MokraMrkva Posted November 19, 2025 Report Posted November 19, 2025 Hi. I'm new at the game. I have problems finding surface area with positive temporal stability. I tried walking in all directions from spawn point for several days and couldn't find an area with positive temporal stability. If i ran through an area where the cog started spinning in positive direction I would stop there, but the wheel would gradually stop and then start spinning in negative direction. Without me moving. Second map in a row. I can't find a spot for my base as a result. Any advice? The map is maximally zoomed-out.
Xestri Posted November 19, 2025 Report Posted November 19, 2025 Your temporal stability is going down for some other reason, are you eating? Being close to rifts also causes temporal stability loss. If an area is temporally unstable the stability will not go up at all unless you leave or restore it with other means, meaning that the area is not the issue unless you have a weird mod or weird configs.
LadyWYT Posted November 19, 2025 Report Posted November 19, 2025 First off, welcome to the forums! 1 hour ago, MokraMrkva said: If i ran through an area where the cog started spinning in positive direction I would stop there, but the wheel would gradually stop and then start spinning in negative direction. If the cog was spinning clockwise(that is, it's charging), it will eventually stop once the gauge is full. However, it won't start spinning counterclockwise(draining) unless you enter an unstable area, or otherwise deal with something that lowers stability(a temporal storm or close proximity to a rift). Did you stay completely still while the cog was spinning clockwise, or did you keep moving? We can rule out a temporal storm being the culprit, as that would be obvious, and it doesn't sound like you stood too close to a rift, as that would also be noticeable(and not result in smooth, slow cog changes as described). I'm guessing what happened is that you walked into the edge of a stable area, kept walking around albeit in a smaller area, and ended up walking out of the stable area and into an unstable one as a result. 1 hour ago, MokraMrkva said: Second map in a row. I can't find a spot for my base as a result. Any advice? Outside of starting a new save, I would try to fill in more of the current map, instead of just wandering in a single direction. Snakey paths as pictured on your map are a great way to get from point A to point B, but leave you in the dark on much of the surrounding terrain. 1 hour ago, Xestri said: Your temporal stability is going down for some other reason, are you eating? Food, or lack thereof, does not affect the player's temporal stability, unless there is a mod involved(or some weird bug).
MokraMrkva Posted November 20, 2025 Author Report Posted November 20, 2025 Quote are you using any mods? no Quote Your temporal stability is going down for some other reason, are you eating? Being close to rifts also causes temporal stability loss. If an area is temporally unstable the stability will not go up at all unless you leave or restore it with other means, meaning that the area is not the issue unless you have a weird mod or weird configs. I am eating berries, avoiding rifts, no mods, default config with turned on lightning fires. Quote First off, welcome to the forums! Thank you! Quote If the cog was spinning clockwise(that is, it's charging), it will eventually stop once the gauge is full. However, it won't start spinning counterclockwise(draining) unless you enter an unstable area, or otherwise deal with something that lowers stability(a temporal storm or close proximity to a rift). ok, i did not know the cog will stop spinning clockwise when in stable area, maybe i missed some stable areas because of that, I will definitely try again today. Does it just stand still when full and in stable area or does it dance a little back and forth? Quote Did you stay completely still while the cog was spinning clockwise, or did you keep moving? We can rule out a temporal storm being the culprit, as that would be obvious, and it doesn't sound like you stood too close to a rift, as that would also be noticeable(and not result in smooth, slow cog changes as described). I'm guessing what happened is that you walked into the edge of a stable area, kept walking around albeit in a smaller area, and ended up walking out of the stable area and into an unstable one as a result. I would usually sprint and during the sprint notice a fast clockwise rotation. Then I would stop and try walking back to the area where it was spinning clockwise but could not find it anymore. Now I see that it could be due to the fact that my cog meter was full and therefore not longer spinning. And if it then just stands without moving or even worse if it rocks back and forth a little, I would conclude that the area is not stable. Thank you for the help guys, I'll try again with these tips in mind.
Solution Evilel Posted November 20, 2025 Solution Report Posted November 20, 2025 You can look at the gear stability by holding ALT to release the mouse and point at the gear to see its %. It will continue counting up/down if your in a poss/negative area.. When it hits 100% the gear apparently rocks ( i thought it was a shimmer in the coloring, but it does move back and forth just a smidge) I hope that is helpful. 2
Vexxvididu Posted November 20, 2025 Report Posted November 20, 2025 5 hours ago, MokraMrkva said: ok, i did not know the cog will stop spinning clockwise when in stable area, maybe i missed some stable areas because of that, I will definitely try again today. Does it just stand still when full and in stable area or does it dance a little back and forth? If it's dancing back and forth slowly, that means you are in a stable area, with full sanity.
Maelstrom Posted November 20, 2025 Report Posted November 20, 2025 In my experience the largest negative stability area I've found is about 200-250 block diameter. In the map you showed, you should definitely have positive stability areas.
LadyWYT Posted November 20, 2025 Report Posted November 20, 2025 8 hours ago, MokraMrkva said: Does it just stand still when full and in stable area or does it dance a little back and forth? It's a little hard to tell sometimes, but it can at least appear to rock gently back and forth in stable areas due to the teal fluid texture filling the gear itself. That being said, if the gear appears to be full and isn't spinning, it's most likely a stable area that you're standing in. At worst, it's a neutral area, where stability won't recharge, but it won't drain either. 8 hours ago, MokraMrkva said: I would usually sprint and during the sprint notice a fast clockwise rotation. Then I would stop and try walking back to the area where it was spinning clockwise but could not find it anymore. Now I see that it could be due to the fact that my cog meter was full and therefore not longer spinning. And if it then just stands without moving or even worse if it rocks back and forth a little, I would conclude that the area is not stable. Ah yeah, if you notice the gear start to spin, it's a good idea to slow down and poke around the area more carefully. Sprinting is good for covering distance quickly, but sprinting also makes it much easier to miss details like stability borders, surface ore bits, and other things. It's also worth noting that temporal stability, while a simple mechanic, is a bit of an odd one, and it does take a little while to get used to it. After a while it starts to be second nature to casually glance at the gear every now and then to check your own status, as well as the local stability. 1
hstone32 Posted November 20, 2025 Report Posted November 20, 2025 This makes me wonder something. Is it possible to re-calculate stability zones in your world? Like with a command? I'm assuming that the game uses the world seed to decide an area's stability, but what if you could pass in a different seed into just the stability calculator, while keeping the world seed the same?
MokraMrkva Posted November 22, 2025 Author Report Posted November 22, 2025 Thank you all for the help, it's the rocking back and forth of the cogwheel that made me think there is no stable surface area. 2
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