawning. Thanks for the answer! Though I guess this neans that unless I have a metric ton of metal I have to spend half my gdp on making torches...
Zane Mordien Posted June 3, 2025 Report Posted June 3, 2025 If I go cave exploring I take at least a full stack of torches if not two stacks. These days I don't do a lot of cave exploring to be honest though. Not much reward for the risk/annoyance.
Trex_Crazy Posted June 3, 2025 Author Report Posted June 3, 2025 22 minutes ago, Zane Mordien said: If I go cave exploring I take at least a full stack of torches if not two stacks. These days I don't do a lot of cave exploring to be honest though. Not much reward for the risk/annoyance. I have the unquenchable thirst for ynderground ruins to explore (even if it isn't worth the risk I just like exploring) so unfortunately it seems I'm going to have to cut down ten forests worth of sticks to fuel my addiction. 1
Thorfinn Posted June 3, 2025 Report Posted June 3, 2025 If you are not yet confident enough in your direction sense to just cave at a dead run, it's also a good idea to use fences to block off sections you have not yet lit up enough. So long as the area you are fenced into is sufficiently lit, you are safe from anything but bowtorns and drifter rocks, which is pretty safe. Plus, if you put the fence on a diagonal, i.e., top view, "-" is a fence section, ---- ---- you will be able to run through on the diagonal, while they will not. Sorry. The font size doesn't make that very clear, but I'm sure you can figure it out.
Maelstrom Posted June 3, 2025 Report Posted June 3, 2025 8 hours ago, Trex_Crazy said: Thanks for the answer! Though I guess this neans that unless I have a metric ton of metal I have to spend half my gdp on making torches... If you can forge shears and a scythe you'll have plent of sticks and grass to make a few stacks of torches. Additionall, you'll get enough seeds to begin a tree farm so you don't have to clear out your local (or not so local) forest. If you plan on making steel armor (absolutely recommended for completing the second story chapter) then that tree farm will come in handy in making copious amounts of charcoal to feed the steel furnaces.
Thorfinn Posted June 3, 2025 Report Posted June 3, 2025 Oh, another thing: If you get good at running a zig-zag course, you can throw torches instead of placing them. If it turns out to be a dead end, which it usually does, you can pick them all back up at a dead run. And if there was something down that path, you can place your torches more deliberately on your way back.
bwoodfield Posted June 23, 2025 Report Posted June 23, 2025 On this topic, can they spawn inside your buildings? In my starter house, I dug a cellar into the side of a cliff and left it dirt/stone. I had one spawn in side of it during a storm, and I was guessing it was the result of it being a 'natural' block. I'm now working on my next level of a house and it has a cobbled floor, walls and ceiling. Do I need to worry about spawning inside of it?
FlareUKCS Posted June 23, 2025 Report Posted June 23, 2025 Yes they can spawn in your buildings, anywhere not properly lit, especially if a rift forms near your house. You do need to have decent lighting indoors. You dont need to be all torches, as a oil lamp (fat + clay bowl) is good enough for small spaces like early game cellars. They love cellars and attics
bwoodfield Posted June 24, 2025 Report Posted June 24, 2025 Ya I got a shiver spawn in the cellar. It's 5x5 so I put a candle in and that seems to be sufficient.
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