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Posted

Just here to say thx to the team ! 👍
I had the chance to enter the server and play for like 3 hours from the start, saw the green guys flying around and then i rushed straight south, bears and wolfs were attacking people on the roads, people fighting for flint, (thankfully pvp is disable). That was cool !
I set up a decent claim and started building my home and teaming up with my friends. 
So if you are looking for a worker to chisel and do stuff like roads and other things i'm up. 
So good to see the public server alive like this. 😁

Posted

lmao, what? the launch has been horrible.

queue today has been 140-180ish.

if you have 75 people having fun, and at least *twice* that many waiting to have fun, that's not a good launch.

Posted
41 minutes ago, cjc813 said:

lmao, what? the launch has been horrible.

queue today has been 140-180ish.

if you have 75 people having fun, and at least *twice* that many waiting to have fun, that's not a good launch.

TOPS isn't the only server you can play on... Just throwing that out there.

  • Wolf Bait 1
Posted
On 3/22/2026 at 7:10 AM, tibbers said:

did TOPS wipe? Is that the first time it has?

Sry didn't saw the messages, but it wipe you can join now but there is a big queue !

Posted
7 hours ago, cjc813 said:

lmao, what? the launch has been horrible.

queue today has been 140-180ish.

if you have 75 people having fun, and at least *twice* that many waiting to have fun, that's not a good launch.

That is true that the launch is not good, but it was fun, sadly it kind of setting up the tone for the rest of the server life, i believe most of the issues will not be fixed as it need special tools and skills. You really see that the moderation team is struggling, the hardware is on fire and the community would go pvp if it could. Note : 0 to 10 depend on your feelings 🤣

Posted
7 hours ago, Teh Pizza Lady said:

TOPS isn't the only server you can play on... Just throwing that out there.

His comment wasn't the only you could have replied to... Just throwing that out there.
What is your take on the launch of server ?

Posted
On 3/20/2026 at 3:19 PM, Pascaloubicou said:

So good to see the public server alive like this. 😁

Long queues can be frustrating, but this is also why I don't necessarily think they're a bad thing, depending on context. When a new game, or new content for a game, releases, it's not unusual to have a bigger influx of players as more new players decide to try the game and old players return to see the new content. Couple that with the fact that official game servers are usually quite popular(especially if the devs themselves play on said server), and the servers can easily get overloaded, even with the best planning. 

It's not much different than a concert for a popular singer, major sporting events, or other popular things. There is a limit on how many people you can safely fit into a space, and when the tickets sell out then someone's going to have to wait until another time to participate, unless there's some kind of overflow seating(which isn't possible when it comes to multiplayer servers). In the context of a videogame server, yes, it's aggravating to have to wait in the queue, but I wouldn't call it the worst problem for the game to have since it indicates that many people still want to play. If most servers were having queues though, especially outside of the launch/patch drop window, then I would say that it's more of a problem since that's a better indication that the existing infrastructure can't keep up with the normal load of players.

For what it's worth, 1.20 had similar issues with player load--enough to the point the website and other infrastructure was having some issues keeping up with all the players at launch. If I'm not mistaken, that's also why some content meant for 1.20 got delayed as well; the devs needed to shift their focus to infrastructure for a while since the player count was much higher than expected. High capacity game servers that can support a couple hundred players at a time are still on the roadmap as well, though when the infrastructure to support such will arrive, I don't know. Infrastructure is expensive, and I'm guessing that it's not as simple as writing some code to make the game accommodate that many players at once. That being said, if the game keeps growing quickly, it's probably not a bad idea to invest in that feature at some point in the near future.

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Posted
7 hours ago, Pascaloubicou said:

His comment wasn't the only you could have replied to... Just throwing that out there.
What is your take on the launch of server ?

The fact that many people want to play the game is great! It's good news for the team if their game is that popular and so many people want to play that there is a line to get into TOPS!

As time goes on, the team earns more capital to spend on server infrastructure, I'm sure TOPS slots will increase or they might spin up a 2nd server. The game is still in early access so there's no reason to think that one instance defines the state of the entire game.

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Posted
14 minutes ago, Teh Pizza Lady said:

I'm sure TOPS slots will increase or they might spin up a 2nd server.

