Nosaj c0okies Posted January 12 Report Posted January 12 Is there a realistic future for Vintage story? If 1 million people actually bought Hytale, and lets say half of them Actually stay past the first month to continue playing, and a quarter of that plays on servers, will there be any progress to Vintage story with 659 players vs 125,000. In terms of development alone, will this game be able to keep up with fixing bugs and adapting to player/mod driven content? Is this game studio actively working with its community to help influence and drive change fast enough to stabilize its footprint? If this game becomes more of a single player experience, why buy this and not Valheim? When world of warcraft hit the market, NOTE Everquest2 already existed.. it didn't do something completely new, it just pushed when others wouldn't. World of warcraft stayed alive thoroughly up until the end of The lich king, and microtransactions corrupted the community. In the time that Warcraft was out it squished the entire market. Tomorrow Hytale releases and begins to grow. Was vintage story meant to silently die? Can it be modded into Hytale? What now? 1
LadyWYT Posted January 12 Report Posted January 12 11 minutes ago, Nosaj c0okies said: Is there a realistic future for Vintage story? Of course! Vintage Story and Hytale are very different games. Vintage Story is more focused on realism, with a gritty medieval steampunk-horror story backdrop. Hytale, from what I've seen, is more focused on standard fantasy tropes and more similar to Minecraft than Vintage Story. 15 minutes ago, Nosaj c0okies said: will there be any progress to Vintage story with 659 players vs 125,000. I'm fairly certain that Minecraft has many more players than 125,000 online at any given time, and yet Vintage Story has done just fine in spite of that. I don't think there's anything to worry about here. 16 minutes ago, Nosaj c0okies said: In terms of development alone, will this game be able to keep up with fixing bugs and adapting to player/mod driven content? Is this game studio actively working with its community to help influence and drive change fast enough to stabilize its footprint? Development has been fine so far and Vintage Story is quite a stable game despite being in an alpha state; I don't see any reason why VS development would suddenly crater with Hytale's release. 18 minutes ago, Nosaj c0okies said: If this game becomes more of a single player experience, why buy this and not Valheim? Why not just buy both games and enjoy them? Valheim is very different from Vintage Story--fantasy Vikings and highly focused on combat rather than building or survival, which makes sense given the whole premise is to earn your way to Valhalla. Valheim is fun, but it's not focused on realism at all, and it definitely has a few areas it struggles in, most notably the singleplayer. Valheim can be played singleplayer, but many mechanics, like sailing and raids specifically, feel like they were tuned specifically with multiplayer in mind. In contrast, Vintage Story can easily be played singleplayer or multiplayer, without feeling either experience feeling outright inferior to the other. 25 minutes ago, Nosaj c0okies said: When world of warcraft hit the market, NOTE Everquest2 already existed.. it didn't do something completely new, it just pushed when others wouldn't. World of warcraft stayed alive thoroughly up until the end of The lich king, and microtransactions corrupted the community. In the time that Warcraft was out it squished the entire market. Keeping in mind these are MMOs, which are exclusively multiplayer and not the same kind of game as either Vintage Story, Minecraft, or Hytale. I'll also note that while WoW is a major player in the MMO market, it's not the only game that exists in that market either. Final Fantasy XIV, Elder Scrolls Online, EvE Online, and even Runescape are in the same category and still doing all right, to my knowledge, and I'm sure there are other titles as well especially when you account for Asian games. I'll also note that MMOs don't exactly support mods, while games like Valheim, Minecraft, Vintage Story, and Hytale are much friendlier when it comes to mods and supporting modding communities. Vintage Story in particular is built to support mods from the very start, and as I understand it Hytale is being designed in a similar fashion. 33 minutes ago, Nosaj c0okies said: Tomorrow Hytale releases and begins to grow. Was vintage story meant to silently die? Can it be modded into Hytale? What now? Do keep in mind that Hytale has a lot of baggage to overcome still, even after release. So far, the Hytale devs seem to be doing a good job of fixing the mistakes and actually making the game into what was promised, but it still remains to be seen whether or not they'll be able to fully deliver. I do hope Hytale succeeds, as many people are looking forward to it and it's some much-needed competition for the block game genre. As for Vintage Story...it will be fine, and Hytale's release certainly won't kill it anymore than Minecraft did. The game is still growing and getting very high quality updates, and like I said before, Vintage Story has a very different focus than either Hytale or Minecraft. The best breakdown I've heard on it: Minecraft for low fantasy, Hytale for high fantasy, and Vintage Story for dark fantasy/realism. Modding VS into a Hytale experience is probably possible, but why do that when you could just go play Hytale instead? Or play Project Glint, when it releases, since PG is being developed by Anego Studios(different dev team than VS) and meant to offer a similar experience? Overall...just play whichever game you prefer to play. There's plenty of room for both titles to exist, and it's perfectly fine to enjoy them both as well. 2
