Jump to content

Recommended Posts

Posted
6 hours ago, Zane Mordien said:

Well since someone else reopened the topic. Did anyone else listen to the interview with Saraty & Tyron talking about temporal storms? She was very adamant that the storms were not finished. It sounded like as we have discussed, they are just a placeholder. They mentioned adding something to the storms to make them worth interacting with vs sitting and hiding. Made me feel better at least.

Where's the interview at?

Posted (edited)

Something I would see as interesting would be having a boss attached to the storm, kill enough regular mobs and the boss spawns kill that to get some interesting loot. Maybe also block monster spawns and temporal storms in an area for a few months or a year a few chunks around it so that way you can't just use your bases mob grinder to farm temp spots in safety forever

Edited by Moosejaw
  • Like 1
Posted

I know some people aren't too keen on making the storms drop lots of useful resources or being too beneficial because of the whole lore angle and it being a phenomenon vs a loot event, but I do think they have to game-ify it at least a little bit.

A strong entity that arrives at the midpoint of the storm, and if you kill it the storm ends early sounds like it could be neat, but they would also need to drop something so that the player has an incentive to do something difficult / risky. 

I think, if they buff / change some of the jonas devices to be more worthwhile and maybe add a few more, then making the reward for engaging with the storm and killing this miniboss being guranteed jonas parts for the player to build and play with these devices, it would go a long way.

Posted

Here's my 2 cents on the matter (not that anyone asked of course 😋), simply put: temporal storms ask a lot of the player and provide almost nothing in return. An average player will need cheese or t2 armor to fight it out directly, and it feels like 95% of the mobs don't drop anything (I realize it is closer to 70% by the numbers, but that's still way too high).

Personally, I generate my worlds with a large proportion of water and spend every storm on a raft exploring the edges of coasts.

I think it would be enough if the game flagged rooms as not eligible for spawning mobs even during storms, and made it so that they always drop some loot, even if it is still just a single flax fiber. That wouldn't make storms loot piñata events, but at least offset the cost of repairing the gambeson you have to wear to participate.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.