l33tmaan Posted September 21, 2022 Author Report Share Posted September 21, 2022 3 hours ago, Herbetussy said: Can't make breaded fish nuggets of breaded nuggets of cured meat. Also crash when adding fat and water into a saucepan on a fire pit. I'm aware of breaded balls being uncraftable for now. I don't know WHY it started doing that for this recipe out of nowhere, but I'll correct it. As for the boiling crash that people report... I am having a very hard time understanding why this is happening. In my test world it always works. When I make a new world it sometimes works. Sometimes if I leave a world and come back I can no longer boil anything. In ALL scenarios, when I return to my original test world everything works fine. 2 Link to comment Share on other sites More sharing options...
EreticKB Posted September 21, 2022 Report Share Posted September 21, 2022 l33tmaan, do you remember to treat "reload game" and "reload world without reload game" as two different cases with disabling some scripts in second case? Link to comment Share on other sites More sharing options...
l33tmaan Posted September 21, 2022 Author Report Share Posted September 21, 2022 No. What does that mean, exactly? Link to comment Share on other sites More sharing options...
EreticKB Posted September 21, 2022 Report Share Posted September 21, 2022 7 minutes ago, l33tmaan said: No. What does that mean, exactly? It mean, what mod's behaviour sometimes depends on "was world loaded right after game was loaded or after unload previous world". I dunno why, but this "chain" really "works": load game -> load world (one mod behaviour) -> unload world -> load same or other world (mod have other behaviour with some BROKEN parts) -> unload world -> close game -> go to start of chain. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 21, 2022 Author Report Share Posted September 21, 2022 Oh, yeah, I know that's a thing that happens, I'm just not totally sure how to fix that in the mod yet. Link to comment Share on other sites More sharing options...
Herbetussy Posted September 22, 2022 Report Share Posted September 22, 2022 Also minor thing, how do you crack eggs fully? I will crack whites into one bowl and my arm will be stuck in the cracking animation until i crack yolk into another and then have to mix the two in a saucepan. I also have immersive crafting, so maybe there is a conflict? Link to comment Share on other sites More sharing options...
Herbetussy Posted September 22, 2022 Report Share Posted September 22, 2022 Funny thing, i put a cauldron outside and was able to boil fat that way. I just stay away from my dreaded indoor saucepan. Ill try breaking the fire pit and rebuilding it to see if it repeats. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 22, 2022 Author Report Share Posted September 22, 2022 8 hours ago, Herbetussy said: Also minor thing, how do you crack eggs fully? I will crack whites into one bowl and my arm will be stuck in the cracking animation until i crack yolk into another and then have to mix the two in a saucepan. I also have immersive crafting, so maybe there is a conflict? I have no idea how immersive crafting works, so I can't say. CTRL + SHIFT will fully crack the egg, though. There SHOULD be a tooltip that says so when you first equip an egg. 8 hours ago, Herbetussy said: Funny thing, i put a cauldron outside and was able to boil fat that way. I just stay away from my dreaded indoor saucepan. Ill try breaking the fire pit and rebuilding it to see if it repeats. That's not funny. 1 Link to comment Share on other sites More sharing options...
Azure Posted September 22, 2022 Report Share Posted September 22, 2022 (edited) Bug report: Herbal dough does not allow use as a pie crust for me. I can make herbal dough, I can bake it into herbal bread, I can even place it on a table to form a crust and fill it with pie fillings, however, upon picking up the pie, the dough and contents are returned to my inventory, or sometimes a container inventory they had recently been in prior to grabbing for pie filling, instead of a raw pie. I've done this multiple times to verify and the same thing always happens. Thanks for all your hard work on an amazing mod, btw, the cooking mechanics are one of my favorite things about this game and expanded foods adds so much to them! Edit to add: I am using the most recent release, 1.6.0, on VS 1.17.4. At the time of the last occurrence of the bug, I had A Culinary Artillery 1.0.4. I'm about to update the latter to 1.0.5, and can verify whether that fixes the bug or not, but I doubt it will since herbal crusts are from Expanded Foods specifically, right? Edited September 22, 2022 by Azure 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 23, 2022 Author Report Share Posted September 23, 2022 Updated to 1.6.1! Liquid eggs can be used in scrambled egg recipe Breadedball & Acornbreadedball kneading recipe fixed Text fixed Fish broth can actually be made Grid recipes using oil/lard revised Water & brine boil to salt at 100 degrees Sausage and meat dry instead of cure; timer adjusted so it should take about 2 days to dry out in ideal situations Vinegar is a vanilla item; EF now patches it instead of overwriting it Fish sauce moved from game domain to EF domain (includes remap); spoil time nerfed 1 Link to comment Share on other sites More sharing options...