I mean a second server crossed my mind when writing my post, but I ended up discarding the idea since another server likely means more staff needed to moderate and sets the precedent of opening even more "TOPS" when the second one fills up too. It's probably easier to keep things consolidated to one official public server that the devs and whatnot play on and moderate, and let players host their own servers otherwise.

Posted
45 minutes ago, Teh Pizza Lady said:

As time goes on, the team earns more capital to spend on server infrastructure...

I'm wasting both of our time arguing on the internet, but for some reason I can't resist.

They've already earned the capital. Evidenced by the fact that only 33% of the players who'd like to play TOPS rn are able to play. That's roughly 66% who have paid for the game and would like the TOPS experience and can't.

They've got the money.

They've got the money for Tyron to spend months on voxel precise shelving and to hire developers for other projects. But they somehow need to wait for more capital to upgrade server hardware to keep up with the growing player base? Get outta here.

It's not unreasonable to call a bad launch a bad launch. It blows my mind how there are a handful of people on these forums for whom Anego can do no wrong.

Posted
9 minutes ago, cjc813 said:

I'm wasting both of our time arguing on the internet, but for some reason I can't resist.

They've already earned the capital. Evidenced by the fact that only 33% of the players who'd like to play TOPS rn are able to play. That's roughly 66% who have paid for the game and would like the TOPS experience and can't.

They've got the money.

They've got the money for Tyron to spend months on voxel precise shelving and to hire developers for other projects. But they somehow need to wait for more capital to upgrade server hardware to keep up with the growing player base? Get outta here.

It's not unreasonable to call a bad launch a bad launch. It blows my mind how there are a handful of people on these forums for whom Anego can do no wrong.

I'm going to give a careful and measured response, not because this discussion demands it, but because I want to clarify my position on Anego and because you implied I think they can do no wrong.

I do think Anego has missed the mark on some things. However, I’m holding off from speaking until the game is more "finished," in case my concerns become irrelevant as issues are addressed behind the scenes.

Side note time. It’s worth noting that the yearly cost of hosting their type of server infrastructure, combined with what Tyron pays his developers and the additional servers they own, means that any spending on "upgrades" is not a one-time expense. Server space, unless you own the physical hardware, is expensive, especially if you want enterprise-level support for critical game systems that must run 24/7.

So yes, they have money. And it is likely budgeted at least a couple of years in advance to ensure they can stay afloat while building the framework necessary for Chapter 3 to work seamlessly.

For context, I did the math on running TOPS based on Vintage Story’s baseline requirements for a smooth multiplayer experience. Official guidance is 1 GB plus roughly 0.25–0.3 GB per player slot. For a 75-slot server, that is about 18–24 GB of RAM just for the server, not counting the hard disk space needed for the world, which can grow significantly as players explore. Add the CPU needed to calculate chunks for all those players, and a server with this capability costs roughly $60–$180 USD per month, without any extras like automatic backups or DDoS protection. Costs vary depending on the service and configuration chosen.

That works out to $720–$2,160 per year. Converting a 20 EUR license to USD (~$23.50), they would need to sell roughly 30–90 licenses per year just to cover server costs alone. When you factor in developer pay and the additional servers they own, the number of licenses they need to sell each year goes much, much higher. Business models like theirs are very risky because once people buy the game, the source of revenue immediately dries up. There are no fallbacks, no merchandise store, no monthly subscription revenue. It is a one-time payment that can never be collected again.

So was it a bad launch? No, the game is clearly successful. That is why people are waiting at the door for a chance to play on the only official multiplayer server. Anego probably just cannot afford to spend more on that server at the moment. Sorry you didn’t get to play. If it matters that much to you, try hosting a private server that you and your friends can play on.

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Posted
1 hour ago, cjc813 said:

I'm wasting both of our time arguing on the internet, but for some reason I can't resist.

It's a good thing ! 👌

I like to see it this way there the good and the bad things it depends on our experiences, not being able to play as you want is a no no...
How is it after the upgrade have you try to join ? 

Posted
1 hour ago, Pascaloubicou said:

How is it after the upgrade have you try to join ? 

At this point, my interest in actually playing TOPS in the forseeable future is pretty close to zero.

