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Posted (edited)
1 hour ago, Facethief said:

So just leave them in a bad state? The developers obviously care about these features, or they wouldn’t have put them in the main story, so I don’t think they’re likely to not keep working on these things.

correct, I think they will not continue to work on these things in the same trajectory they have in the past. That is correct.

They made a mistake in focusing on boss fights, I do not know if they are aware of it or not but even if they are not aware of it I do not think you are going to see boss fight like the end story game boss fight in an improved or similar shape regardless of if they are aware of the mistakes they made. Mainly because I am fairly confident only a very small minority of people even did that level at all. I think people who want combo moves and boss fights are more likely to play DOTA 2 than they are Vintage Story

So to repeat, I still hold the position that people do not play this specific game because they are diying to have compelling combo fight moves and boss fight and I am very comfortable making that assertion.

 

 

 

Edited by CastIronFabric
Posted

If they want to add more bosses and enemy variety eventually, then combat improvements should be included in that. I'm reminded of how Don't Starve Together leaned in heavily to the raid bosses while the combat is still just basic kiting. At least there's some variety with the character skill trees and stuff? But it's extremely not a game where I enjoy fighting things, as opposed to say, Silksong which is built for fast, reactive combat. I also don't play VS for combat, I've even been turning off surface rifts lately so I only have to deal with enemies in caves/story locations.

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