HAG-646 Posted May 25 Report Posted May 25 Hello everyone, In the line of the "Removing the crafting grid completely" in the frequently suggested i wanted to propose wood carving as a crafting method. It would be very similar to (additive) clay forming, but in a subtractive manner exclusively (so no mistakes allowed). I was thinking of 3 possible compatible tools to do the job: the knife (or maybe an hypothetical carving knife)= 1 voxel, the axe = 1*3*5 voxel but with a small cooldown, the saw = 1*16*16 voxels. Spoiler Keeping true to their size in a pile, by carving a log you can have: 24 Boards 16 Firewoods (there is indeed 16 actual logs in that pile) 25 Sticks (technically the model is 1.5 voxel wide but 25 sticks is already plenty and they're used as tools handle) 1 Debarked Log The planks are twice as productive and the firewood 4x as productive but i believe its a fair balance for the fact that it take much longer to make. Additionally i think it would be interesting if it was not a "recipe" based craft but instead the game would recognize the shape of what you're carving and validate the output item once its correctly done. Thanks for reading my suggestion ^^ ! 8
Bruno Willis Posted May 25 Report Posted May 25 Welcome to the forums! 3 minutes ago, HAG-646 said: Additionally i think it would be interesting if it was not a "recipe" based craft but instead the game would recognize the shape of what you're carving and validate the output item once its correctly done. I don't think there's anything wrong with using recipes to decide what you're making first, like clay forming, but I'd like it if you could ruin a few boards with a miss-click and still get most of the boards at the end anyway, that sort of thing. 5 minutes ago, HAG-646 said: I was thinking of 3 possible compatible tools to do the job: the knife (or maybe an hypothetical carving knife)= 1 voxel, the axe = 1*3*5 voxel but with a small cooldown, the saw = 1*16*16 voxels. This bit is really exciting. It'd be interesting if these tools could be toggled between recipy mode and chistling mode (in the way that the pro pick can toggle between states), so that the knife, axe and saw could chisel wooden blocks for aesthetics instead of recipe crafting. It'd be pretty handy to be able to carve beautiful wooden detailing pre-copper with your axe and knife, but still be restricted from any stones. 2
HAG-646 Posted May 25 Author Report Posted May 25 Just now, Bruno Willis said: Welcome to the forums! Thanks! Honestly i didn't even think of the artistic implication but its actually a great idea to deepen further the stone age phase !
Bruno Willis Posted May 25 Report Posted May 25 Yeah, and it'd make wood feel softer and easier to work with than stone. It'd encourage you to build a carpenter's workshop with your axes, saw, knives and chisel. You'd go there to process wood into planks and such, and also to do some of your wood carving for aesthetics. Anything that encourages dedicated realistically useful builds is good in my book. 1
Heegrim Posted May 26 Report Posted May 26 Yeah, we have so many crafting grid recipes now that are just a knife/saw and log/sticks together in different orientations. They are perfect candidates for a system like this. I do like the idea of being able to mess it up. I think you should be able to break the wrong voxels while knapping too and ruin what you are making. As long as there is a good tutorial for new players so they don’t get frustrated when they can’t make their first stone tool. Also, I am super excited for woodworking to get an update with the sawmill. I think you should have to manually saw a log into boards by hand (similar voxel minigame where the saw can remove a whole row at a time, maybe?). I want to make a waterwheel-powered sawmill so badly. 2
Recommended Posts