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Posted (edited)

Given that there's not too much consequence to temporal storms, I think it would be cool if there were more effects or threats caused by them.  For instance, aging up your wood planks in your base until they desiccate entirely, or phasing back time on certain areas to glitch structures/weather in and out of existence.

Imagine walking in the harsh snow during a temporal storm and you see fully bloomed sunny patches phase in and out of reality full of flowers, or stone walls you built suddenly have a gap since time went back there to before you came along, allowing enemies to pour in. (Ultimately phasing back to normal at the end of the storm)

Maybe some structures that temporarily spawn in during the storm? It'd be cool if there was some way to prevent the phasing using temporal gears, maybe to secure a 9x9 area from being affected? It'd give some more depth to the storms, besides just waiting inside, but I'd imagine it'd be hard as hell to code especially taking chiseled blocks into consideration.

Edited by Indica
  • Like 1
Posted

Welcome to the forums!

2 hours ago, Indica said:

stone walls you built suddenly have a gap since time went back there to before you came along, allowing enemies to pour in. (Ultimately phasing back to normal at the end of the storm)

The reason you don't do this, is that players need hiding to be a viable option for dealing with the storms. It's not an exciting option, but it doesn't need to be either, since absolute safety has a price.

 

2 hours ago, Indica said:

Maybe some structures that temporarily spawn in during the storm? It'd be cool if there was some way to prevent the phasing using temporal gears, maybe to secure a 9x9 area from being affected? It'd give some more depth to the storms, besides just waiting inside, but I'd imagine it'd be hard as hell to code especially taking chiseled blocks into consideration.

This would probably be a more viable option, since a temporal storm is basically the collision of realities. The structures that appear during storms could be quite esoteric since they're part of the Rust world, and contain useful bits like temporal gears and Jonas parts, possibly even metal scraps or ingots, as well as fun little collectibles. Of course, the structures could also just be purely decorative in nature too, similar to the gigantic gears that erupt from the landscape. To prevent issues with player structures, these structures could be barred from spawning in areas with player-made structures or other protected areas.

Or instead of a structure, make it the Vintage equivalent of an AT-AT or something. Basically a giant clockwork beast-machine that walks around indifferent to the player, but that the player can scale like a mobile parkour course for some goodies. Mistiming a jump though or failing to return to solid ground before the storm ends could have disastrous consequences. Likewise, perhaps there are puzzles on some of the machine-beasts to solve to get the loot, and failing a puzzle might result in some nasty injuries.

  • Like 1
Posted
3 minutes ago, LadyWYT said:

This would probably be a more viable option, since a temporal storm is basically the collision of realities. The structures that appear during storms could be quite esoteric since they're part of the Rust world, and contain useful bits like temporal gears and Jonas parts, possibly even metal scraps or ingots, as well as fun little collectibles. Of course, the structures could also just be purely decorative in nature too, similar to the gigantic gears that erupt from the landscape. To prevent issues with player structures, these structures could be barred from spawning in areas with player-made structures or other protected areas.

Or instead of a structure, make it the Vintage equivalent of an AT-AT or something. Basically a giant clockwork beast-machine that walks around indifferent to the player, but that the player can scale like a mobile parkour course for some goodies. Mistiming a jump though or failing to return to solid ground before the storm ends could have disastrous consequences. Likewise, perhaps there are puzzles on some of the machine-beasts to solve to get the loot, and failing a puzzle might result in some nasty injuries.

I think the structures idea would definitely be a decent middle ground. It encourages players to get out during the storm, so there's some incentive to fight. Though I wouldn't mind the larger temporal storms having some sort of mechanic that you have to put effort into avoiding that would let them stand out. I like preparing for inevitable events like 7 Days.

Posted
11 hours ago, Indica said:

or stone walls you built suddenly have a gap since time went back there to before you came along, allowing enemies to pour in.

8 hours ago, LadyWYT said:

The reason you don't do this, is that players need hiding to be a viable option for dealing with the storms. It's not an exciting option, but it doesn't need to be either, since absolute safety has a price.

Like LadyWYT said - while I do think there needs to be more to temporal storms to keep them relevant and interesting beyond their first every appearance, randomly nullifying a player's built defenses is not a positive addition. In fact, a new player having half their house seemingly deleted might not even be willing to find out if it returns before rage quitting the game, writing a hateful rant on the forums and requesting a refund.

In fact, I'd love for there to be any safety at all considering that with the current vanilla temporal storms, no amount of walls protect you from a "no spawn restrictions, at all" Tier 4 drifter to materialize on your head while in the safety of your house, inside the safety of your lit up village, inside the safety of your solid medieval wall.

11 hours ago, Indica said:

Maybe some structures that temporarily spawn in during the storm? It'd be cool if there was some way to prevent the phasing using temporal gears, maybe to secure a 9x9 area from being affected? It'd give some more depth to the storms, besides just waiting inside, but I'd imagine it'd be hard as hell to code especially taking chiseled blocks into consideration.

8 hours ago, LadyWYT said:

This would probably be a more viable option, since a temporal storm is basically the collision of realities. The structures that appear during storms could be quite esoteric since they're part of the Rust world, and contain useful bits like temporal gears and Jonas parts, possibly even metal scraps or ingots, as well as fun little collectibles. Of course, the structures could also just be purely decorative in nature too, similar to the gigantic gears that erupt from the landscape. To prevent issues with player structures, these structures could be barred from spawning in areas with player-made structures or other protected areas.

8 hours ago, Indica said:

I think the structures idea would definitely be a decent middle ground. It encourages players to get out during the storm, so there's some incentive to fight.

Shamelss plug for an in-depth suggestion thread I made about this exact concept that has been burried about 10 pages deep at this point.

 

Posted

Yeah, we need some reason to actually go out during a storm. Structures full of ancient loot that temporarily appear would be perfect!

Temporally unstable areas should have more to them as well. Right now, they just prevent you from building a base there because you will slowly go crazy.
Firstly, they should have higher overall rift activity so it is more obvious where they are (or maybe some particle effects or different sky colour). More importantly, there should be more dungeons and/or rustworld structures there so there is a reward for delving deep into unstable territory. 

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