Herbetussy Posted September 23, 2022 Report Share Posted September 23, 2022 Sorry for the bombardment Found that dumplings can be crafted without a filling, and also don't accept fillings. Fully cracking an egg still gives a cracked egg in hand. 1 Link to comment Share on other sites More sharing options...
HandsomelyJack Posted September 23, 2022 Report Share Posted September 23, 2022 (edited) Bug Report: Tried Restarting my server after the patch but there are still some ongoing issues. I dont know if the problem is from this side or from (Wildcraft/Primitive Survival) Getting info about that would be helpful Also, just so I dont double post(unless is more helpful posting it on that side of the forum), There is also that huge issue with "Culinary Artillery" doing a critical Error crash Whenever more than 1 Ingredient is added to the Large Caldron. Also also, Sorry for troubling you with more issues, but since your mod enables the cooking/boiling of water into salt would you know anything about it enabling it to also smelt water on a crucible(potencial bug) ? since I dont own any mod that does it and it shows in the Crafting book, which results in insta crash if you mouse over the end product when the water boils in the crucible(even worse if you pick it up). Edited September 23, 2022 by HandsomelyJack 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 23, 2022 Author Report Share Posted September 23, 2022 (edited) I overlooked the miner's lettuce issue in the last update, I'll fix it for 1.6.2. As for the cauldron bug, I'm still trying to pin the issue down but it's inconsistent on my end. I might need to ask for help. But could you (and everyone else) post that issue in the ACA thread? Technically it isn't Expanded Foods' fault (I think). It'd be nice to keep things organized. Water in the crucible sounds like an xSkills thing to me. I don't have anything to do with that, aside from patching waterportion.json to add some combustibleProps. Edited September 23, 2022 by l33tmaan Link to comment Share on other sites More sharing options...
l33tmaan Posted September 23, 2022 Author Report Share Posted September 23, 2022 (edited) 4 hours ago, Herbetussy said: Sorry for the bombardment Found that dumplings can be crafted without a filling, and also don't accept fillings. Fully cracking an egg still gives a cracked egg in hand. Dumplings are fine on my end. But the eggs are not. Why are the eggs not. I tested this a bunch. EDIT: I have gained a greater understanding of the eggs. I think I fixed it. Edited September 23, 2022 by l33tmaan Link to comment Share on other sites More sharing options...
Nomis54321 Posted September 25, 2022 Report Share Posted September 25, 2022 Bug Report: Hey, sorry if this is a repeat problem/ my end, my game crashes when I crack an egg into a bucket/barrel (fully cracked/half and might happen with all liquid containers). I use immersive first-person mode if that makes any difference and hear the cracking noise right before it crashes. If you need any more information I'll try to provide it. Thanks. Spoiler Game Version: v1.17.3 (Stable) 9/25/2022 4:27:45 PM: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, game@1.17.3, expandedfoods@1.6.1, creative@1.17.3, survival@1.17.3 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 105 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1196 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1103 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 669 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Link to comment Share on other sites More sharing options...
