DaveDevil Posted December 15, 2018 Report Share Posted December 15, 2018 I am now trying the 1.7.8 version. I know I am really noob, but I really can't figure out how to make a simple item like a stone axe. I already made axe head with flint, i made a "hand axe" and I obtained sticks... But the recipe "stick + axe head" gives nothing... what am I doing wrong? Link to comment Share on other sites More sharing options...
Stroam Posted December 15, 2018 Report Share Posted December 15, 2018 2 hours ago, DaveDevil said: what am I doing wrong? In this mod you also need to use binding as well such as twine, glue, sinew strips, etc. Link to comment Share on other sites More sharing options...
DaveDevil Posted December 16, 2018 Report Share Posted December 16, 2018 Ok but for doing this I need at least to kill some animals... and how can I do it without some weapons? with the hand knife it's almost impossible to not to die... And I tried to kill a fox and a chicken, but they simply disappeared, none drop. Link to comment Share on other sites More sharing options...
tony Liberatto Posted December 16, 2018 Author Report Share Posted December 16, 2018 (edited) All tools and weapons require some kind of cordage. The mod adds 3 cordages:: leather strips and sinew are of course dependant on you killing something. So, you can make Sisal Twine. For sisal, you need to follow a process. Get some Sisal leaves and a hand hammer or any hammer in the crafting grid, that will give you sisal fibers, 3 fibers in a line will give you sisal thread. 4 thread in a square will give you sisal twine. Most tools can be made with either bone or very small branch for the shaft. The branch needs to be debarked first, just put in crafting grid with a hand knife or any knife, to debark the branches. Some tools that have long shafts require 2 branches one on top of the other, with the head on the top and the cordage in the middle. You have some pictures here: https://imgur.com/a/Z6jzEdL All this is a work in progress, and the Tyron just added a NEI/JEI system that will make all these recipes easier to find. Also, we will be changing the way many of them work, as the idea is to be able to interact with items and blocks outside of the crafting grid. my plan is for the player to be able to get all the ingredients and make all tool in the real world, without ever opening the crafting grid. Edited December 16, 2018 by tony Liberatto Link to comment Share on other sites More sharing options...
DaveDevil Posted December 16, 2018 Report Share Posted December 16, 2018 This gonna be awesome Thanks for the explanation, I'll try to find sisal leaves Link to comment Share on other sites More sharing options...
CJH Posted December 16, 2018 Report Share Posted December 16, 2018 On 12/13/2018 at 7:11 AM, tony Liberatto said: @CJHKing2 The Neolithic Mod is a total conversion mod. Meaning that it cannot be loaded on existing worlds. There is a line on your report that could be caused by a Game bug on the Modloader. It has been fixed for the upcoming 1.8, but for now, you can try deleting the temp folder. Go to %appdata%/local/temp/vintagestory and delete all files in there. Start a new world with just the Neolithic mod. It should work. Tony, great thank you! I figured as much. Deleted vintagestory...zip files at %appdata%/local/temp/vintagestory and it works now. Thank you! Link to comment Share on other sites More sharing options...
DaveDevil Posted December 18, 2018 Report Share Posted December 18, 2018 (edited) Ok I really can' t figure it out... I am not able to craft a decent weapon, you need bones to craft it, and for obtaining bones you first have to kill some mobs. but it's almost impossibile to kill a mob without some kind of weapon. I was able to obtain 2 bones, but I dead 4 times before killing the boar. And this goes against my idea of "surviving". also, this recipe: is not working, I am trying it in creative mode... Edited December 18, 2018 by DaveDevil Link to comment Share on other sites More sharing options...
tony Liberatto Posted December 18, 2018 Author Report Share Posted December 18, 2018 Thanks for the report. Fixed for next update. As far as building weapons, use Very Thin Branches until you have bones. I just tested this recipe and it is working. You do need to use debarked Very Thin Branches. Link to comment Share on other sites More sharing options...
DaveDevil Posted December 18, 2018 Report Share Posted December 18, 2018 How can I debark them? And are these items usable with any recipe? I saw that bones are not working for all items. Or maybe sisal twines are not interchangeable with other cordages in all recipes, I did not investigate on this yet Link to comment Share on other sites More sharing options...
tony Liberatto Posted December 19, 2018 Author Report Share Posted December 19, 2018 All primitive tool recipe ingredients are interchangeable. The basic recipe is always: head - Any stone Type. Shaft - Bones or Debarked Very Thin Branch. Cordage - Leather Strips, Sinew, Sisal Twine. Some tools require a longer shaft, hence one shaft on top of the other, like the primitive Spear. Shovel and Hoe are examples. To debark branches, just use a knife in the crafting grid. Link to comment Share on other sites More sharing options...
DaveDevil Posted December 19, 2018 Report Share Posted December 19, 2018 I found another bug, I think... killing mobs with a spear, gives no drops, they simply disappear Link to comment Share on other sites More sharing options...
tony Liberatto Posted December 20, 2018 Author Report Share Posted December 20, 2018 Strange. The way an animal gets killed does not matter. Once an animal is dead it drops a dead animal block. The manner you harvest the carcass matter. You must use a knife to harvest the body. It takes a while, so keep clicking. For bigger animals, you can use a saw for a chance to get a head-trophy first. Link to comment Share on other sites More sharing options...