C_Man Posted January 12 Report Posted January 12 I just bought Hytale, and it looks like it's gonna be a fascinating game. You said that Vintage Story might lose its interest to some players, but I think it's still something unique with mechanics and a real depth to it. Other survival games focus on other things and themes, which is why all games kinda live along each other and don't just die, as soon as another game within the same genre releases. As LadyWYT already stated, I think VS is in a good state and there's nothing to be worried about. I play many different games and that makes it even better to come back to VS and seeing all the new features implemented since my last play session. With that being said, I think that VS will stay alive, surely not with as many players as Minecraft or Hytale , but it will for sure still be developed by the devs and loved by the community. 1
Professor Dragon Posted January 13 Report Posted January 13 (edited) I've just installed Hytale today (because of family member pleading . . . ), so I'll see what it is like. Just from the Blogs alone though, it is still in early development. They're using a branch of the game from four years ago, tidied up. And they are launching with their Version 1 of terrain generation, rather than the Version 2 that they need to add all their dungeon features. So . . . early days. It is however amazing how they have launched to such a big player base - can't deny that achievement. Big drawcards? Skins. New things to do. And I'm guessing bright, colourful and "shiny." Edited January 13 by Professor Dragon
LadyWYT Posted January 13 Report Posted January 13 1 hour ago, Professor Dragon said: It is however amazing how they have launched to such a big player base - can't deny that achievement. It's a good start, but I'm more interested in how much the player numbers change after the game's been out for a while. Big numbers for a game with a lot of hype aren't really unusual; it's how many regular players the game manages to maintain that's more important.
Faona Posted January 14 Report Posted January 14 Why would Hytale cause issues for vintage story? VS isnt some live service game or some such, they dont need to compete with daily active players. And as for Hytale taking away vintage story players . . .Does Hytale have immersive survival focused gameplay with detailed progression that mimics the historical processes humans went through across the ages? No? Then i have no interest in Hytale. Theyre different games.
BabaTheFool Posted January 15 Report Posted January 15 I don't think Hytale will "crush" Vs, they both live in the same gaming space but its like comparing Overwatch and Tf2. People have there own individual tastes and Hytale and Vs focus on different aspects of the block survival game genre.
Professor Dragon Posted January 15 Report Posted January 15 Soooo . . . initial thoughts. It is a very different game. Think "Minecraft with creature mods and shader pack out of the box." It is bright and colourful, and feels so, so, so, so very "easy" compared to Vintage Story. Prime example - a brown bear in Hytale is your early training mob in the starter area. In Vintage Story it is still a challenge for experienced players. Within 15 - 30 minutes, we had a fairly detailed starter house up, with faux chiselled blocks (you just pick from a palette of blocks) and two tone roof. Plus a bunch of useful workstations. Within a few hours, had seen several different biomes, faced many and varied mobs, and returned home in time for dinner. After Vintage Story - or even regular Minecraft - the compression of timescales is really noticable. It is also very obviously still a Beta game experience. The main drawcards, such as instanced dungeons, have yet to be implemented. Things that we take for granted, such as the Handbook or block information are nowhere to be found - which is a bit of an issue, considering the vast number of blocks and beasts around. Or water - it is a pick up and put down one "block" of water. There is no flowing water when you remove a bucket - just a hole in the water left behind. A lot of quality of life issues that V.S. licked a while back. But what it does - a bright, colourful, dip in experience - it does well. I could go on, but long story short. It is a very different game, with a very different (younger) target audience. Maybe in a few years, some of that audience will move on to Vintage Story. Professor Dragon. 1
