Xandu Posted January 31, 2022 Author Report Posted January 31, 2022 (edited) 13 minutes ago, CoB said: Happened for the first time. About the player position, i am not sure. Because it was basically a base game method that crashed. Xskills just uses the method and puts the current player position into it. I assumed that the method would check if the position is valid but maybe i have to do this myself. Edit: Ok i checked it and the method actually checks whether the position is valid. So I have no idea what has gone wrong there. Edited January 31, 2022 by Xandu
Balgias Posted January 31, 2022 Report Posted January 31, 2022 The in-game handbook makes no mention or reference to what items to even look for, for gaining unlearning points. Can you please edit this info to be less vague?
Ambis247 Posted February 1, 2022 Report Posted February 1, 2022 From what I see, they are buckets of alcohol that only take a bowl worth to gain the unlearn point.
Xandu Posted February 2, 2022 Author Report Posted February 2, 2022 On 1/31/2022 at 11:30 PM, Balgias said: The in-game handbook makes no mention or reference to what items to even look for, for gaining unlearning points. Can you please edit this info to be less vague? In previous versions you could just look for the items in the handbook. The mod added mead to get unlearn points. With the 1.16 game update mead was added to the base game. So i removed it and just added the unlearn points to all alcoholic drinks. Unfortunately the liquids are not shown in the handbook.
Russia Posted February 5, 2022 Report Posted February 5, 2022 It appears the sling does not benefit from any of the current combat skill iterations. Xandu, have you given any thought to adding a skill line for this weapon?
Xandu Posted February 5, 2022 Author Report Posted February 5, 2022 21 minutes ago, Russia said: It appears the sling does not benefit from any of the current combat skill iterations. Xandu, have you given any thought to adding a skill line for this weapon? I didn't even know that a sling exists until now. I think the easiest way would be to add an ability that makes it work with the archer ability.
Hexedian Posted February 5, 2022 Report Posted February 5, 2022 Caveman : bonus damage with thrown rocks, slings, clubs, scrap and stone weapons. Bonus damage decreased if wearing metal armor.
Digitalr Posted February 6, 2022 Report Posted February 6, 2022 About geologist ability: please, add additional info for chat output. May be block coordinates, or anything other. At this moment, all chat messages are same, and it is very hard to see, is there any new lines, when chat window are full.
Conquest of Blocks Posted February 6, 2022 Report Posted February 6, 2022 (edited) Our server crashed with Spoiler Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() at XSkills.BlockEntityTroughPatch.Prefix(BlockEntityTrough __instance, Single& __result) at Vintagestory.GameContent.BlockEntityTrough.ConsumeOnePortion_Patch1(BlockEntityTrough this) at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ContinueExecute_Patch1(AiTaskSeekFoodAndEat this, Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process() @Xandu 1.16.3 Edited February 6, 2022 by CoB
Digitalr Posted February 7, 2022 Report Posted February 7, 2022 (edited) Can partially confirm. With xskills, animals stop eating from troughs randomly. Rebooting fixes problem. Also, we experienced similar problems with cooking, when any pot recipes stops cooking, until reboot. Edited February 7, 2022 by Digitalr
Xandu Posted February 7, 2022 Author Report Posted February 7, 2022 2 hours ago, Digitalr said: Can partially confirm. With xskills, animals stop eating from troughs randomly. Rebooting fixes problem. Also, we experienced similar problems with cooking, when any pot recipes stops cooking, until reboot. Is an error or something similar mentioned in the logs?
Digitalr Posted February 7, 2022 Report Posted February 7, 2022 (edited) There is no errors related to troughs or pots, but bunch of errors related to barrels and strong back slots. I attach logs, when go home to my computer. Regarding cooking pot problem: it stops cooking, when any, greater then vanilla, quantities of ingredients was put into the pot. Edited February 7, 2022 by Digitalr
Chris Nielsen Posted February 8, 2022 Report Posted February 8, 2022 Good morning Xandu, I'm having an issue where the Survival subcategory under Survival isn't gaining any XP. All other subcategories are gaining XP as expected, but Survival has been sitting at 0.00/10 since I started using the mod. Any ideas what the problem might be? I am currently running v0.6.8 for both XLib and Skills and am on the most stable release of VS. Thanks!