BeardShredder Posted September 25, 2022 Report Share Posted September 25, 2022 Hi there Posting a bug report, game crashed when I tried to make lard. Had the sauce pan on a firepit with 0.2L water, and as soon as I put the fat in the pot it crashed. Spoiler Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.4 (Stable) 26.09.2022 00.44.44: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, weaponpacka@1.3.1, ancienttools@1.4.7, attributer@1.0.3, betterruins@0.0.2, bettershears@1.0.0, chiseltools@1.5.5, weaponpackg@1.0.1, gwb@1.0.1, hideandfabric@1.2.7, justmoreruins@0.3.1, meteoricexpansion@1.2.1, moredungeons@0.1.1, leadroof@1.2.2, primitivesurvival@3.0.5, rpgitemrarity@1.0.2, sticksfromfirewood@1.16.4, game@1.17.4, captureanimals@2.3.0, carrycapacity@0.6.5, dreamcatchers@1.5.1, expandedfoods@1.6.1, fixhandbookclutter@1.0.5, fromgoldencombs@1.3.15, hudclock@2.8.0, medievalexpansion@3.8.1, moredoor@1.0.0, morepiles@1.2.2, petai@1.5.4, playercorpse@1.4.3, prospectorinfo@4.1.1, roadworks@1.0.4, ruinvariants@1.0.1, singlepause@1.0.3, ssppvv@1.0.3, stonequarry@2.0.0-rc.3, vanvar@2.0.1, creative@1.17.4, survival@1.17.4, woodchests@1.0.3, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, bullseye@2.4.0-rc.3, cats@1.5.3, wolftaming@1.5.4 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 21.09.2022 15.45.49, Site = , Source = Windows Error Reporting, Message = Fault bucket 1810447698784407166, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c000041d P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER61.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2 Analysis symbol: Rechecking for solution: 0 Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648 Report Status: 268435456 Hashed bucket: 74a00c3a2f337b9d292000970277ce7e Cab Guid: 0 } -------------- { TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c000041d P8: 0000000000034fd9 P9: P10: Attached files: These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2 Analysis symbol: Rechecking for solution: 0 Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648 Report Status: 4 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket 1928217691248925191, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFAB4.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_087b4a72-a0ed-4ee6-8a66-3fbe51ccdf1b Analysis symbol: Rechecking for solution: 0 Report Id: 5aa2a48d-7802-42cb-aae4-26fbd00f8c87 Report Status: 268435456 Hashed bucket: 1bf0209caeb072250ac267c628841a07 Cab Guid: 0 } Link to comment Share on other sites More sharing options...
Herbetussy Posted September 26, 2022 Report Share Posted September 26, 2022 12 hours ago, BeardShredder said: Hi there Posting a bug report, game crashed when I tried to make lard. Had the sauce pan on a firepit with 0.2L water, and as soon as I put the fat in the pot it crashed. Hide contents Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.4 (Stable) 26.09.2022 00.44.44: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, weaponpacka@1.3.1, ancienttools@1.4.7, attributer@1.0.3, betterruins@0.0.2, bettershears@1.0.0, chiseltools@1.5.5, weaponpackg@1.0.1, gwb@1.0.1, hideandfabric@1.2.7, justmoreruins@0.3.1, meteoricexpansion@1.2.1, moredungeons@0.1.1, leadroof@1.2.2, primitivesurvival@3.0.5, rpgitemrarity@1.0.2, sticksfromfirewood@1.16.4, game@1.17.4, captureanimals@2.3.0, carrycapacity@0.6.5, dreamcatchers@1.5.1, expandedfoods@1.6.1, fixhandbookclutter@1.0.5, fromgoldencombs@1.3.15, hudclock@2.8.0, medievalexpansion@3.8.1, moredoor@1.0.0, morepiles@1.2.2, petai@1.5.4, playercorpse@1.4.3, prospectorinfo@4.1.1, roadworks@1.0.4, ruinvariants@1.0.1, singlepause@1.0.3, ssppvv@1.0.3, stonequarry@2.0.0-rc.3, vanvar@2.0.1, creative@1.17.4, survival@1.17.4, woodchests@1.0.3, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, bullseye@2.4.0-rc.3, cats@1.5.3, wolftaming@1.5.4 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 21.09.2022 15.45.49, Site = , Source = Windows Error Reporting, Message = Fault bucket 1810447698784407166, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c000041d P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER61.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2 Analysis symbol: Rechecking for solution: 0 Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648 Report Status: 268435456 Hashed bucket: 74a00c3a2f337b9d292000970277ce7e Cab Guid: 0 } -------------- { TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c000041d P8: 0000000000034fd9 P9: P10: Attached files: These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2 Analysis symbol: Rechecking for solution: 0 Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648 Report Status: 4 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket 1928217691248925191, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.4.0 P3: 6329a6de P4: KERNELBASE.dll P5: 10.0.19041.1949 P6: cb12e58e P7: c0020001 P8: 0000000000034fd9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFAB4.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_087b4a72-a0ed-4ee6-8a66-3fbe51ccdf1b Analysis symbol: Rechecking for solution: 0 Report Id: 5aa2a48d-7802-42cb-aae4-26fbd00f8c87 Report Status: 268435456 Hashed bucket: 1bf0209caeb072250ac267c628841a07 Cab Guid: 0 } This might be fixed in the newest version of A Culinary Artillery Link to comment Share on other sites More sharing options...
