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Posted

As title explains, I started having lag issues after updating the game to 1.22.2. I initially assumed it was due to issues with the updated mods or maybe migrating a 1.21 world to 1.22, but I created a new completely vanilla world to test and the game has rapidly become borderline unplayable. It freezes more and more often as I play with the "Host not responding" warning appearing in the upper right even in singleplayer, and ultimately chunks stop loading and the game crashes completely.  The exit window says the game failed to autosave. Is this a new bug introduced in 1.22? Did the update drastically increase hardware requirements? This isn't exactly a brand new computer, but I had zero issues running worlds with 10+ mods installed prior to updating.

Posted

Welcome to the forums!

3 minutes ago, Boxeption said:

Is this a new bug introduced in 1.22? Did the update drastically increase hardware requirements? This isn't exactly a brand new computer, but I had zero issues running worlds with 10+ mods installed prior to updating.

To my knowledge there's been no dramatic increase in hardware requirements. It could be a bug, but when mods are involved it's generally a mod that is the culprit. Are all of your mods updated for 1.22? Sometimes older mods do work on newer game versions, but there were a lot of changes in 1.22 that broke a lot of mods. Providing a modlist may help narrow down potential issues there.

Does the issue happen when you play vanilla, or is it just occurring with mods?

Posted (edited)

It's so awkward for my first post to be complaining the game broke T-T

My friends and I chose not to update our multiplayer world until the mods we couldn't play without all updated- not even forked by other users, but by the original author to avoid the risk of vibecoded stuff. Regardless, the issue has gotten significantly worse since its onset and affects even the completely vanilla world I created to test solutions. I went as far as completely removing the files from the mod folder, not just disabling them in the main menu, but no dice. I can't play for more than ten minutes or so before the game crashes. Lowering graphics settings and closing other programs that might have been siphoning off resources didn't help at all, and with the f3 menu open I can see it runs perfectly smoothly 99% of the time and then just completely locks up. The second or third time I hit a lag spike, the game just goes kaput.

 

Edit: I should add that this is all in singleplayer- I haven't been able to play multiplayer since this issue started- but our multiplayer world uses port forwarding rules rather than being a dedicated server, and I'm the host. It's just baffling to me that It's gone from "being able to host a modded world over LAN for 3 other players" to "crashes 10 minutes in to singleplayer vanilla" in the span of like,,, four days.

Edited by Boxeption
Posted
2 hours ago, Boxeption said:

I went as far as completely removing the files from the mod folder, not just disabling them in the main menu, but no dice. I can't play for more than ten minutes or so before the game crashes. Lowering graphics settings and closing other programs that might have been siphoning off resources didn't help at all, and with the f3 menu open I can see it runs perfectly smoothly 99% of the time and then just completely locks up. The second or third time I hit a lag spike, the game just goes kaput.

Hmmmm, have you tried backing up your worlds/mod files and reinstalling the game? Doesn't hurt to reboot your computer and see if that makes a difference as well. Also when it crashes, does it generate a crash log that you could share here? Typically a crash log will tell you what's at fault for the crash, but if there's no crash log generated then the other logs files might have information that could help you narrow it down.

 

Posted

Did you and your fellows perhaps split up and spread out more across the map? Or is anyone traveling quickly into the distance? In that case, maybe your computer is struggling to load and keep track of a much larger area/a lot more chunks (with entities and the ever-increasing numbers of items each player has). Does turning down settings help at all?

Otherwise, have you updated your graphics card or CPU drivers recently? If yes, try rolling that update back.

If you have a VPN installed, try turning it off. Sometimes split tunneling features don't work properly with some games, in which case it might funnel your traffic through the VPN tunnel even if you've told it not.

If you have Steam, Epic, or other game clients running in the background (visible in the system tray), you could check if they might be downloading game updates and hogging the connection.

And I guess maybe double-check your firewall and make sure the VS exe's are allowed through.

Posted (edited)
On 5/27/2026 at 10:28 AM, Boxeption said:

I went as far as completely removing the files from the mod folder, not just disabling them in the main menu, but no dice.

It does look like someone else has reported something similar (or at least it looks similar to me, you would know best).

This is what I would do, if I were in your situation: I would try doing a new vanilla installation using the Full Installer, rather than doing an update. Perhaps follow the instructions for Multiple Parallel Installations of Vintage Story so that it is completely untainted by the problematic one (it will not bring forward anything from UserData).

If there is still a problem, then file a report using the info from the new vanilla installation. You also have the option of including what happened originally since you would have retained everything from the original UserData -- but that one has so many variables that could be coming in to play that I wouldn't (personally) use it to report a bug without trying a new installation first.

eta: and of course preserve a backup of your save game

Edited by dakko
Posted

Re-installing the game certainly seemed to help, I've yet to have another full crash. I'm still getting random 5-10 second long freezes, though, and I'm worried trying to re-incorporate my mods or hosting my friends will cause it to devolve again. As far as I know, nothing about my computer has changed besides updating the game itself. Task Manager shows that having the game world (and this firefox tab) open uses around 70% of my RAM, so I suppose its entirely possible something is causing that to max out and crash? All the crash windows said "failed to autosave".

Posted (edited)
3 hours ago, Boxeption said:

I'm still getting random 5-10 second long freezes

This happens on my machine as well, I play on an ROG Ally Z1E. I've narrowed it down to two main things that have caused it for me. The only difference is my game does not crash before, during or after a lag spike. 

 

1. Generating more than two worlds looking for a playable seed, without restarting the game. 

 

2. The Better Ruins Mod. While exploring new chunks, it seems to happen every time something new is generated. 

 

I will say that those lag spikes never happen if I'm playing on a dedicated server. The server can have better ruins and it still won't happen. They only ever happens in single player games. 

 

Also, when you reinstalled, did you delete the vintage story folder in your appdata/roaming directory before you installed the game again?

Edited by KahvozeinsFang
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