Chris Nielsen Posted February 10, 2022 Report Posted February 10, 2022 Please disregard my prior post about the survival skill. It took a while, but after upgrading to v0.6.8 it did eventually start to go up.
Ambulate In Somnis Posted February 10, 2022 Report Posted February 10, 2022 Running on 64 bit Windows with 96 GB RAM Game Version: v1.16.3 (Stable) Loaded Mods: animalcages@2.0.6, backpackpack@1.0.3, composter@1.0.2, dragonflies@1.0.6, emotemenu@1.0.4, fancydoors@1.1.0, pieontheshelf@1.0.0, game@1.16.3, automap@0.1.8, fancyplanters@1.0.2, hudclock@2.7.0, petai@1.3.4, prospectorinfo@3.1.2, stepup@1.2.0, creative@1.16.3, survival@1.16.3, wildfarming@1.2.3, xrowboat@0.0.3, campaigncartographer@2.1.0-pre.1, cats@1.3.1, wolftaming@1.3.1 10.02.2022 22:54:50: Critical error occurred System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в XSkills.EntityBehaviorMultiplyPatch.Prefix(EntityBehaviorMultiply __instance, StringBuilder infotext) в Vintagestory.GameContent.EntityBehaviorMultiply.GetInfoText_Patch1(EntityBehaviorMultiply this, StringBuilder infotext) в Vintagestory.API.Common.Entities.Entity.GetInfoText() в Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() в Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.EntityInView() в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single ) в _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single ) в _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] ) в _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) ------------------------------- tried place a dog from petai
Pamela Posted February 10, 2022 Report Posted February 10, 2022 When will the fix be ready for cooking with mushrooms??
Loco Posted February 11, 2022 Report Posted February 11, 2022 Not sure if this is a repeat. In 16.4 desalination doesn't work. I hsve a cooking pot with 1L of water in each of the four spots. The area that says what I cooking is empty. Nothing about getting salt. When I light the fire it stays cold.
Bog Posted February 11, 2022 Report Posted February 11, 2022 On 2/10/2022 at 4:26 PM, Pamela Wild said: When will the fix be ready for cooking with mushrooms?? Only Ground mushrooms work for cooking atm BUG IN 1.16rc1 and Xskills I don't know what changed in the update to make this bug, but ore blasting bombs don't destroy ore blocks, but the blocks drop their ore. Resulting in infinite metal
Conquest of Blocks Posted February 12, 2022 Report Posted February 12, 2022 IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops @Xandu
Scout Posted February 12, 2022 Report Posted February 12, 2022 1 hour ago, CoB said: IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops @Xandu This! There's a really bad source for exploits.
Ambulate In Somnis Posted February 12, 2022 Report Posted February 12, 2022 12.2.2022 11:59:57 [Error] Patch 3 (target: game:itemtypes/resource/stone.json) in morepiles:patches/piles/needsvanillafix/itemtypes-resource-stone.json failed because supplied path /behaviorsByType/*/0/properties/stackingCapacity is invalid: The json path /behaviorsByType/*/0/properties/stackingCapacity was not found. Could traverse until /behaviorsByType, but then '*' does not exist. Full json at this path: { "*-chalk": [ { "name": "ArtPigment", "properties": { "decorBlockCodes": [ "caveart-chalk-1-*" ], "paintableOnBlockMaterials": [ "Stone", "Wood", "Brick", "Ceramic", "Metal", "Meta" ] } } ] } 12.2.2022 11:59:57 [Error] Patch 4 (target: game:itemtypes/resource/stone.json) in morepiles:patches/piles/needsvanillafix/itemtypes-resource-stone.json failed because supplied path /behaviorsByType/*-chalk/0/properties/stackingCapacity is invalid: The json path /behaviorsByType/*-chalk/0/properties/stackingCapacity was not found. Could traverse until /behaviorsByType/*-chalk/0/properties, but then 'stackingCapacity' does not exist. Full json at this path: { "decorBlockCodes": [ "caveart-chalk-1-*" ], "paintableOnBlockMaterials": [ "Stone", "Wood", "Brick", "Ceramic", "Metal", "Meta" ] } 12.2.2022 11:59:59 [Error] Patch 0 (target: game:entities/land/drifter.json) in