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Very Important Vintarian
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Everything posted by Lisabet

  1. no bows in this mod, and the recurve is actually vanilla; open storage is your inventory, you need to keep it in your backpacks or toolbar for it to dry
  2. updated to the latest (where you disabled gases) and it broke kelp
  3. Baby animals don't move at all after today's patch. Kinda creepy in a way tbh, especially with a large number of piglets lol Was able to kill one with a spear without it moving a bit and push one off a short cliff with the same results.
  4. very cool animal trader
  5. @Gallus0Razielim you know mushrooms can be grown now? visual bug, noticed it on my way to my 'door' spikes of green above and connected to the plant sprouts were shifting around as I passed by; not sure what's causing it, I don't remember seeing it happen before (VS version 1.15.4)
  6. rabbits (and probably other animals) are pooping in the water; when you pick it up the block stays empty also, not sure if naming is off or something, but the tooltip on the poop (grazer) in the inventory shows nothing and in the handbook it's worded differently and shows the fertilizer amounts
  7. that makes me very much happy I'd come to accept the 21 for the most part, until it bled into the vanilla bits and I'll admit I've missed playing with xskills *edit* doesn't the xlib version need to match the xskills version? just making sure, I only see the 0.6.0 pre6 for xlib
  8. had issues with coloring; 1.15.3 and your latest update pics and logs: server-main.txt server-event.txt
  9. good chance it was turned off by default because not a few players disliked the mechanic (including myself) for being far too powerful; pushing you diagonally/sideways while you're trying to move around has a bad habit of tossing you into a deep hole lol
  10. my bad; the wind pushing players was default off starting 1.15.2, somehow I missed that part of the patchnotes
  11. some of those you listed (or rather uploaded) haven't been updated to 1.15 yet; it could very well be an issue with a mod that isn't working correctly in 1.15 clashing with this one. same with the list below: the one that catches my eye in both lists is More Variants, which I know is on the list to be updated but hasn't been yet I'm aware that some mods work fine even before being updated (I'm running several myself like stepup for instance) , but as More Variants does have affects with graphical things in game and has had issues in the past at times, I'd try disabling that one and see what happens.
  12. just a handy dandy thing I have saved for my own use Game updates Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false
  13. the wind pushing players around is actually default on; you have to use the disable command and restart the server to turn it off
  14. confused terminology or not, I tried making an oven with v0.6.0-pre.6 and crashed to desktop on the last part as well xskillsovencrash.txt
  15. baked/unbaked clay oven? once I crafted one of the ovens I didn't need to bake it to use it...not sure if I'm just being confused by your terminology
  16. my vision isn't as good as it once was, but it seems the color differences there may have to do with the rock type it's glowing against? the left half sorta looks like chert or maybe claystone? (so has a reddish tinge) while the right half looks like it's granite or limestone or something so has a whiter shade to it *edit* actually, strike that, I zoomed in really really close on that pic in Paint and you might want to go take a closer look at it yourself; I think there's silver in them there hills *edit3* kept trying to get a visible pic for you to see what I mean, think this one works better; curious if you do go check, whether I'm right or not
  17. this; and at least fixing whatever makes the vanilla ingots to bits ratio broken. personally I like using the heating hits and the one much later on with heavy hits moving 2-4 cubes (for platemaking) I only used the deconstruct locusts in one game quite some time ago and never since. removing the skills that let you do more with less material or duplicate works would make it less op without hurting the useful skills.
  18. any chance of getting this mod updated to 1.15.1? loving the new wood colors and would love to make shelves and such with them
  19. xandu, would you be willing to rename your bits to something else? shards maybe? your 21:1 ratio bleeds over to the vanilla bits (chisel on ingot) and you still get 20 from that but can't recreate the ingot because it requires 21 if xlibs/xskills is on the server or honestly, please go to the 20:1 ratio used by everyone else? (or make a config file where I can change it myself to 20:1) I love xskills/xlibs but that ratio will eventually make me just stop using the mod out of frustration
  20. latest update on DB for 1.15: using a scythe on cattails destroys the plant (i.e. you get a cattail item and no root and the plant is gone)
  21. huh, that's a very specific and unique bug lol
  22. *winces* sorry, realized something like that occured; however! I think I found the issue lol made a world with ONLY xlibs/xskills (and stepup lol) enabled, same issue, saved the logs pertinent bit (I think) 11.7.2021 14:39:59 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsPlayerBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.GameContent.AiTaskMeleeAttack.ContinueExecute(Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process() Logs:server-main.txt server-event.txt
  23. I'll try one with no mods except xskiills and see what happens lol *edits* nevermind, it does seem to be a dependency issue or something? was disabling all my mods when I noticed this: logs: server-main.txt server-event.txt
  24. hate to say it but it actually is xlib/xskills somehow; made a world without the chaos lands mod and was still invulnerable; made a world with xlib/xskills disabled and
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