Herbetussy Posted September 26, 2022 Report Share Posted September 26, 2022 Oh L33t, i know you are sick of bug fixes but...... Possible missing texture on fruitbread? My spelt bread with black currents is glitched. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 26, 2022 Author Report Share Posted September 26, 2022 4 hours ago, Herbetussy said: This might be fixed in the newest version of A Culinary Artillery It is not. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 26, 2022 Author Report Share Posted September 26, 2022 17 hours ago, Nomis54321 said: Bug Report: Hey, sorry if this is a repeat problem/ my end, my game crashes when I crack an egg into a bucket/barrel (fully cracked/half and might happen with all liquid containers). I use immersive first-person mode if that makes any difference and hear the cracking noise right before it crashes. If you need any more information I'll try to provide it. Thanks. Reveal hidden contents Game Version: v1.17.3 (Stable) 9/25/2022 4:27:45 PM: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, game@1.17.3, expandedfoods@1.6.1, creative@1.17.3, survival@1.17.3 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 105 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1196 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1103 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 669 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Wow. My egg-cracking looks so good in immersive first person mode. A shame it's working fine on my end... Link to comment Share on other sites More sharing options...
l33tmaan Posted September 27, 2022 Author Report Share Posted September 27, 2022 I assume people are still getting the saucepan/cauldron crashing bug on the newest version of ACA? Link to comment Share on other sites More sharing options...
HandsomelyJack Posted September 27, 2022 Report Share Posted September 27, 2022 If you mean the double ingredient crash then Yes at least for me Poor cauldron accumulating dust in the corner of my kitchen 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 27, 2022 Author Report Share Posted September 27, 2022 I am still not getting it. Link to comment Share on other sites More sharing options...
Ari Posted September 27, 2022 Report Share Posted September 27, 2022 (edited) I'm still getting the crash from the saucepan and both cauldrons any time a second item is added. I have the most updated versions of both (1.17.3 of the game). Happens both in single player and multiplayer on a server. If you're not getting it at all in testing, is it possible there's another mod you have which is fixing it somehow? If you install a clean copy of VS in a separate folder and add only Culinary Artillery and Expanded Foods, maybe it will happen then? (By the way, in case you're not aware, the nutrition calculations for eggs seem to be off. I'm getting 4000 protein saturation from one egg in soft bread.) Presumably you have the error log already but just in case, what I'm getting is: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.3 (Stable) 28-Sep-22 0:19:04: Critical error occurred in the following mod: aculinaryartillery@1.0.5 Loaded Mods: aculinaryartillery@1.0.5, ancienttools@1.4.7, secretvintage117@, game@1.17.3, expandedfoods@1.6.0, morepiles@1.2.2, creative@1.17.3, survival@1.17.3 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 418 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Edited September 27, 2022 by Ari Link to comment Share on other sites More sharing options...
l33tmaan Posted September 27, 2022 Author Report Share Posted September 27, 2022 I always install a clean copy of VS and only install mods that are relevant to Expanded Foods. I find it almost impossible that another mod would be fixing this problem, given it's all happening in custom code. Link to comment Share on other sites More sharing options...
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