For giggles, I did queue to see how long it would take. I moved like 21 or 22 slots in 20 minutes. Barring any shenanigans, I'd have been online within a couple hours. For me, that's entirely too much to expect of a player.

It seems that 99.99% of the community is okay with something like this, which I *don't* understand at all.

I reckon it is what it is.

2 hours ago, Teh Pizza Lady said:

So was it a bad launch? No, the game is clearly successful.

The game is successful. The TOPS wipe hasn't gone well.

Both statements can be true.

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Posted
1 hour ago, cjc813 said:

At this point, my interest in actually playing TOPS in the forseeable future is pretty close to zero.

For giggles, I did queue to see how long it would take. I moved like 21 or 22 slots in 20 minutes. Barring any shenanigans, I'd have been online within a couple hours. For me, that's entirely too much to expect of a player.

It seems that 99.99% of the community is okay with something like this, which I *don't* understand at all.

I reckon it is what it is.

Yes sadly its the side effect, i think most of the players just left the queue, me personally i'm gonna let things settle, its to unstable and i'm not gonna lie i was waiting for this wipe a lot but actually i think tops is no more what i'm looking for. I had a lot of plan ect but early game is not that interesting on multiplayer servers like tops, i'm more into roleplay and less into huge dirt cube. 😬
When you look at the chat, i think you can see that there is like everybody who complain... But the launch was a unique experience  and it was nice to see everybody online there ! 

Posted (edited)
On 3/22/2026 at 4:22 PM, Teh Pizza Lady said:

TOPS isn't the only server you can play on... Just throwing that out there.

Many people don't like to join just any random server. I definitely wouldn't. Because I don't want to play with magic or dragons. Or have to deal with some guy in a basement on a power trip. 

 

This is the only multiplayer game I've ever played that has ONE official server. I play another indy game that has official servers for almost every continent. Totaling around 20 or 30 servers. 

 

They can get bulk deals with many server companies. Or even promote a company as an "official VS server provider" there are lots of things that can be done instead of have a single official server.

 

As for server moderation, they can have volunteers from the community do it. That's exactly what Keen Software House does with the above mentioned 20 or 30 servers for their game Space Engineers. 

Edited by KahvozeinsFang
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Posted

I'll also add, I've played TOPS. Connecting from North America, the experience was not good. The ping was horrible. Riding an elk was faster than the server could load terrain. So I had to stop every chunk and wait 30 to 45 seconds for the next chunks to load. 

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Posted
1 hour ago, KahvozeinsFang said:

I'll also add, I've played TOPS. Connecting from North America, the experience was not good. The ping was horrible. Riding an elk was faster than the server could load terrain. So I had to stop every chunk and wait 30 to 45 seconds for the next chunks to load. 

Having at least one official server per region would be great and take at least some of the pressure off the original TOPS. However, it's still a recurring expense, and money that goes into maintaining that infrastructure is money that's not getting used elsewhere in development. Not that that's bad or good, there's just tradeoffs.

I think it's probably better to wait on opening new TOPS though, and instead add more tools to the game that make curating a large multiplayer experience much smoother. As I understand it, Vintage Story is balanced primarily around singleplayer, or a small-scale multiplayer setting with a few friends. Large servers tend to run into problems with food spoilage and spawn getting picked clean of resources and other issues due to the sheer number of players and time passing because there's always someone online.

1 hour ago, KahvozeinsFang said:

They can get bulk deals with many server companies. Or even promote a company as an "official VS server provider" there are lots of things that can be done instead of have a single official server.

While this is true, the problem about working with third-party is that you lose some control over quality and service. Building your own infrastructure and staffing it is definitely more expensive, but then you don't have to worry about a third-party cutting corners, or raising prices, or deciding they don't want to do business anymore for some reason, etc. Not that third-parties will always cause problems, but Anego Studios is likely to be blamed for whatever problems there are, even if it's not something they're at fault for.

 

2 hours ago, KahvozeinsFang said:

As for server moderation, they can have volunteers from the community do it.

Volunteers can be great, but relying too heavily on volunteer work can reflect poorly on a company in the long-term. You'd also still need to keep an eye on the volunteer moderators and make sure they're actually doing the job properly, and not abusing the position.

