-
Posts
110 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by KahvozeinsFang
-
I used Minecraft as an example of a game without a thirst mechanic. I said nothing about VS not having thirst "because Minecraft does not have it" I would imagine the reason VS doesn't have a thirst mechanic is because the devs don't feel like coding in something that's not really needed. But I have no idea why there isn't, that's just speculation. Although, I have played this game hundreds and hundreds of hours, and never once did I think it would be greatly improved with thirst. So you tell me, what is it about thirst that would make this game better? And please have a better answer than "because other games have it". Oh and also, isn't using the hydrate mod good enough? People seem to like those dragon and magic mods, but I don't see anyone asking for those in vanilla.
-
I heard somewhere they have sold a million copies of this game. Not sure if it's true, but I guess it could be possible. The problem is, LOTS of people have played this game, but not many stick around. It really doesn't take a genius to figure out why. I've seen it first hand. I bought this game for my niece and she loved it... for one day. When I asked her why she didn't want to play anymore she said she didn't like all the little things she has to do to get anything done. And this coming from a 13 year old who plays 7 Days to Die on insane nightmare. So difficulty wasn't the problem. This is a sandbox survival game. It targets a fairly large audience. If you think survival games don't, you're lying to yourself.
-
No. No one wants to play food and drink simulator. You want to stop mining, building or exploring every 5 minutes to eat AND drink? Additionally, players already die constantly in the early game, either by starving or wilds animals. This just sounds like another way to make the game even more tedious. People wonder why this game isn't more popular. The average gamer doesn't like tedious.
-
when will we get the combat overhaul update ?
KahvozeinsFang replied to Veronica Hohenheim's topic in Discussion
What controversy was that? I've heard nothing. -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
Definitely start simple. Maybe changing attributes of certain things. Possibly changing the temperature and burn duration of fuel sources. Or even the temps Crops and fruit tree can survive in. Making/changing recipes. Making mods for other games I've taken what I have learned multiple videos and combined it all to make mods. For instance, in Skyrim I used a tutorial on how to make custom spells and another video on how to make items/recipes and another video on how to add items to vendors inventories, combined them to make Unrelenting Force arrows that you can buy from a guy in White run -
You do realize just making one more tool head is 100% more. 30% is nothing.
-
The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
Well, it's probably not too late to get your money back. That's what I would do if I bought such a "boring" game. -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
I first learned how to make mods watching DarkFox127's tutorials for Skyrim all the time. And MaxFox's videos on 7 days to die (simple Xpath mods anyway). I've made a few for both games, admittedly nothing great, but I'd love to watch and learn to make some for this game. I'll bet I'm not alone. https://www.nexusmods.com/profile/KahvozeinsFang/mods -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
There is a place in the forums for posting modding guides. There seems to be only two posts there. Which is very disappointing because with the amount of mods on the DB, I would have figured there would be hundreds of posts in that thread. But here we are, people have the knowledge but don't share it. -
The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
You are absolutely correct. I haven't played Minecraft in years. It was too easy. There was no challenge after "beating" the game one time. I like vintage story for it's unpredictability and randomness. -
The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
You don't need to feed elk. Exploration is part of the game. I've traveled as far as 35k blocks south in my single player world. I've found everything I could ever need. Just grab some food and an elk and travel overland. I've found bauxite on the surface and other times I've found it under the first layer of rock. If you want to progress, you'll have to put some effort into finding the things you want. This isn't Minecraft. -
I still don't think 30% is worth it. Honestly anything under +100% durability is a waste of time. We can just make an extra tool head and do nothing to it. And it would be a lot faster than heating and cooling however many times it takes to max out a pitiful 30% durability.
-
I was fairly positive there was a point in one of the release candidates when it wasn't possible to sleep on a traders bed. I remember because it gave me a message saying it belonged to the trader. I don't remember the specifics, but I told someone on the forums it wasn't possible to sleep in a trader bed. Because of that message I got. But a third party said I was wrong. So I tested it again, and that person was right because it was again possible to sleep in a traders bed.
-
Ok cool. I'm just hoping that update isn't too close in style to that mod, because I've used that mod once and I definitely didn't enjoy any part of it.
-
This happens on my machine as well, I play on an ROG Ally Z1E. I've narrowed it down to two main things that have caused it for me. The only difference is my game does not crash before, during or after a lag spike. 1. Generating more than two worlds looking for a playable seed, without restarting the game. 2. The Better Ruins Mod. While exploring new chunks, it seems to happen every time something new is generated. I will say that those lag spikes never happen if I'm playing on a dedicated server. The server can have better ruins and it still won't happen. They only ever happens in single player games. Also, when you reinstalled, did you delete the vintage story folder in your appdata/roaming directory before you installed the game again?
-
You haven't answered the question. What you've done is flip the question and turn it into an debate about non working mods. I'm not interested in non working mods, because we all know what we do with mods that don't work, we uninstall and we move on. Same thing I would do for any mod that didn't work. Its like: "oh my car doesn't work properly, therefore cars are bad" What I'm interested in hearing about are PROPERLY working mods, and the argument some have on why they shouldn't be used. All I've ever heard is the "AI BAD" argument. So please write as many paragraphs as needed to explain that to me. I'd love to be enlightened. Yes, maybe in China where they have to disclose any use of AI. But we aren't talking about "any" use. Its mods specifically. For most regions, you are not obligated to disclose the use of AI if it is used only for "efficiency" or "background" tasks like writing code. And most mods purely are code.
-
If I made whole mods using AI, I don't have a moral obligation to tell anyone. Especially if its free to download. Can anyone honestly tell me why a mod made by real person any better than a mod made by AI? And give me a reason beyond "AI BAD"? I've used AI to make artwork for a few mods I've put on NexusMods. I'm not an artist, no one is paying me to make said mods. I'm definitely not going to be paying an artist to make artwork for something I don't even get paid for. Sorry I didn't answer your questions one by one, but this can be a blanket answer in the form of my own question: As long as the mod works the way it should, then what does it matter how it's made?
-
This is the mod I use. https://mods.vintagestory.at/ndlchiselpicks Its completely replaced stone quarry for me. Its just a pickaxe that, when used drops the full block. It also has a mode for gathering ashlar blocks as well. Cheap, simple and easy. Can't recommend it enough.
-
I did think of this as soon as I posted the comment. But I got lazy and didn't want to edit it
-
In my experience, treasure chests not very deep at all. And I've found a couple in 1.22 randomly because the aged wood is exposed on the surface. What you could do is also download that X-ray mod, start a new creative world, give yourself some maps, and do some research and testing on how far away from the X and how deep they usually are. Basically familiarize yourself with how it all works before heading back to your main world.
-
I don't know how often you can find it but I was randomly wandering through a cave just the other day and found a massive amount of black coal. Under the coal was probably about 2000 or more fireclay. There was like three coal veins in layers about 7 blocks vertically apart, and all of them had fireclay under. I think it has to do with the amount of coal. Small veins don't seem to have fireclay, but big ones do. In my experience anyway.
-
Why not? Its cheap and easy to make. Not like its going to affect gameplay. I always end up with too much, then it just sits taking up space in my chests.