macoto_hino Posted April 15, 2022 Report Share Posted April 15, 2022 On 4/12/2022 at 11:53 PM, EreticKB said: M.b. add some basement for powered mixnig bowl model? Now it looks silly. Can't I simply use this mod? https://mods.vintagestory.at/axleinblocks Link to comment Share on other sites More sharing options...
l33tmaan Posted April 16, 2022 Author Report Share Posted April 16, 2022 12 hours ago, macoto_hino said: I cooked some of them today and made a meal out of them. Apparently, the peanut paste in them increases the nutrient content. Currently, the process of baking is done in a clay kiln, are there any plans to implement a frying pan? Baking in a clay oven does not allow us to make many meals and it is difficult to store the meals we make. It would be nice if I could put them in a baking pot and seal it with a lump of fat. One last thing. Is it possible to make the eggs compatible with other mods? If the starting point is too cold, the chickens will not spawn and will not get eggs. The pheasants in More Animals were spawning in cold regions. If you could please, I would like More Animals to support this I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see. 1 Link to comment Share on other sites More sharing options...
macoto_hino Posted April 16, 2022 Report Share Posted April 16, 2022 2 hours ago, l33tmaan said: I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see. Thanks for the reply. After all, when a mod gets this big, it's hard to add any ideas to it in many ways. I look forward to continuing to see what your mod can do that Vintage Story's vanilla can't. I'll do my best on the Japanese translation as long as I live! 1 Link to comment Share on other sites More sharing options...
Amigurumi Posted April 16, 2022 Report Share Posted April 16, 2022 With as big as it is, it might be better to have separate companion mods that integrate each one. Would it be easier on your end to throw together an integration guide to have others take on doing the compatibility work? Link to comment Share on other sites More sharing options...
Per Edman Posted April 16, 2022 Report Share Posted April 16, 2022 2 hours ago, Amigurumi said: With as big as it is, it might be better to have separate companion mods that integrate each one. Would it be easier on your end to throw together an integration guide to have others take on doing the compatibility work? I get where you're coming from and it's not a bad idea to let everyone pick and choose from what they want to install, but the parts of Expanded Foods are so integrated into each other. In what modlet would you put the expanded liquid types, or dough types? What would the parts be, exactly? Link to comment Share on other sites More sharing options...
l33tmaan Posted April 16, 2022 Author Report Share Posted April 16, 2022 Well, I HAVE thought about splitting all the new liquid stuff into an Expanded Drinks mod and do some cocktail making, but... I dunno, I'd need more content to justify separating it at this point. Food & drinks are the major ways I keep the mod 'organized' in the file structure. Honestly, I need to get things updated to 1.5.3 before Tyron drops 1.17 out of nowhere... it shouldn't take much longer now. Link to comment Share on other sites More sharing options...
l33tmaan Posted April 16, 2022 Author Report Share Posted April 16, 2022 Updated to 1.5.3-pre.8! Bottle disappearing fixed (thanks to @Spear and Fang) Expanded Foods excluded from handbook Wildcraft kneading recipes updated Dried Wildcraft berries now have 3D models Liquid gelatin recipe fixed Candy extra nutrition fixed Cured redmeat GUI fixed 1 1 1 Link to comment Share on other sites More sharing options...
Andrew Helgeson Posted April 16, 2022 Report Share Posted April 16, 2022 Thank you Amigurumi Link to comment Share on other sites More sharing options...
l33tmaan Posted April 16, 2022 Author Report Share Posted April 16, 2022 Oh, I got More Animals and Creatures & Critters mixed up. I thought some of the animals from C&C were in MA, but if MA is just the pheasant for now and there aren't plans for a giant explosion of animal content, that's more doable. 1 Link to comment Share on other sites More sharing options...
macoto_hino Posted April 16, 2022 Report Share Posted April 16, 2022 1 hour ago, l33tmaan said: Oh, I got More Animals and Creatures & Critters mixed up. I thought some of the animals from C&C were in MA, but if MA is just the pheasant for now and there aren't plans for a giant explosion of animal content, that's more doable. More Animals and Creatures & Critters are different. More Animals has only pheasant type birds and no flying type birds. However, pheasants spawn instead of chickens, which do not spawn in the cold regions of Vanilla, so these creatures provide valuable eggs. If compatibility with Expanded Foods is achieved, I'll be in heaven. Link to comment Share on other sites More sharing options...
macoto_hino Posted April 16, 2022 Report Share Posted April 16, 2022 Translated Expanded Foods 1.5.3-pre.8. It was harder to find because there were only 4 lines changed in pre.7 and 8. ExpandedFoods 1.5.3-pre.8 - ja.json 1 Link to comment Share on other sites More sharing options...