Overall, I think splitting TOPS into regional servers at some point in the future is probably the best idea for handling things, preferably with Anego staff and infrastructure to maintain quality. The only drawback I really see though is that while it might alleviate some of the wait times, it's probably not going to fix them entirely since, well, a lot of players tend to gravitate towards the most popular servers, even if there are better options available. Likewise, if players are insistent on playing a specific server because that's where the devs/popular personalities happen to play too, opening new servers isn't going to fix that kind of problem. 

  • Confused 1
Posted
14 minutes ago, LadyWYT said:

Large servers tend to run into problems with food spoilage and spawn getting picked clean of resources and other issues due to the sheer number of players and time passing because there's always someone online.

Volunteers can be great, but relying too heavily on volunteer work can reflect poorly on a company in the long-term. You'd also still need to keep an eye on the volunteer moderators and make sure they're actually doing the job properly, and not abusing the position.

Hunger rate and food spoilage as been tweak properly i think on tops, from my experience, i believe its the same on the new tops from what my cellar is saying, the whole spawn as been claim 2 minute into the launch soooo, thankfully you are always 1 TL away from a brand new world even at Gearstad after years one TL could lead you to a lot of ressources and the roads where up and secure.

The moderator already volunteer right ? It's look like it at least. But it's true that i would trust a paid moderator way more than a volunteer and if they had better tools and knowledge about the game, i don't even think they can really check logs and stuff bcs it always been an issue.

Posted
42 minutes ago, Pascaloubicou said:

Hunger rate and food spoilage as been tweak properly i think on tops, from my experience, i believe its the same on the new tops from what my cellar is saying, the whole spawn as been claim 2 minute into the launch soooo, thankfully you are always 1 TL away from a brand new world even at Gearstad after years one TL could lead you to a lot of ressources and the roads where up and secure.

I'm going off what I see float through the forums. There are already tools in place to handle certain issues like food spoilage, yes, and I'm sure large servers take advantage of such. But it also doesn't seem to be an uncommon complaint that food stores spoil or harvests were missed because the player skipped a few days between play sessions for whatever reason. While that is just part of playing the game, and part of the drawback of playing on a large server, it does seem like one area where there could be a few extra server-specific tools to make multiplayer a little more manageable for players who can't necessarily log in every day to take care of their stuff. Plus if players don't feel as pressured to need to log in every day to make sure their stuff is in order/avoid losing progress, it might help take some pressure off the server queue. That's all. 

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Posted
21 minutes ago, LadyWYT said:

I'm going off what I see float through the forums. There are already tools in place to handle certain issues like food spoilage, yes, and I'm sure large servers take advantage of such. But it also doesn't seem to be an uncommon complaint that food stores spoil or harvests were missed because the player skipped a few days between play sessions for whatever reason. While that is just part of playing the game, and part of the drawback of playing on a large server, it does seem like one area where there could be a few extra server-specific tools to make multiplayer a little more manageable for players who can't necessarily log in every day to take care of their stuff. Plus if players don't feel as pressured to need to log in every day to make sure their stuff is in order/avoid losing progress, it might help take some pressure off the server queue. That's all. 

About the food spoilage what are you thinking about, do you have an idea how to solve that ? I have some but i believe that would be crazy work to develop that, ain't even gonna try suggesting those idea 😭

Posted
5 minutes ago, Pascaloubicou said:

About the food spoilage what are you thinking about, do you have an idea how to solve that ? I have some but i believe that would be crazy work to develop that, ain't even gonna try suggesting those idea 😭

Not really. The best I can think of is just making a setting option for food to not spoil in player inventories while they're offline, so that players could at least reliably have food to eat if they need to log out mid-adventure. Or a setting to stop food stored on a claim from spoiling while the owner(s) are offline; I say "owners", since I'm not sure if claims can be set up to allow access to multiple players or not. There is(or was) a mod that added that kind of function to the player inventory, but mods currently are not an option for official servers.

In a cooperative multiplayer setting I don't think food spoilage or resources are as much of an issue, since players are cooperating with each other and sharing resources/labor. But in cases where players are operating independently it seems to be more of an issue.

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