Spear and Fang Posted July 7, 2021 Author Report Posted July 7, 2021 (edited) 9 minutes ago, Pamela Wild said: Got it on Edge....it's never happened before. I have a theory: The Google execs are trying to slow down Bezos' profits so that they can get into space before him. Edited July 7, 2021 by Spear and Fang 2
Hexedian Posted July 12, 2021 Report Posted July 12, 2021 It seems the fish 100% drop rate problem is back. On RabbitTech, at least, all fishes caugh are dropped.
Spear and Fang Posted July 12, 2021 Author Report Posted July 12, 2021 (edited) 2 hours ago, Hexedian said: It seems the fish 100% drop rate problem is back. On RabbitTech, at least, all fishes caugh are dropped. Yes, my bad. Sorry! When I was doing some final testing of slippery fish on a trotline/limb line, I had it set to 100% slippery. And I forgot to change it back. I'll post a new release shortly. And....posted v2.6.2 on the ModDB. Edited July 12, 2021 by Spear and Fang
Hexedian Posted July 27, 2021 Report Posted July 27, 2021 We're not sure what is causing it, but rafts have different speeds for different players. For some, they zoom fast, for others it's the same as swimming.
Spear and Fang Posted July 27, 2021 Author Report Posted July 27, 2021 (edited) 3 hours ago, Hexedian said: We're not sure what is causing it, but rafts have different speeds for different players. For some, they zoom fast, for others it's the same as swimming. Can you confirm that that wind affecting players mechanism is disabled for everyone before I dig deeper? I think it was disabled by default in the latest release. Edited July 27, 2021 by Spear and Fang
Hexedian Posted July 27, 2021 Report Posted July 27, 2021 We've tried it both with and without wind, although changing the wind-player-movement setting itself could be a source of glitchy behavior.
Spear and Fang Posted July 28, 2021 Author Report Posted July 28, 2021 (edited) 3 hours ago, Hexedian said: We've tried it both with and without wind, although changing the wind-player-movement setting itself could be a source of glitchy behavior. Hmmm...could it be related to what the person is wearing? Or XSkills, does that mod muck with movement speed? Nobodies using that new movement mod I suspect. I had some people with very different computers test the speed a while back, and it doesn't appear to be machine specific (they both had exactly the same raft speed). On a related note, something dramatic changed with one of the vanilla pre-releases, which prompted me turn the raft speed way down...in hindsight, I believe it was associated with that wind affecting players change, but I'm just not sure... Edited July 28, 2021 by Spear and Fang
Lisabet Posted July 28, 2021 Report Posted July 28, 2021 3 hours ago, Spear and Fang said: Can you confirm that that wind affecting players mechanism is disabled for everyone before I dig deeper? I think it was disabled by default in the latest release. the wind pushing players around is actually default on; you have to use the disable command and restart the server to turn it off 1
Lisabet Posted July 28, 2021 Report Posted July 28, 2021 just a handy dandy thing I have saved for my own use Game updates Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false
Hexedian Posted July 28, 2021 Report Posted July 28, 2021 Armor movement penalty does not slow you down on a raft, as far as I can tell. We don't have xskills.
Spear and Fang Posted July 28, 2021 Author Report Posted July 28, 2021 (edited) 10 minutes ago, Hexedian said: Armor movement penalty does not slow you down on a raft, as far as I can tell. We don't have xskills. One more thing that came to mind - if you wouldn't mind - I'm assuming that you have a primitivesurvival.json file in your VintageStoryData\ModConfig folder. Could you find "RaftWaterSpeedModifier": 0.2, and change it to like 0.6 to see if it affects your player in particular? It was my understanding that those settings are all retrieved from the server and that changing it client side has no effect, but I'd sure like to confirm that. You'll have to exit the game and restart after making that change of course. Thanks for the info btw. Edited July 28, 2021 by Spear and Fang
Hexedian Posted July 28, 2021 Report Posted July 28, 2021 Changing the raft speed to 0.6, or even 2.0, didn't cause any excessive zoomies. 1
Grant Donahue Posted July 29, 2021 Report Posted July 29, 2021 Mod seems suddenly unstable on the latest patch, and is generating crashes with the following error System.TypeLoadException: Could not load type 'Vintagestory.GameContent.BakingProperties' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. If I'm being silly and this error is surfacing from a different mod I'm sorry!
