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Better survival ore generation


Criperum

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Posted

The current provisioning mode is stated to be realistic but i believe it should also go with realistic ore generation. Right now you can waste a ton of time and picks probing chunks for ore just to find a small disk you can dig out in a single run and never come back. How about making ore veins bigger, random shape and may be less compact? It will force people to actually build mines, be attacked by drifters spawning there and so on (hopefully stone falling and supports are comng in the future).

Posted

I agree with this. There is no mining here, just dig holes, find it, go flat to get it all then out of the hole.

 

I'd love to have a mine found and you have to dig out in directions, up, down, cave in's etc. Reminds me of 7 Days to Die.

Posted

I would really love if big ore veins were rare but MASSIVE and made mines more useful. 

I found a giant iron mine not far from my base, but by the time my road to it is done, the mine will be depleted. 

Which i guess is realistic in its own way

Posted
1 hour ago, Scott Kimberly said:

I would really love if big ore veins were rare but MASSIVE and made mines more useful. 

I found a giant iron mine not far from my base, but by the time my road to it is done, the mine will be depleted. 

Which i guess is realistic in its own way

I love that idea , we are actually working on an industrial mod that will change ore generation to something like that : Building Roads / Railroads will be worth for the amount of ore 

Posted

Also if ore blocks are not next to each other but rather 2-3 block apart it would actually put both propick modes in use. First to find the vein and second to probe the mine from time to time whether it is something left to mine or not.

Posted

World generation is an art. A lot of trial and error. If anyone creates does manage to do this there's a good chance for it to be included in the game or at the very least become a very popular mod.

Posted
39 minutes ago, Владислав Кудряшов said:

Looks awesome but it'd be better for ores have density parameter so it is harder to mine them.

what do you mean by density parameter ? ores can already be : poor , medium , rich & bountiful 

Posted

As i can  see from the picture the ore blobks are next to each other forming a dense cluster. By density i mean a measure of regular rock blocks between ore blocks.

Deposit looking like foam rather then solid rock.

Posted
19 hours ago, Владислав Кудряшов said:

As i can  see from the picture the ore blobks are next to each other forming a dense cluster. By density i mean a measure of regular rock blocks between ore blocks.

Deposit looking like foam rather then solid rock.

Personally I would prefer it to be connected, even if it is in a holey cheese manner.

It's not much fun to wonder if you're still in the vein, having varying ore content in the blocks as you drift from the center and/or spaghetti/cheese like veins is fine though.

Posted
18 hours ago, Feone Varen said:

It's not much fun to wonder if you're still in the vein

That's why you have 2 modes for propick. May be we just have different meaning of fun. For me if everything is served for you on a plate is not fun.

 

Also i think if density feature is in action the value of 80% will make more or less connected sheese like vein

Posted
20 hours ago, Владислав Кудряшов said:

That's why you have 2 modes for propick. May be we just have different meaning of fun. For me if everything is served for you on a plate is not fun.

 

Also i think if density feature is in action the value of 80% will make more or less connected sheese like vein

Why not include a worldgen option at the start, to pick between foam and solid ore generation?

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