DaveDevil Posted December 20, 2018 Report Share Posted December 20, 2018 The problem is that not always they drop a carcass. I have not yet understood when and why, but my idea is that animals drop carcass only after the first 3 days. Need more tests Link to comment Share on other sites More sharing options...
tony Liberatto Posted December 20, 2018 Author Report Share Posted December 20, 2018 That should not be the case. We have many days in the Darkagecraft server and animals always drop a carcass. If you are having this issue in single player it is definitely a bug. It could also be something wrong on the mod installation or the world creation. I would appreciate if you could do some testing to confirm this issue. Try removing all mods from both mod folders. Have just The Neolithic Mod last version zipped mod in the mods folder. Make a new world. Link to comment Share on other sites More sharing options...
DaveDevil Posted December 22, 2018 Report Share Posted December 22, 2018 I have only the neolithic mod, and I am trying various things. Every time I log in, if I kill a mob, it drops nothing. After some time, they start to drop the carcass. I'll wait 1.8.0 version and I'll start a new world Link to comment Share on other sites More sharing options...
Tchey Posted January 2, 2019 Report Share Posted January 2, 2019 Hi ! I was waiting for 1.8 to come back to the game and try a "complete" game with Neolithic Mod. I hope you find time and passion to update it "soon". Cheers Link to comment Share on other sites More sharing options...
HapiXela Posted January 30, 2019 Report Share Posted January 30, 2019 On 12/16/2018 at 6:20 AM, tony Liberatto said: All tools and weapons require some kind of cordage. The mod adds 3 cordages:: leather strips and sinew are of course dependant on you killing something. So, you can make Sisal Twine. For sisal, you need to follow a process. Get some Sisal leaves and a hand hammer or any hammer in the crafting grid, that will give you sisal fibers, 3 fibers in a line will give you sisal thread. 4 thread in a square will give you sisal twine. Most tools can be made with either bone or very small branch for the shaft. The branch needs to be debarked first, just put in crafting grid with a hand knife or any knife, to debark the branches. Some tools that have long shafts require 2 branches one on top of the other, with the head on the top and the cordage in the middle. You have some pictures here: https://imgur.com/a/Z6jzEdL All this is a work in progress, and the Tyron just added a NEI/JEI system that will make all these recipes easier to find. Also, we will be changing the way many of them work, as the idea is to be able to interact with items and blocks outside of the crafting grid. my plan is for the player to be able to get all the ingredients and make all tool in the real world, without ever opening the crafting grid. Hi! Where can I find this NEI/JEI in game ? I'm lost thanks Link to comment Share on other sites More sharing options...
Balduranne Posted January 30, 2019 Report Share Posted January 30, 2019 4 minutes ago, Alexandre Gallois said: Hi! Where can I find this NEI/JEI in game ? I'm lost thanks I don't think it's actually in the game yet. Link to comment Share on other sites More sharing options...
tony Liberatto Posted January 30, 2019 Author Report Share Posted January 30, 2019 After some time out for personal reasons, I am finally back and trying to get my feet on the game. Right now I am playing the new updates in Vanilla so I know where we stand in relation to the mods. I imagine the "H" key that brings up the recipe books will work for the mod recipes also. Right now there is no way to test it as the mod has not been updated to 1.8.X . Once that is done it will be a lot easier to find all the recipes. Link to comment Share on other sites More sharing options...
HapiXela Posted February 7, 2019 Report Share Posted February 7, 2019 Hy, I've a problem with boar head, when I use an axe on them, they loose their heads. But I don't have it in my inventory ... Same thing with the primitive sword! Link to comment Share on other sites More sharing options...
Balduranne Posted February 7, 2019 Report Share Posted February 7, 2019 2 hours ago, Alexandre Gallois said: Hy, I've a problem with boar head, when I use an axe on them, they loose their heads. But I don't have it in my inventory ... Same thing with the primitive sword! For balancing reasons, the chance to get a head is very low. We tested it at 10% in previous versions and it was a little too common. The saw has the biggest chance to drop it, the sword is below that, the axe has the least chance. 1 Link to comment Share on other sites More sharing options...
Tchey Posted February 16, 2019 Report Share Posted February 16, 2019 Thanks for your work, hope you are well, and back to modding. I'm still eager to play this mod as soon as it's updated to 1.8 ! Do you know if it would be days, weeks, more ? Link to comment Share on other sites More sharing options...
DrTenabrae Posted February 23, 2019 Report Share Posted February 23, 2019 Im not one of the neolithic devs but 1.9 release is 'very close'TM so i'd assume they're waiting to see if there are any relevant changes before updating. Link to comment Share on other sites More sharing options...
Larslane Posted May 8, 2019 Report Share Posted May 8, 2019 Love the mod but noticed that the wolves are able to glitch thru walls. At first i thought that it was just where two conrners come together but notice after I died again after fixing that they came thru a straight flat wall. Link to comment Share on other sites More sharing options...
tony Liberatto Posted May 12, 2019 Author Report Share Posted May 12, 2019 @Larslane That is a game bug, please post in the forums or discord. Link to comment Share on other sites More sharing options...
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