l33tmaan Posted September 8, 2022 Author Report Share Posted September 8, 2022 (edited) Soon! Edited September 8, 2022 by l33tmaan 5 Link to comment Share on other sites More sharing options...
Karagryphon Posted September 10, 2022 Report Share Posted September 10, 2022 On 9/8/2022 at 11:42 AM, l33tmaan said: Soon! they always say this, then we end up waiting 1 year, 4 months, 17 days, 19 hours, 47 mins =P ovo 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 13, 2022 Author Report Share Posted September 13, 2022 God, I'm almost done. I really hope to have this all out by the end of the week. It's giving me quite a headache. 1 1 Link to comment Share on other sites More sharing options...
EreticKB Posted September 13, 2022 Report Share Posted September 13, 2022 So many troubles? Link to comment Share on other sites More sharing options...
l33tmaan Posted September 13, 2022 Author Report Share Posted September 13, 2022 Somewhat, yeah. Mostly with getting Visual Studio set up for... the upcoming changes. But I'm able to load into Vintage Story now. That's great news. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 14, 2022 Author Report Share Posted September 14, 2022 It's coming together... 8 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 16, 2022 Author Report Share Posted September 16, 2022 IT'S ALMOST HERE! Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday. 4 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 19, 2022 Author Report Share Posted September 19, 2022 Updated to 1.6.0! Blocks from Expanded Foods separated into A Culinary Artillery (thanks to Vinter Nacht) Added egg cracking - eggs now must be cracked into a liquid container; makes yolks & shells [will make work in saucepan/cauldron later] (could probably use liquid egg in more foods like scrambled eggs, please recommend some) Added water-glassed eggs (made with slaked lime), interchangable with raw eggs Added vegetable, meat, and fish broth Mushrooms boil in 0.5 L instead of 1 L Sunflower grain + honey makes Gozinaki, not sunflower candy Broth is usable in hot pasta 1 L of bone broth can be added to meat/veggie stew or soup Salt barrel recipe & salt simmer recipe requires 10 L of water instead of 1 L Fixed visual issues with Alchemy herbs & racks Meat rack model updated New meat hook clay mold; outputs 8 hooks instead of 5 Saucepan/cauldron/mixing bowl shapes refined Bottle corks made smaller Meat nugget shapes altered Salad shape refined New liquid textures for broth, yeast, fish sauce, oil, and raspberry gelatin (thanks to Ledyanaya Sonya) Patched shapes are now actually visible in porridge, soup, & veggie stew Many blocks can be bought/sold by Agricultural trader Most patches now server-side Bottles no longer disappear in grass (thanks to SpearAndFang) Gelatin now requires consistent amounts of syrup/juice (Wildcraft liquids were incorrect) Cloudberry stuff takes longer to spoil English translation refined (thanks to Ledyanaya Sonya) Japanese translation refined (thanks to Macoto_Hino) You can actually make pickled More Animals eggs Dried/dehydrated huckleberries no longer hurt in meals 2 1 1 Link to comment Share on other sites More sharing options...
ChrisAE123 Posted September 19, 2022 Report Share Posted September 19, 2022 Are egg shells and a cracked chicken egg suppose to be in A Culinary Artillery instead of Expanded Foods? Link to comment Share on other sites More sharing options...
l33tmaan Posted September 19, 2022 Author Report Share Posted September 19, 2022 Yes. Link to comment Share on other sites More sharing options...
Tisk Posted September 19, 2022 Report Share Posted September 19, 2022 (edited) Attempted to put this on my private server because my sister loves it, but it seems incompatible with xskills. We use to not have a problem between the two. =( Not sure if that needs to be tossed in here or in xskills. Edited September 19, 2022 by Tisk Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 I almost certainly updated something in the latest update that broke compatibility, but almost all of that comes from Xandu's side. Now that I have a public version I'm sure he'll take care of it. I've let him modify my code directly in the past, so hopefully it isn't too hard to locate the issue. Link to comment Share on other sites More sharing options...
ChrisAE123 Posted September 20, 2022 Report Share Posted September 20, 2022 The guide says stuffed peppers can use boiled eggs but it doesn't work. 1 Link to comment Share on other sites More sharing options...
macoto_hino Posted September 20, 2022 Report Share Posted September 20, 2022 Are the amounts of egg whites, egg yolks, and egg liquid not appropriate? I believe 0.1 liter of egg white, yolk, and egg liquid is required for one serving. In this case, since it is for 6 servings, it would have to be 0.6 liters of egg white, egg yolk, and egg liquid to work. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 2 hours ago, ChrisAE123 said: The guide says stuffed peppers can use boiled eggs but it doesn't work. My bad, looks like I forgot to actually add them to the recipe... I'll get that fixed. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 You should probably install A Culinary Artillery and replace those. Link to comment Share on other sites More sharing options...