Splunge Posted January 15 Report Posted January 15 Hi all! First time poster here After several play sessions, I can say that Vintage Story is everything I wanted Minecraft to be. It's truly a pleasure launching the game and unwind from a long day at work. Mechanics are very interesting, and the modding community have some very amazing projects that expands on the vanilla game. I've watched some gameplay of Hytale out of curiosity, and it seems more fast paced and action focused than VS. As some people already mentioned, it feels more oriented to a casual gameplay. However, it seems undeniably fun to play for the lovers of the genre. VS seems to focus on the trip itself rather than the destination, and I very much enjoy the slow pace and satisfaction of unlocking a new tool or block to build my refuge with. I believe that both of them can coexist peacefully. With nothing more to add, I send a big hug to the community. Cheers! 4
LadyWYT Posted January 16 Report Posted January 16 On 1/15/2026 at 12:51 AM, Professor Dragon said: It is a very different game. Think "Minecraft with creature mods and shader pack out of the box." It is bright and colourful, and feels so, so, so, so very "easy" compared to Vintage Story. Prime example - a brown bear in Hytale is your early training mob in the starter area. In Vintage Story it is still a challenge for experienced players. Pretty much my initial thoughts on it after watching some gameplay footage, though it seems more of a hybrid of Valheim and Minecraft to me. The focus seems to be heavy on combat and exploration, and not so much building. Survival elements seem to be nonexistent and more akin to old Minecraft mixed with Valheim, where food only buffs you or heals you and isn't something actually required under most circumstances. The artstyle is very nice and the models are more detailed than Minecraft, but I suspect the building options may actually end up more limited than Minecraft due to those detailed models. To my knowledge, Hytale doesn't have a chiseling system like Vintage Story, though I could be wrong. 20 hours ago, Splunge said: I've watched some gameplay of Hytale out of curiosity, and it seems more fast paced and action focused than VS. As some people already mentioned, it feels more oriented to a casual gameplay. However, it seems undeniably fun to play for the lovers of the genre. On 1/15/2026 at 12:51 AM, Professor Dragon said: I could go on, but long story short. It is a very different game, with a very different (younger) target audience. Maybe in a few years, some of that audience will move on to Vintage Story. Also agree here. Younger target audience, though I'm sure the overall age range will be pretty broad. A great game for whimsical adventures and lots of action, as well as minigames, but likely lacking in the realism or story grit. That's not a bad thing, just quite different. I'm guessing that may be the reason why Tyron left the Hytale team to create Vintage Story. 1
Nastrond Posted January 16 Report Posted January 16 (edited) After many videos about Hytale and after many mediocre Minecraft updates, after years playing games older than 10+years (apart from Stardew Valley or Terraria) I bought VS today and skipped Hytale. So there's that. Not everyone will prefer that eyecandy childish graphic and enviroment. Graphicwise it is like Minecraft Dungeon I feel, a bit underwhelming. There are people like me who are very nostalgic of past games, where quality of gameplay and artisanal/artistic craft were the focus. Also the amazing retrographic is phenomenal, reminds me of old good days on Ultima Online. There is some Skyrim in it too. There are many old good medieval games that really made my childhood magical. Things in VS like the sounds of chest or items, the soundscape and the very deep and detailed mechanics, the slow pace that let's you focus on meaning and let you rejoice for finding just a shell or a new herb, the satisfaction you feel when you fire the first firepit in the night thinking about how hard was for mankind to get me to play on a PC today, those things sold this game to me instantly. I never felt so excited for a new game in YEARS and I just played a few hours without any goal other than enjoying the little moment. i spent my first night in a roofless mud hut with a firepit and my haybed watching the stars and cooking fish to the sound of grasshoppers, wolves and fireflies. The day was brutal with animals attacking me. When I found the horsetail I was in heaven ahah. I can save and keep going from where I left anytime and for as little or as much I want, it won't take anything back from the experience. It is a mindset problem I believe. Nowadays players want all and fast, need to stream and demonstrate things to others. Casual gamers invaded the market and changed the entire scene from a nice hobby into an industry. Everyone look for money and profits. There are no meaningful relationships anymore. There are no communities out there were I feel people could confront on deep topics and establish meaningful friendships. I praise VS for keeping a little space safe for us nostalgic millennials and such. At least I am finding peace in my singleplayer after many multiplayer delusions. I hope to find a old fashioned community aswell here in the future. Don't feel any urge to try out Hytale or go back to Minecraft lol. Thanks for this gem of a game. Edited January 16 by Nastrond 3
