RedShifter Csongor Posted Friday at 09:42 PM Report Posted Friday at 09:42 PM Guys what is this? It looks like burried treasure, but I was literally digging for dirt in a random hill that attracted my eye for dirt digging, but I apparently wasn't the first to notice how diggable this hill was. Ok but seriously, what are the odds of this? Is this stuff everywhere, or its like finding a burried treasure in minecraft without knowing they exist. It was actually very handy, because here I was deliberating whether to improve my base or try to hunt for the last hunter pelt, and ended up postponing the hunt, and found an even better linen bag in the chest! and some metal parts that are the most basic components of some fancy machines. From the loot, I'm guessing they intended these treasures to have something for all progression ages. If I were to buy a map from a treasure hunter would it lead to something like this? the dialogue suggested its for some advanced dungeon not free treasure. (So is there a way to reliably find these things in the game or you just have to get lucky) 1
ifoz Posted Saturday at 05:06 AM Report Posted Saturday at 05:06 AM The maps you buy from the treasure hunter lead to these, yeah. The dialogue with him where you trade the pickaxe for the map leads to the first story location, which is an entire experience as opposed to a little pocket of loot.
RedShifter Csongor Posted Saturday at 12:37 PM Author Report Posted Saturday at 12:37 PM Oh, thanks! ^^
Broccoli Clock Posted Saturday at 01:32 PM Report Posted Saturday at 01:32 PM (edited) Quick question, is this something specifically new to 1.22, or is this a mod? If it's vanilla, and triggered by buying a map, I'm surprised the chests aren't dynamically created upon map purchase than the chests already existing in the world from it's generation. Edited Saturday at 01:33 PM by Broccoli Clock
cjameshuff Posted Saturday at 03:15 PM Report Posted Saturday at 03:15 PM 1 hour ago, Broccoli Clock said: Quick question, is this something specifically new to 1.22, or is this a mod? If it's vanilla, and triggered by buying a map, I'm surprised the chests aren't dynamically created upon map purchase than the chests already existing in the world from it's generation. It's not a mod. The maps lead to them, and they exist before the map is purchased. Sometimes they're even exposed at the surface, I've found a couple without maps. Dynamically generating the chests could potentially wreck something already built there. I don't know if anything's done to prevent generating a map that points to something that's already been dug up, but at least that couldn't break anything.
Jacsmac Posted Saturday at 07:29 PM Report Posted Saturday at 07:29 PM (edited) Oh, that's what those are! I found a very aged planks block in a crater while mining meteoric iron and thought it was rather strange. No chest though so it wasn't obvious that it was an intentional structure. Edited Saturday at 07:29 PM by Jacsmac
LadyWYT Posted Saturday at 09:06 PM Report Posted Saturday at 09:06 PM 23 hours ago, RedShifter Csongor said: If I were to buy a map from a treasure hunter would it lead to something like this? Yes, maps from treasure hunters lead to treasures like this. That being said... 7 hours ago, Broccoli Clock said: Quick question, is this something specifically new to 1.22, or is this a mod? If it's vanilla, and triggered by buying a map, I'm surprised the chests aren't dynamically created upon map purchase than the chests already existing in the world from it's generation. It is vanilla, but not triggered by purchasing a map. I'm not sure what triggers these spawns, but I've found a couple without having bought a map. Go figure. I'm wondering if the feature is a bit bugged, as I'm not sure they're supposed to be this easy to find, or otherwise spawn without purchase of a map. 1
ifoz Posted yesterday at 03:04 AM Report Posted yesterday at 03:04 AM 5 hours ago, LadyWYT said: It is vanilla, but not triggered by purchasing a map. I'm not sure what triggers these spawns, but I've found a couple without having bought a map. Go figure. I'm wondering if the feature is a bit bugged, as I'm not sure they're supposed to be this easy to find, or otherwise spawn without purchase of a map. Nothing is done to trigger them, as far as I can tell. Buried treasures spawn all over the place, and in creative mode I have seen some in noclip mode that aren't even in the map radius of a treasure hunter (so would have to be found by random chance). 11 hours ago, cjameshuff said: I don't know if anything's done to prevent generating a map that points to something that's already been dug up, but at least that couldn't break anything. Sadly, nothing (in multiplayer). In singleplayer from my experience the game won't give you a map to a treasure you've already been given a map to, but in multplayer you absolutely can get scammed by being given a map that another player has already dug up.
Broccoli Clock Posted yesterday at 07:42 AM Report Posted yesterday at 07:42 AM 16 hours ago, cjameshuff said: Dynamically generating the chests could potentially wreck something already built there. You could easily write code to avoid that issue, there is a ton of untouched land in anyone's playthrough, even if you've developed the map so it looks like modern day Tokyo. The dynamic dungeons that will be introduced soon is an example of that. In fact, I was pretty sure that places like the Archives are generated only once the treasure hunter gives you the map co-ords, as I'd never encountered them without that trigger. The Archives would be a lot easier to place to be fair, considering how deep it goes, and you tend to find the entrance high up the mountains (at least in my playthroughs I have).
cjameshuff Posted yesterday at 03:11 PM Report Posted yesterday at 03:11 PM 7 hours ago, Broccoli Clock said: You could easily write code to avoid that issue, there is a ton of untouched land in anyone's playthrough, even if you've developed the map so it looks like modern day Tokyo. The dynamic dungeons that will be introduced soon is an example of that. In fact, I was pretty sure that places like the Archives are generated only once the treasure hunter gives you the map co-ords, as I'd never encountered them without that trigger. The Archives would be a lot easier to place to be fair, considering how deep it goes, and you tend to find the entrance high up the mountains (at least in my playthroughs I have). Why would you even try, though? It's entirely reasonable that you could find some without a map, and they don't contain anything game-breaking, or the maps wouldn't be sold for a couple handfuls of gears...my first one contained a granite spear, the highest-value treasure I've found so far is a resonator. The worst that can happen is that you buy a map to one that's been dug up, and you can fix that by only selling maps to chests that haven't been touched.
williams_482 Posted yesterday at 03:30 PM Report Posted yesterday at 03:30 PM 7 hours ago, Broccoli Clock said: The dynamic dungeons that will be introduced soon is an example of that. In fact, I was pretty sure that places like the Archives are generated only once the treasure hunter gives you the map co-ords, as I'd never encountered them without that trigger. The Archives would be a lot easier to place to be fair, considering how deep it goes, and you tend to find the entrance high up the mountains (at least in my playthroughs I have). Every once in a while someone on reddit posts asking what these weird doors in the side of a hill are, or why there's an enormous brown blob on the horizon. Story locations seem to be spawned at world generation. It's also definitely true that story locations spawn based on the player's original spawn coordinates. And why shouldn't they? Any story location, ruin, buried treasure, etc that we might stumble upon is supposed to have been there for a very long time, irrespective of our presence, and allowing the possibility of whimsical moments when the player randomly stumbles upon something unexpected are a pretty meager price to pay for upholding that. 1
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