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KahvozeinsFang

Vintarian
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  1. Other options are Lagless.gg, GTX gaming, shockbyte and a few others. But from my past research HostHavoc had the best value, though they didn't exactly say how much RAM was included which is kind of important if you are running 100+ mods.
  2. Yeah, I should have been asleep last night, my brain wasn't working properly I guess I was thinking it would be made used more than just an axe. Like some combo of axe, saw, chisel or hammer.
  3. No, they shouldn't be wood. If they were, you wouldn't be able to make a shovel till after you reach the copper age. Because you cannot punch trees. And seeing as how the player can dig up dirt by hand, it would be pointless to make shovels a copper age tool.
  4. They disappear because the root has been taken. It's totally natural for them to be gone forever. There is no more root. Its gone.
  5. Typically they are shy and avoid people. But if they are attacked or cornered, they can and will become aggressive. Unprovoked attacks on people are extremely rare and usually only happens if they have been infected with rabies. So as long as we don't get attacked just walking by, then yes it's a perfectly good change. But making deer attack the player just for walking by is a crazy change. Its already happened to me in game. In real life, when I was about 13 years old, I accidentally walked up on an actual full grown Buck with massive antlers. It scared the crap out of me, but he didn't attack me. It stood there for like three seconds looking at me and then ran off. He was about 10 feet away from me for those few seconds. I literally live in the Sequoia National Forest in California. We have mountain lions and bears running around. And I think I've heard of one attack in 25 years. Most wildlife would prefer to avoid rather than attack.
  6. Of course not. But, I really don't understand why people don't use land claims. Its not hard to figure out, and stops 100% of theft. It would be like leaving your car unlocked and running and then complaining when it gets stolen. Half the blame is on the owner.
  7. Good luck trying to get a thief to install the mod of his downfall. Its probably best to just review logs.
  8. It won't spawn in Claystone, Sandstone, Chert, Shale, Conglomerate, Bauxite, Chalk, or Limestone. If you are in an area with those you won't have a happy time
  9. You can always just increase chances tin spawns in world generation settings. I always do. I'm not spending hours looking for it
  10. You could put this on the GitHub issue tracker. They may try to fix it. I've had this happen to me as well. Now I mostly use crocks of food on my travels and pies for an "at home" food, because my inventory usually isn't completely full at home.
  11. I've watched a YouTube video of a guy growing 100 year old blight resistant tomato seeds that were in someone's attic since the 1930's. If they really wanted to add realism, there should be no seed drop at harvest and just make it to where a certain percentage of yield of vegetable or grain needs to be used to make more seeds. That way you'll never have more seeds than you need for the next crop cycle.
  12. Back in 1.19 or 1.20 I was able to grow some pretty big redwoods. They were at least 3/4 the size of generated ones. Did something change since then?
  13. Looks like you're going to be spending a lot of time with a watering can if you continue to play without moveable water sources.
  14. Turn off temporal storms during world creation. You can also do it after you create the world with the command: /worldconfig temporalStorms off Reload the world after you enter the command. Its the only way I know of to get rid of it completely.
  15. No matter what they do, I'd still use chisel tools
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