Iscariot Posted January 18 Report Posted January 18 On 1/12/2026 at 11:55 AM, LadyWYT said: Why not just buy both games and enjoy them? Valheim is very different from Vintage Story--fantasy Vikings and highly focused on combat rather than building or survival, which makes sense given the whole premise is to earn your way to Valhalla. Valheim is fun, but it's not focused on realism at all, and it definitely has a few areas it struggles in, most notably the singleplayer. Valheim can be played singleplayer, but many mechanics, like sailing and raids specifically, feel like they were tuned specifically with multiplayer in mind. In contrast, Vintage Story can easily be played singleplayer or multiplayer, without feeling either experience feeling outright inferior to the other. This this thisss 100%!!!!. I still play Minecraft despite loving vintage story. I played Enshrouded (I also played Portal Knights but Enshrouded is practically a sequel), I play Valheim, even No Man's Sky is technically a voxel survival game x3 Abiotic Factor, Palworld and the Forest come to mind for Survival-ish/Base building as well. I do kinda tire of the whole "is this better minecraft?" debate that pops out a ton. Because this IS a genre that will ever evolve and have new entries to coexist with. I don't know why this is a reoccurrence with sandbox games compared to other genres... It's good to compare games to find what you like between em and maybe find similar games that way or avoid them if you don't like some things, but when it starts to distort into some kind of "loyalty" to a game... I think it becomes a little bit of an issue x3 If I want a minimalist "IKEA" type experience where I listen to Low Roar. I got Minecraft. If I wanna listen to old Irish folk songs while feeling like a medieval peasant I got VS right here. And Hytale will probably fit in the chill fantasy slot right next to Enshrouded where I'll be on and off between the two -w-
LadyWYT Posted January 18 Report Posted January 18 1 hour ago, Iscariot said: I do kinda tire of the whole "is this better minecraft?" debate that pops out a ton. Because this IS a genre that will ever evolve and have new entries to coexist with. I don't know why this is a reoccurrence with sandbox games compared to other genres... It's good to compare games to find what you like between em and maybe find similar games that way or avoid them if you don't like some things, but when it starts to distort into some kind of "loyalty" to a game... I think it becomes a little bit of an issue x3 I don't think it's exclusively a sandbox game issue, as much as it is just a facet of current culture. Every time a new life sim comes out, it's immediately touted as a Sims killer. Every time a new MMO launches, it's lauded as a WoW killer. I suspect at least some of this sentiment is driven by the fact that many videogames just aren't what they used to be, and many games are designed to maximize profits and playtime rather than offer players actual value for their money. Players shouldn't need to buy several different packages just to get a complete game to play, and more hours required to complete a game doesn't always make said game more fun. 1
hstone32 Posted January 18 Report Posted January 18 I've not tried hytale. It doesn't look apealing to me. From what I've seen, it looks like it's trying to be a competitor to Minecraft. Doesn't look at all like it's trying to compete with Vintage Story, so I'm not sure where you're getting this idea that VS has no future. If anything, I'd say hytale is more at risk for deliberately presenting itself as the better minecraft. By doing so they've thrown themselves into deep waters. Time will tell how well they fare against the Microsoft shark that dwells there. Meanwhile, VS has been carving out a nich that both minecraft and hytale don't even try to fill. It has more to lose from other survival games than it does from minecraft or its competitors (no, minecraft is not a survival game, and I will die on that hill). Fortunately, the survival genre is a bit too well established at this point for it to be monopolized like microsoft has for voxel sandbox games. Let me be clear. I'm not rooting for hytale's failure here. As a matter of fact, I would be pleased as punch to one day learn it overthrew minecraft. I'm still resentful towards microsoft for what they did to that game, after all. I just think it's silly to think Vintage Story is going to be killed off, when hytale is clearly the one more at risk here.
