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Banch

Vintarian
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Everything posted by Banch

  1. My favourite ecosystem simulator is Rain World, and trying to put that kind of creature interaction into a sandbox game just seems... unfeasible. Rain World is a game that uses static maps, so the creature AI is then able to navigate however it wants over the pre-defined collision. In a game like Vintage Story, not only is the world randomly generated each time, but the player is able to change it however they want. More complex animal AI would need them to have knowledge of the terrain, specific spawn/territory nodes, and other stuff that just seems like it would break constantly.
  2. I forgot shields were a thing, I don't go anywhere underground without a lantern in my off hand. Thanks for reminding me, maybe now I can die less while trying to mine. As for the Eidolon, I brought meteoric iron chain armor and face-tanked him. I died twice, and it barely made a dent in the armor. I'm also playing Clockmaker, I'm not sure if the damage buff against mechanicals also applies to the Eidolon or just locusts, but the latter can be one-shot with a good enough weapon.
  3. I see! Is there any way to get the cellar temperature colder though, or does it have a limit?
  4. In the winter, I get lower spoilage rates in my house (recognized as a normal room) than in my cellar, is there any good reason for this?
  5. I feel like if the time to heat up a stack of items is proportional to the stack size, then they should be cooking all at once instead of one at a time.
  6. You can break (left click) ore bits on the ground to collect them instead, but I do wish we had an always free hand.
  7. I activate them, add colour-coded map markers, and then just... forget to ever use them again. In theory I'd want to wall them off and dig a shaft up to the surface, and put some kind of building up there to use as a travel stop. On my current world, the first translocator I repaired sent me straight into a bauxite cave though, so I will be back eventually.
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