tegotem Posted March 21 Report Posted March 21 I absolutely hate them, and they often appear next to areas i like (this dry mediterranean oak forest) and ruin the view.
Dilan Rona Posted March 21 Report Posted March 21 The one wood type I am always looking out of my way for, and there is a guy here that hates them. go figure...
Dilan Rona Posted March 25 Report Posted March 25 Do you have any idea how much charcoal one redwood tree can make? Or for that matter a wood mansion. Redwood is my favourite tree next to Oak (and I use oak for tanning exclusively).
Thorfinn Posted March 25 Report Posted March 25 (edited) Welcome to the forums, @tegotem. First thing I'd try is just changing the weighting of redwoods in .\assets\survival\worldgen\treegenproperties.json It won't get rid of the ones already on your map, but new regions should generate without them. I wouldn't drop it to 0, because I'm always scared of creating a divide by zero runtime error, but changing it from 100 to 1 or .01 or .000000001 should mostly take care of it. Just search for "redwood", then scroll down to "weight". In rc5, it's line 298. Good luck and happy gaming! [EDIT] The section of code you are looking for is: { Generator: "redwoodpine", Weight: 100, SuitabilitySizeBonus: 0.8, MinTemp: 14, MaxTemp: 18, MinRain: 180, MaxRain: 255, MinFert: 30, MaxFert: 255, MinForest: 50, MaxForest: 255, MinHeight: 0.4, MaxHeight: 1 }, You could also fiddle with stuff to make it impossible to grow there, like minTemp: 0 and MaxTemp: 0. Or even set it to be a valid arctic or desert tree, just in case you decide you want to make something out of redwood. Edited March 25 by Thorfinn 1
dakko Posted March 26 Report Posted March 26 I'm so glad you're posting again, @Thorfinn. I always enjoy your take on things.
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