Forceous Posted January 18 Report Posted January 18 1 hour ago, hstone32 said: it looks like it's trying to be a competitor to Minecraft You are wrong, the only thing similar to Minecraft is that they're both voxel games. The game feels more like 3D Terraria/ Valheim hybrid. Issue with it at the moment for me at least is that there is no meaningful progression, the progression is basically getting better tools and gear, but it's way too fast, while in Minecraft it takes quite some time to reach Diamond level gear, it didn't take me that long to reach the equivalent in Hytale. But hey, it's early access, it's to be expected. Game is amazing nonetheless, but I came to VS for the slow pace progression. Hytale, Minecraft or any other game that might come out will never be a threat to VS imo, it's too niche of a game and it will retain it's position and bring new players. Also we need to stop labeling any voxel game that comes out as a Minecraft clone or something that is competing with Minecraft, in all honestly "voxel games" might become a genre now, and introduce games that are voxel based but with completely different ideas and concepts.
hstone32 Posted January 18 Report Posted January 18 22 minutes ago, Forceous said: Also we need to stop labeling any voxel game that comes out as a Minecraft clone or something that is competing with Minecraft I seem to recall when the project was first announced back in the day, it was specifically being presented as a competitor to minecraft. Granted, that was quite a while ago.
Forceous Posted January 18 Report Posted January 18 13 minutes ago, hstone32 said: I seem to recall when the project was first announced back in the day, it was specifically being presented as a competitor to minecraft. Granted, that was quite a while ago. At that time maybe, but now it's very different. I mean you do get the Minecraft feeling because it's a voxel game but the gameplay and mechanics feel like Terraria/Valheim. It's very nice, but you can complete it really fast at the moment.
Calmest_of_lakes Posted January 19 Report Posted January 19 Hytale and VS have radically different design philosophies and goals, so idk why you think that. Like they are so different that they probably have a very small player overlap. 1
Corgi12 Posted Friday at 06:04 AM Report Posted Friday at 06:04 AM After having played both, it's clear they are going in different directions. Hytale is more focused on improving common complaints about mc. For example, it has flashier and more varied combat, improved modding, and more frequent and substantial updates. Its what the community has been wanting for years so clearly its gonna have much more hype. On the other hand, vintage story is going for a more challenging and complex game. Its also more griddy and going for a more specific audience. For someone like me, I absolutely love the challenge and direction, but unforgiving gameplay is not exactly the general audience's preference. So it's unlikely VS is gonna get the same numbers as hytale. But from what I understand the dev team also hasn't done much advertising since they are waiting for it to get out of early access first. I would be interested to see how the fully featured 1.0 of VS will look with more effort focused on getting the word out about it.
KaTT McNutt Posted Saturday at 10:57 AM Report Posted Saturday at 10:57 AM To me Hytale seems mor like a kids "game" meant for under 15. VS to me feels more like a game for mature gamers. not to say that only kids are to play one or the other its just how they feel to me when i play. In saying that i think mature gamers find and stick with games they like for a long time, even for life. Where as kids jump from game to game as they explore what they like. so i think Hytale may have a constant rotation of players but less "dedicated" ones, like how top Minecraft creators change every so many years do to kids growing and losing interest. That's just my take though
Forceous Posted Saturday at 12:46 PM Report Posted Saturday at 12:46 PM 1 hour ago, KaTT McNutt said: In saying that i think mature gamers find and stick with games they like for a long time, even for life. Where as kids jump from game to game as they explore what they like. I'd like to defend myself and also others and say that jumping from game to game can happen to anyone, it happened to me and I'm certainly still having that problem but it seems to be less abundant right now after changing a few things I do when playing games. Actually, when I was a kid it was the opposite, I'd stick with 1 game and play it for a long time, I finished more games at that time than now, I even stuck with games like NBA 2K (I didn't even watch the NBA and it was the cause I started watching it lol) and played MyCareer for hours per day. For the past 3 years something seemed off, luckily I'm starting to figure it out.
Mladen Mihajlovic Posted Sunday at 12:50 PM Report Posted Sunday at 12:50 PM @Forceous I totally agree - when I was a kid there wasn't this many games to try and enjoy - now the sky's the limit and I have the money to try them. But I acknowledge that there are people that like to stick to one game and play the heck out of it - but I don't think the divide is age - just a personality one. I try many, many games and play a lot at the same time. I also tend not to finish too many games - a game really has to be good to keep me interested to push through to the end. 1
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