locustmod:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-corrupt/- is invalid: The json path /server/behaviors/9/dropsByType/*-corrupt/- was not found. Could traverse until /server/behaviors/9, but then 'dropsByType' does not exist. Full json at this path: { "code": "XSkillsEntity", "xpByType": { "*-normal": 1.0, "*-deep": 1.5, "*-tainted": 2.0, "*-corrupt": 2.5, "*-nightmare": 3.0 } } 12.2.2022 11:59:59 [Error] Patch 1 (target: game:entities/land/drifter.json) in locustmod:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-deep/- is invalid: The json path /server/behaviors/9/dropsByType/*-deep/- was not found. Could traverse until /server/behaviors/9, but then 'dropsByType' does not exist. Full json at this path: { "code": "XSkillsEntity", "xpByType": { "*-normal": 1.0, "*-deep": 1.5, "*-tainted": 2.0, "*-corrupt": 2.5, "*-nightmare": 3.0 } } 12.2.2022 11:59:59 [Error] Patch 2 (target: game:entities/land/drifter.json) in locustmod:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-nightmare/- is invalid: The json path /server/behaviors/9/dropsByType/*-nightmare/- was not found. Could traverse until /server/behaviors/9, but then 'dropsByType' does not exist. Full json at this path: { "code": "XSkillsEntity", "xpByType": { "*-normal": 1.0, "*-deep": 1.5, "*-tainted": 2.0, "*-corrupt": 2.5, "*-nightmare": 3.0 } } 12.2.2022 11:59:59 [Error] Patch 3 (target: game:entities/land/drifter.json) in locustmod:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal/- is invalid: The json path /server/behaviors/9/dropsByType/*-normal/- was not found. Could traverse until /server/behaviors/9, but then 'dropsByType' does not exist. Full json at this path: { "code": "XSkillsEntity", "xpByType": { "*-normal": 1.0, "*-deep": 1.5, "*-tainted": 2.0, "*-corrupt": 2.5, "*-nightmare": 3.0 } } 12.2.2022 11:59:59 [Error] Patch 4 (target: game:entities/land/drifter.json) in locustmod:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-tainted/- is invalid: The json path /server/behaviors/9/dropsByType/*-tainted/- was not found. Could traverse until /server/behaviors/9, but then 'dropsByType' does not exist. Full json at this path: { "code": "XSkillsEntity", "xpByType": { "*-normal": 1.0, "*-deep": 1.5, "*-tainted": 2.0, "*-corrupt": 2.5, "*-nightmare": 3.0 } } Mod patching everything and mortar probably not working in couple with this mod and moreroads (craluminium) Pls fix, because players will sad without XSkills
Digitalr Posted February 17, 2022 Report Posted February 17, 2022 Another bugreport for xlib/xskills 0.68 on VS1.16.3 (multiplayer): When player copy layers (especially for big items - oven, storage vessel), server experienced minor lags: 21:00:13 [Server Warning] Server overloaded. A tick took 749ms to complete. Abilities used: Layer Layer 1/3 Perfectionist Potter Fast potter 2/3 Jackpot 2/3 Infallible 1/2 Perfect fit
Kamcia Posted February 18, 2022 Report Posted February 18, 2022 Hello. A fantastic addition to the game. I hope the creators will add a level system someday. Will there be an update of both mods to version 1.16.3? I wanted to upload to the server but I can not because it is not this version. Greetings.
Xandu Posted February 18, 2022 Author Report Posted February 18, 2022 51 minutes ago, Kamcia said: Hello. A fantastic addition to the game. I hope the creators will add a level system someday. Will there be an update of both mods to version 1.16.3? I wanted to upload to the server but I can not because it is not this version. Greetings. Hi, I am currently in an exam phase. So i cannot update the mod until at least the end of the next week. 1
Kamcia Posted February 18, 2022 Report Posted February 18, 2022 Quote 5 hours ago, Xandu said: I am currently in an exam phase. So i cannot update the mod until at least the end of the next week. Thank you very much for your answer. I am in no rush to find out if there will be an update. I recently bought a server and I'm a newbie in adding mods and just learning what and how. Greetings.
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