Tyron Posted June 8, 2025 Report Posted June 8, 2025 Dear Extraordinary Survivalists v1.20.12, a stable release, can now be downloaded through the account manager. This should be the last release of 1.20.x unless other critical issues appear. As for the next major 1.21 update, titled "the 1.20 content completion update" (provisional name, lol), it should happen pretty soon, a first pre-release possibly still in June. The main theme of this next update will be completing and polishing a number of areas that did not make it into 1.20, such as sailboat improvements, an elk taming system, coral reefs and easier story progression. Stay tuned! Screenshot by Kimera, shared on #screenshots on Discord Game updates Fixed: Rare crash while loading entities client-side. Github #6025 Fixed: Teleporters not working on servers once the tick time exceeds 100ms Fixed: Raft oar animations not correct in 1.20.11. Github #5924 Fixed: Colored lanterns could lose their lighting colors when other light-sources placed nearby. Github #5950 Fixed: Removing a lined lantern could leave a ring of faint light Fixed: Rare client crash on game exit. Github #5976 Fixed: Client-side crash when an empty pie falls. Github #6009 Fixed: Attempt to fix very rare serverchunk entity serialization issue. Github #6006 Fixed: Large numbers of fresh spawned entities after pausing the game for a while in SSP Fixed: Privilege escalation vulnerability with the block randomizer Fixed: Timeswitch commands permissions not properly setup View full record 7 2 3 1
StCatharines Posted June 8, 2025 Report Posted June 8, 2025 "Update early, update often" in action once again! Good stuff.
Feycat Posted June 8, 2025 Report Posted June 8, 2025 Bowtorn spawning en mass and not dispersing still happening?
QueenGeeBee Posted June 8, 2025 Report Posted June 8, 2025 Very nice. I hope we're almost to 1.21, ive been antsy for it
Dark Thoughts Posted June 9, 2025 Report Posted June 9, 2025 Hopefully this time without any new critical bugs. Also, this was probably the fastest flatpak release I've seen. Usually it takes several days for it to land on flathub.
Broccoli Clock Posted June 9, 2025 Report Posted June 9, 2025 20 hours ago, Tyron said: Game updates Fixed: Rare client crash on game exit. Github #5976 Always nice seeing bugs you reported being worked on. While it wasn't a big deal, it shows reporting to github works. For those wondering, the video in the spoiler is how the bug manifested itself: Spoiler Thanks @Tyron and to the rest of the dev team. 3
wildforester Posted June 11, 2025 Report Posted June 11, 2025 On 6/9/2025 at 5:24 AM, Broccoli Clock said: Always nice seeing bugs you reported being worked on. While it wasn't a big deal, it shows reporting to github works. Same here, found this issue that got fixed in 1.20.11, nice seeing the issues you've reported getting fixed. Fixed: Redwood tree generation destroys translocators
Loopyfruitboop Posted June 12, 2025 Report Posted June 12, 2025 so excited for the 1.21 upate gives me a good reason to force my friends to play with me lol
Dilan Rona Posted June 12, 2025 Report Posted June 12, 2025 @Tyron I just want to say thank you to you and your team. All of you are doing a great job. Keep at it. 3
radfast Posted June 13, 2025 Report Posted June 13, 2025 On 6/8/2025 at 7:21 PM, Feycat said: Bowtorn spawning en mass and not dispersing still happening? If you are referring to mass-spawning after pausing the game, this is fixed, see notes: Fixed: Large numbers of fresh spawned entities after pausing the game for a while in SSP If it's a different issue, do you know if it's on Github issues list and if so please provide a link.
ValflameXIII Posted June 13, 2025 Report Posted June 13, 2025 Fantastic progess devs! You guys are absolutely amazing! Been playing for under a year and have already seen tons of bugs fixed and new content added, i'm excited to watch you guys grow and keep building on this amazing foundation! Cheers! 1 1
Feycat Posted June 13, 2025 Report Posted June 13, 2025 9 hours ago, radfast said: If you are referring to mass-spawning after pausing the game, this is fixed, see notes: Fixed: Large numbers of fresh spawned entities after pausing the game for a while in SSP If it's a different issue, do you know if it's on Github issues list and if so please provide a link. I don't want to go sift through Github but this has been reported in literally every update, on Reddit but also here. Bowtorn overspawn and they don't despawn properly.
Teh Pizza Lady Posted June 15, 2025 Report Posted June 15, 2025 On 6/13/2025 at 6:45 PM, Feycat said: this has been reported in literally every update, on Reddit but also here. I don't see an issue reported on the github for this specific bug when I search "bowtorn" on the VS issues repo. It's quite possible that the devs don't look on reddit or these forums when looking for bugs or bug reports, so please consider making a post whenever you encounter this bug. I thought it had been reported, but apparently not. 3
Feycat Posted June 18, 2025 Report Posted June 18, 2025 When I say "reported" I guess I mean people posting that it's still happening and it's very hard to play when 500 bowtorn spawn during a storm and then don't despawn. I can't personally report it because I haven't updated to any version past 1.20.7 specifically to avoid it.
Recommended Posts