ASpy Posted May 28, 2021 Report Share Posted May 28, 2021 I found a way to make chiseled blocks count for rooms, it's super easy! Go to Vintagestory\assets\survival\blocktypes\chiseled and open each of the 4 .json files there. Find the line "sidesolid: {all: false }," and change false to true. I spent quite a bit of time searching for this solution, here's hoping this saves somebody else some time. Also, I don't know what side effects this might have, if someone reading this does, please share 3 1 Link to comment Share on other sites More sharing options...
Tyron Posted June 4, 2021 Report Share Posted June 4, 2021 Hehe, thats indeed the right spot, nice find. That makes the room test too lax though. I've added proper support now for this in v1.15-pre.3. Chiseled blocks should get recognized as solid wall if the inside facing side is solid and the total volume of the block does not go below 50%. 4 2 Link to comment Share on other sites More sharing options...
Drakker Posted June 4, 2021 Report Share Posted June 4, 2021 I'd like to argue for a 30% volume instead of 50%? I like to make slim walls with slabs and chisel some details in there. As soon as you remove one voxel from a slab, it would go below the 50% threshold and not count as a room anymore. 2 1 Link to comment Share on other sites More sharing options...
Pengwin Posted April 19, 2022 Report Share Posted April 19, 2022 How do inside facing chiseled walls Count? In another Spot i read that only 20 are allowed to be missing. If i removed 25 voxels and fill them up with a secondary material, do they count as "Missing" or is the wall whole again? Link to comment Share on other sites More sharing options...
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