Laskuna Posted May 12, 2021 Report Share Posted May 12, 2021 (edited) Its unrealistic to making compost in sealed barrels. This should be just a pile of a vegetation/ rots, withh options to change flowers or grass into compost. Can work same but add new model, something like a foto. Just a open box. Visuals can use reverse sand panning - growning block mechanic with wegetation texture, + changing to rot texture when start procesing maybe.Maybe add option to change compost blocks into "compost fertilizer" ( powder ). Edited May 12, 2021 by Laskuna 3 Link to comment Share on other sites More sharing options...
Brynn Bernstein Posted May 12, 2021 Report Share Posted May 12, 2021 I also think you should be able to put non-rotted food into compost bins to rot, and it should rot faster there. Maybe as encouragement to send anything you know will rot to a composter, food could spoil faster if the chest contained any rots, making you have a real reason to identify what you won't eat before it rots. My berry stores rot 90% of the time, and I lose a lot of meat too, and I think having the ability and the need to realize before they rot and move them to compost would make the game a little more immersive and fun. (also I'd love a denser fruit source than berries, especially because my grain mostly goes to my animals, I think the ability to turn dough and a lot of berries into pie would be great, or a way to make juices and wines for those nutrients.) Link to comment Share on other sites More sharing options...
Maelstrom Posted May 13, 2021 Report Share Posted May 13, 2021 I like the idea of added unrotten food to a composter. I think adding the additional mechanic of rotting food causing other food to rot quicker would be an "unfun" element for a large number of players (myself included). While it adds realism, sometimes adding realism detracts from the fun of a game. Link to comment Share on other sites More sharing options...
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