Boesknecht Posted September 20, 2022 Report Share Posted September 20, 2022 (edited) Ok, sorry for having my previous post deleted, I wanted to start anew when I saw that I needed Culinary Artillery. So I have just reverted the game to 1.17.3, my mods are: A Culinary Artillery 1.0.4 Expanded Foods 1.6.0 More Piles 1.2.2 Primitive Survival 3.0.5 I copied my backed up 1.16.5 world and started with version 1.17.3, went through the remapping/world reload procedure. Barrels are now ok but the hooks, cauldron and molds still miss shape/texture, also the rolling pin is just a rectangle: EDIT I think I now understand (took awhile) what the problem is. I need to produce the tools and racks anew because those aren't part of EF anymore but now of CA and that's why the game can't find them, right? Logs.rar Edited September 20, 2022 by Boesknecht Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 (edited) Yes... I should have written a remapping for that, I'm sorry. Now that I think about it, enough's changed to where a simple remapping might not get everything. But I'll still include one in the next update. Edited September 20, 2022 by l33tmaan Link to comment Share on other sites More sharing options...
EreticKB Posted September 20, 2022 Report Share Posted September 20, 2022 Seems you two miss "something" while "make hooks look better". Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 That's weird. Is that bushmeat? Bushmeat looks fine on my end. What other mods are you running? Link to comment Share on other sites More sharing options...
Vintage_Lunchbox Posted September 20, 2022 Report Share Posted September 20, 2022 Friend had a crash to desktop using this mod. Log below. Spoiler Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 9/20/2022 5:19:31 PM: Critical error occurred Loaded Mods: composter@1.0.4, moreclasses@1.2.4, game@1.17.4, WoodenPathFix@1.0.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, lc@1.0.0, medievalexpansion@3.8.1, petai@1.5.4, creative@1.17.4, survival@1.17.4, xrowboat@0.0.5, cats@1.5.2, foxtaming@1.2.0, wolftaming@1.5.3 System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273 at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19 at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 561 at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 471 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/20/2022 5:19:31 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Exception at Vintagestory.Common.ClassRegistry.CreateItem(System.String) at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry) at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32) at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() } -------------- { TimeGenerated = 9/20/2022 5:12:50 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Exception at Vintagestory.Common.ClassRegistry.CreateItem(System.String) at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry) at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32) at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() } -------------- { TimeGenerated = 9/4/2022 8:21:18 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 6.1.7601.2.1.0 P4: P5: P6: P7: P8: P9: P10: Attached files: C:\Users\Jacob\AppData\Local\Temp\RDRD365.tmp\empty.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 7479942f-2c54-11ed-bc60-448a5b8bb1ea Report Status: 0 } Link to comment Share on other sites More sharing options...
EreticKB Posted September 20, 2022 Report Share Posted September 20, 2022 Link to comment Share on other sites More sharing options...
EreticKB Posted September 20, 2022 Report Share Posted September 20, 2022 And yes. it is bushmeat. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 20, 2022 Author Report Share Posted September 20, 2022 16 minutes ago, Vintage_Lunchbox said: Friend had a crash to desktop using this mod. Log below. Hide contents Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 9/20/2022 5:19:31 PM: Critical error occurred Loaded Mods: composter@1.0.4, moreclasses@1.2.4, game@1.17.4, WoodenPathFix@1.0.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, lc@1.0.0, medievalexpansion@3.8.1, petai@1.5.4, creative@1.17.4, survival@1.17.4, xrowboat@0.0.5, cats@1.5.2, foxtaming@1.2.0, wolftaming@1.5.3 System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273 at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19 at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 561 at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 471 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/20/2022 5:19:31 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Exception at Vintagestory.Common.ClassRegistry.CreateItem(System.String) at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry) at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32) at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() } -------------- { TimeGenerated = 9/20/2022 5:12:50 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Exception at Vintagestory.Common.ClassRegistry.CreateItem(System.String) at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry) at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32) at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() } -------------- { TimeGenerated = 9/4/2022 8:21:18 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 6.1.7601.2.1.0 P4: P5: P6: P7: P8: P9: P10: Attached files: C:\Users\Jacob\AppData\Local\Temp\RDRD365.tmp\empty.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 7479942f-2c54-11ed-bc60-448a5b8bb1ea Report Status: 0 } Install A Culinary Artillery. Link to comment Share on other sites More sharing options...
Herbetussy Posted September 21, 2022 Report Share Posted September 21, 2022 Can't make breaded fish nuggets of breaded nuggets of cured meat. Also crash when adding fat and water into a saucepan on a fire pit. Link to comment Share on other sites More sharing options...
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