Lisabet Posted July 29, 2021 Report Posted July 29, 2021 my bad; the wind pushing players was default off starting 1.15.2, somehow I missed that part of the patchnotes 1
Spear and Fang Posted July 30, 2021 Author Report Posted July 30, 2021 (edited) 13 hours ago, Grant Donahue said: Mod seems suddenly unstable on the latest patch, and is generating crashes with the following error System.TypeLoadException: Could not load type 'Vintagestory.GameContent.BakingProperties' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. If I'm being silly and this error is surfacing from a different mod I'm sorry! Seems unlikely to be my mod - That error message is referring to the vanilla survival mod (aka the game itself), not Primitive Survival. Edited July 30, 2021 by Spear and Fang 1
Spear and Fang Posted July 30, 2021 Author Report Posted July 30, 2021 On 7/27/2021 at 9:35 PM, Hexedian said: Changing the raft speed to 0.6, or even 2.0, didn't cause any excessive zoomies. So Tyron disabled that wind pushing mechanism by default, and I see that TechRabbit posted this recently: "Need people to test wind pushing", which makes me think that it's turned on (you're on his server, correct?). If so, and wind pushing is enabled, that's going to further complicate things, as I'm assuming that that was turned off by default for a reason.
Lisabet Posted July 30, 2021 Report Posted July 30, 2021 (edited) good chance it was turned off by default because not a few players disliked the mechanic (including myself) for being far too powerful; pushing you diagonally/sideways while you're trying to move around has a bad habit of tossing you into a deep hole lol Edited July 30, 2021 by Lisabet
Hexedian Posted July 30, 2021 Report Posted July 30, 2021 Two people will raft in the same direction, and one will pass the other. Switching rafts, or making new ones didn't help, and neither did relogging. Some people are just slower on rafts than others.
Spear and Fang Posted July 30, 2021 Author Report Posted July 30, 2021 3 minutes ago, Hexedian said: Two people will raft in the same direction, and one will pass the other. Switching rafts, or making new ones didn't help, and neither did relogging. Some people are just slower on rafts than others. Aww heck, I'm out of excuses. I guess I'm just going to have to fix it. 1
Papa Cheese Posted July 31, 2021 Report Posted July 31, 2021 What classes are the players? It could be speed bonus from something like hunter. Just a thought.
Hexedian Posted July 31, 2021 Report Posted July 31, 2021 Everyone's a commoner, with the same speed in the 'C'haracter screen.
Papa Cheese Posted August 1, 2021 Report Posted August 1, 2021 Well dang, I'm guessing for the testing everyone wore the same or no armor which leaves it a head scratcher for Spear and Fang to puzzle out.
noxxid3 Posted August 2, 2021 Report Posted August 2, 2021 Having an issue where fish fillet disappears when cooking over a fire. Lost my fillet.
Spear and Fang Posted August 2, 2021 Author Report Posted August 2, 2021 (edited) 21 minutes ago, noxxid3 said: Having an issue where fish fillet disappears when cooking over a fire. Lost my fillet. I wonder if that was a case of the fillet turning to rot during the cooking process (the expiration process begins the moment that they're on a hook or in a trap, not when you first pick them up), or if you're playing on a server, just one of many hiccups that can occur. If it's easily re-creatable, I can surely track it down. If you logout of the game and back in and it reappears, I would say it's definitely a server/client hiccup. Edited August 2, 2021 by Spear and Fang
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