Sartur Posted January 29, 2018 Report Posted January 29, 2018 Hi, is a release on digital distribution platforms planned? I only found a post from mid 2016 in regards to Steam and since then quite a few things have changed (Steam Direct, additions to the Curator System, itch.io gaining traction etc.).
Tyron Posted January 29, 2018 Report Posted January 29, 2018 Hi Sartur, the game is already on the Humble Store and I do indeed mentioned several times a planned release on steam. The latter would indeed help a lot with getting more players, I have to admit though, I'm still conflicted about it though, considering the massive cut they take from game devs.
Sartur Posted January 29, 2018 Author Report Posted January 29, 2018 Hi Tyron, thank you for the prompt reply! Edit: I completely forgot to thank you for making Vintage Story! I always hoped that something along the lines of TerraFirmaCraft would be made into a standalone game - thank you and the rest of the team!
Tyron Posted January 30, 2018 Report Posted January 30, 2018 Gladly, thank you too for taking the time to look into this game :-)
RainnMannx Posted March 21, 2018 Report Posted March 21, 2018 Will steam allow you to set a certain price there, and set another price elsewhere? So you could figure in the cost, or some of the cost? Would the cost be outweighed by the traffic this may get from steam?
Tyron Posted March 22, 2018 Report Posted March 22, 2018 Not certain but I do think you can set any price you want on steam. From a financial point of view it would most likely be beneficial to have it on steam with whatever pricing. I guess in a way it's also a personal challenge to me. I'd like to make a game that's so good that it won't need steam to find it's audience. To be honest I quite enjoy the slow growth by not having it on steam. It let's me gradually scale up technology and game development processes. This is a passion project that I can sustain for a long time, so it's success is not bound by time or money. In that light, why not let it grow slowly? I mean, I'm not actively preventing it from growing, but if I have a choice to either feed a billion dollar corporation that doesn't really do all that much for the betterment of the human kind or have it grow slowly, I tend to choose the latter. Wealth disparity is a thing and we the consumers are creating it. But anyhow. Sorry for the slide into my weird views of the world Time will tell
RainnMannx Posted March 22, 2018 Report Posted March 22, 2018 I think passion is a way better driver than money, it really shows when someone puts their heart and soul into something :).
Elwood Posted March 23, 2018 Report Posted March 23, 2018 Steam can also have a very negative effect on growth, especially if the game is a work in progress or early access. People downvote it for stupid reasons and only after playing for 10 minutes. And it just keeps spiraling downward from there. Negative comments never go away even if the developer fixes the problem they were complaining about. Very discouraging for devs, you need thick skin. I was looking at the APIs and you have put a ton of work in the foundation and architected the game for modding. I think once this game matures a bit more and the modding community picks up on it and a few more tubers showcase it it will grow in popularity. I've been playing with the modding a bit and its so easy to make changes just with configs. I dont even have the proper tools for modeling. Just notepad and a paint program. Fast turnaround too. No waiting for 10 minutes to load a bunch of jar files.
Stroam Posted March 23, 2018 Report Posted March 23, 2018 https://www.pcgamer.com/gdcs-realistic-talk-about-game-sales-on-steam-paints-a-grim-picture/
Soloquendi Posted March 24, 2018 Report Posted March 24, 2018 Great article. I've see this too. 90% of the games that have come out in the last year are just crap. They're mobile games that are really only worth a buck or two if sold as an app, but they put them on Steam and ask 15-20 dollars for them. Some of these "games" are just common game engines with little or no content added. I do like that many new indie devs are getting a chance, but there has to be a middle ground here somewhere. Unfortunately, I don't see Gabe Newell caring enough to actually do something about it.
Tyron Posted November 1, 2018 Report Posted November 1, 2018 For the sake of completeness, and because someone found this thread using the search function the game is on available on itch.io for a quite a while now
Drago Posted November 30, 2018 Report Posted November 30, 2018 A steam version when the game is close or at feature complete would be nice
Stroam Posted December 6, 2018 Report Posted December 6, 2018 eh, there are a few different steam competitors in which VS would be the only MC clone on which might be better such as the discord store or epic games store.
Soloquendi Posted December 8, 2018 Report Posted December 8, 2018 Epic might be worth looking at. They're going to have a big game giveaway this month, including Subnautica. https://www.techspot.com/news/77757-epic-games-store-goes-live-free-games-surprise.html Edit: If you haven't tried Subnautica, it's amazing. My personal game of the year for 2018.
Tyron Posted December 9, 2018 Report Posted December 9, 2018 Yea, Epic game store looks the best from all of them.
Stroam Posted December 9, 2018 Report Posted December 9, 2018 Most of the games listed on the epic store aren't even available yet. If VS were to get on it within the first year it'd do well because I haven't seen another game like it on that store. On the other hand, I might wait a couple of months just to wait and see if there are any surprises.
UndeadBulwark Posted May 26, 2019 Report Posted May 26, 2019 On 12/9/2018 at 3:23 PM, Tyron said: Yea, Epic game store looks the best from all of them. Keep it on itch and Humble and I am happy put it on Epic if you want but please don't make it exclusive.
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