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KahvozeinsFang's Achievements
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Creating a server, looking for help. [NA/EN]
KahvozeinsFang replied to Snepless's topic in Multiplayer
Good luck. Having scheduled uptime really limits the amount of players that will be willing to join. I've played on a server like that once for a couple days, so here is my experience with it: Everytime the server was up, I didn't feel like playing, was busy working or had other real life commitments. Eventually I ended up leaving and joining a server with 24/7 uptime. Only the unemployed can be certain when they will be available to play. -
I used Minecraft as an example of a game without a thirst mechanic. I said nothing about VS not having thirst "because Minecraft does not have it" I would imagine the reason VS doesn't have a thirst mechanic is because the devs don't feel like coding in something that's not really needed. But I have no idea why there isn't, that's just speculation. Although, I have played this game hundreds and hundreds of hours, and never once did I think it would be greatly improved with thirst. So you tell me, what is it about thirst that would make this game better? And please have a better answer than "because other games have it". Oh and also, isn't using the hydrate mod good enough? People seem to like those dragon and magic mods, but I don't see anyone asking for those in vanilla.
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I heard somewhere they have sold a million copies of this game. Not sure if it's true, but I guess it could be possible. The problem is, LOTS of people have played this game, but not many stick around. It really doesn't take a genius to figure out why. I've seen it first hand. I bought this game for my niece and she loved it... for one day. When I asked her why she didn't want to play anymore she said she didn't like all the little things she has to do to get anything done. And this coming from a 13 year old who plays 7 Days to Die on insane nightmare. So difficulty wasn't the problem. This is a sandbox survival game. It targets a fairly large audience. If you think survival games don't, you're lying to yourself.
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No. No one wants to play food and drink simulator. You want to stop mining, building or exploring every 5 minutes to eat AND drink? Additionally, players already die constantly in the early game, either by starving or wilds animals. This just sounds like another way to make the game even more tedious. People wonder why this game isn't more popular. The average gamer doesn't like tedious.
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when will we get the combat overhaul update ?
KahvozeinsFang replied to Veronica Hohenheim's topic in Discussion
What controversy was that? I've heard nothing. -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
Definitely start simple. Maybe changing attributes of certain things. Possibly changing the temperature and burn duration of fuel sources. Or even the temps Crops and fruit tree can survive in. Making/changing recipes. Making mods for other games I've taken what I have learned multiple videos and combined it all to make mods. For instance, in Skyrim I used a tutorial on how to make custom spells and another video on how to make items/recipes and another video on how to add items to vendors inventories, combined them to make Unrelenting Force arrows that you can buy from a guy in White run -
You do realize just making one more tool head is 100% more. 30% is nothing.
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The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
Well, it's probably not too late to get your money back. That's what I would do if I bought such a "boring" game. -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
I first learned how to make mods watching DarkFox127's tutorials for Skyrim all the time. And MaxFox's videos on 7 days to die (simple Xpath mods anyway). I've made a few for both games, admittedly nothing great, but I'd love to watch and learn to make some for this game. I'll bet I'm not alone. https://www.nexusmods.com/profile/KahvozeinsFang/mods -
Ban AI Mod Development
KahvozeinsFang replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
There is a place in the forums for posting modding guides. There seems to be only two posts there. Which is very disappointing because with the amount of mods on the DB, I would have figured there would be hundreds of posts in that thread. But here we are, people have the knowledge but don't share it. -
The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
You are absolutely correct. I haven't played Minecraft in years. It was too easy. There was no challenge after "beating" the game one time. I like vintage story for it's unpredictability and randomness. -
The Dull Experience of Finding One Specific Type of Rock
KahvozeinsFang replied to DazedByGravity's topic in Discussion
You don't need to feed elk. Exploration is part of the game. I've traveled as far as 35k blocks south in my single player world. I've found everything I could ever need. Just grab some food and an elk and travel overland. I've found bauxite on the surface and other times I've found it under the first layer of rock. If you want to progress, you'll have to put some effort into finding the things you want. This isn't Minecraft. -
I still don't think 30% is worth it. Honestly anything under +100% durability is a waste of time. We can just make an extra tool head and do nothing to it. And it would be a lot faster than heating and cooling however many times it takes to max out a pitiful 30% durability.
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I was fairly positive there was a point in one of the release candidates when it wasn't possible to sleep on a traders bed. I remember because it gave me a message saying it belonged to the trader. I don't remember the specifics, but I told someone on the forums it wasn't possible to sleep in a trader bed. Because of that message I got. But a third party said I was wrong. So I tested it again, and that person was right because it was again possible to sleep in a traders bed.