Amigurumi Posted April 17, 2022 Report Share Posted April 17, 2022 11 hours ago, Per Edman said: I get where you're coming from and it's not a bad idea to let everyone pick and choose from what they want to install, but the parts of Expanded Foods are so integrated into each other. In what modlet would you put the expanded liquid types, or dough types? What would the parts be, exactly? I was thinking more along the lines of going in the direction of making the core mod modable to integrate new ingredients without l33tman having to do all that leg work from these other mods. Link to comment Share on other sites More sharing options...
l33tmaan Posted April 17, 2022 Author Report Share Posted April 17, 2022 Well, people could probably do it now with some clever patching. I could help, if anyone's interested. It would just be... a decent amount of work. 1 Link to comment Share on other sites More sharing options...
EbKeth Posted April 17, 2022 Report Share Posted April 17, 2022 (edited) The recipe for gelatin-raw is a bit off, requiring 0.1 litre pre-gelatin (gelatin-liquid), 10 bones, and 10 L of water in order to make the smallest batch.Additionally, recipes (for gelatin-liquid, gelatin-raw, and gelatin-honey at least, untested others) do not show up in the cauldron or saucepan, though the recipe will still cook. Recipe display error was caused by an outdated VS client (1.6.4) playing on an updated server (1.6.5) This is on 1.5.3 pre8 Edited April 17, 2022 by EbKeth 1 Link to comment Share on other sites More sharing options...
Peter Sanderson Posted April 17, 2022 Report Share Posted April 17, 2022 I can't think of any reason why I shouldn't be able to make this into a salad... and yet... Cannot stir and no output message Link to comment Share on other sites More sharing options...
EreticKB Posted April 17, 2022 Report Share Posted April 17, 2022 On 4/16/2022 at 1:01 AM, macoto_hino said: Can't I simply use this mod? https://mods.vintagestory.at/axleinblocks Because it's not about fixing EF trouble? Link to comment Share on other sites More sharing options...
EreticKB Posted April 17, 2022 Report Share Posted April 17, 2022 On 4/16/2022 at 7:55 AM, l33tmaan said: I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see. I think VS really needs something like ore dictionary in minecraft. So ppl can add their own item, tag it as, for example, egg, this item will work in any recipe, what demands egg. 4 Link to comment Share on other sites More sharing options...
macoto_hino Posted April 17, 2022 Report Share Posted April 17, 2022 (edited) On 4/18/2022 at 7:50 AM, EreticKB said: Because it's not about fixing EF trouble? That is certainly true. But it means that there is a way to solve the problem even in the current situation. Edited April 19, 2022 by macoto_hino add ScreenShot Link to comment Share on other sites More sharing options...
EreticKB Posted April 18, 2022 Report Share Posted April 18, 2022 (edited) 23 hours ago, EreticKB said: I think VS really needs something like ore dictionary in minecraft. So ppl can add their own item, tag it as, for example, egg, this item will work in any recipe, what demands egg. Add it as suggestion. I'll be glad if you support with likes or posts. Seems no many modders in this part of forum. Edited April 18, 2022 by EreticKB 1 Link to comment Share on other sites More sharing options...
EreticKB Posted April 19, 2022 Report Share Posted April 19, 2022 What i doing wrong? Link to comment Share on other sites More sharing options...
EbKeth Posted April 19, 2022 Report Share Posted April 19, 2022 1 hour ago, EreticKB said: What i doing wrong? Pending bugfix, in the meantime try this. 1 1 Link to comment Share on other sites More sharing options...
Awsomekeldeo Posted April 20, 2022 Report Share Posted April 20, 2022 I'm getting an issue whereby foods made in a mixing bowl only render when the world is loaded after starting the game. If you quit out to the main menu and load a world without restarting the game, the food doesn't render inside the cooking pot. Here's a screenshot and the logs, in case that helps. logs.zip 1 Link to comment Share on other sites More sharing options...
EreticKB Posted April 21, 2022 Report Share Posted April 21, 2022 Something wrong again. Link to comment Share on other sites More sharing options...
l33tmaan Posted April 21, 2022 Author Report Share Posted April 21, 2022 For the first pic, you're using too many veggies. 4 is the max, you can't stuff more veggies into a salad than you can stuff into a veggie stew. For the second pic, your portions are off. You need 6 chicken nuggets and 0.6 L of vinegar. Almost all recipes that use liquids operate off 0.1 L as a base, not 1 L... because that would be insane. Link to comment Share on other sites More sharing options...
Peter Sanderson Posted April 21, 2022 Report Share Posted April 21, 2022 (edited) Today attempting to use the mixing bowl, I get an output message, and can stir, but no progress meter no matter how long you stir. I tried multiple combinations - no effect. Edited April 21, 2022 by Peter Sanderson 1 Link to comment Share on other sites More sharing options...
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