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[1.16.4+] Creatures & Critters 1.2.0


Minnigin

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dragonfly.thumb.png.16ea74e8fe737d1ca2130ee6f647d294.png

I love dragonflies, do you like them too? Then I've got a treat for you.. dragonflies for Vintage Story! 😃

They spawn around cooper reeds and lilypads and are frightened easily

You can now get glow worms from breaking the hanging glowworm in caves, 4 per "block", place them and kill them to get dead ones for eating and for pies

You can find cochineals where hyenas are, they can be used to make red dye and of course are edible when raw, no pie this time but maybe I'll make the piles pieable, we'll see

Added hummingbirds to this mod, delete that one if you still have it since it's redundant and will just clash with this one

Added crickets, they chirp and can be eaten raw. Grind them into flour to make bread and pie shells

Added grasshoppers, they also chirp and can be eaten raw. Grind them into flour to make bread and pie shells

Chickens will chase and kill crickets and grasshoppers 😁

Dragonfly textures done by Ледяная Соня

hummingbirds.png

cochineals.png

cochineal.png

worms.png

wormrecipes.png

grasshopper.png.6aa421a4643816dc8f02d03ef7ecdbbe.pngcricket.png.e58f9d17ef3e1224d06989342c484fd2.png

recipes.thumb.png.4a5e4aae16d7942f2b818a2a03374c90.png

 

 

CreaturesandCritters1.2.0.zip

Edited by Minnigin
updated to 1.2.0
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  • Minnigin changed the title to [1.16.1+] Dragonflies 1.0.4

updated to 1.0.4

  • added cochineals to warm climate areas, if you see hyenas you'll find them
  • to get the dead glowworm you now have to place them and kill them
  • mod should be fully compatible with other mods that add animals
  • added hummingbirds to this mod, delete that one it's useless now
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updates 1.0.5 and 1.0.6

  • added chirping crickets that can be eaten raw
  • changed mod name to Creatures & Critters
  • added chirping grasshoppers, they fly away when they get real scared
  • added ability to grind crickets and grasshoppers into flour and use the flour for bread and pie shells
  • chickens/roosters/chicks will chase and kill crickets and grasshoppers
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  • Minnigin changed the title to [1.16.1+] Creatures & Critters 1.0.7

update 1.0.7

  • added kiwi birds to tropical jungles, their eggs are huge and have 3 times the protein of a chicken egg
  • they can be fed with grains to get eggs but cannot be bred, they will sometimes chase insects
  • made raw crickets and grasshoppers pieable
  • changed bug flour to a more realistic recipe
  • added cooked bugs and honey glazed cooked bugs, honey glazed last a long time and heal you a tiny bit
  • insects will now climb walls, this is buggy (pun intended) but is working correctly most of the time
  • changed hummingbirds to spawn in climates of 5-22 degrees
  • lowered volume of cricket & grasshopper chirps thanks to RogueRaiden
  • added Russian translation provided by YourCreator
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  • Minnigin changed the title to [1.16.1+] Creatures & Critters 1.1.0

updates 1.0.8, 1.0.9 and 1.1.0

  • added crawfish, they have full meal capability, find them where ever cooper reeds spawn
  • more texture updates from Ледяная Соня
  • re-uploaded cause I missed a recipe, fixed now
  • added snails, slugs , sea snails and living starfish ( both snails must be shucked with a knife before you can eat them )
  • added ability to make meals with crickets, grasshoppers, snails and slugs ( wherever meat can go )
  • garden snail shells can be ground into lime
  • snails can be made into pies as well
  • more texture updates from Ледяная Соня
  • sea snails and starfish models provided by jakecool19
  • added squirrels to forests, they can climb trees and anything else really
  • lowered sea snail spawns, there were too many spawning
  • slugs and garden snails should now climb walls, sorry bout that 😅
  • added config file that allows disabling of each creature, when I update this file you will need to delete the old to get the new changes
Edited by Minnigin
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3 hours ago, Smeeslug said:

Noticing a lot of water critters dying randomly, especially when a lot have spawned in an area, I have collected all the dead ones from this area twice before this image for example

  Hide contents

2022-02-16_11-05-36.thumb.png.8d8993ee43b16ccfaf17e65079aa7cf5.png

hmm there seems to be an issue with the entity water breather behavior, I will remove breathing mechanics from them, it'll be in the next update, if you would like to solve it yourself in the mean time just open game/entities/water in my mod and remove this line from them, { code: "breathe", waterBreather: true }

Edited by Minnigin
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15:46:52 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.AiTaskButterflyChase.ShouldExecute()
   at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
   at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
   at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
   at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
   at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
   at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
   at Vintagestory.Server.ServerMain.Process()

 

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On 2/21/2022 at 7:47 AM, Cyraxan said:
15:46:52 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.AiTaskButterflyChase.ShouldExecute()
   at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
   at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
   at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
   at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
   at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
   at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
   at Vintagestory.Server.ServerMain.Process()

 

should be fixed now, I removed the butterfly chase from the sparrows but it seems that the code wants all the ai tasks in there so it's in there now

Edited by Minnigin
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  • Minnigin changed the title to [1.16.1+] Creatures & Critters 1.1.4

updates 1.1.1, 1.1.2, 1.1.3 and 1.1.4

  • updated code for config file, it will now update automatically and keep your previous settings, just open it once after you open a game with 1.1.1, big thanks to Taska for providing it 😁
  • added tortoises to hot climates, there needs to be a bit of bush to see them
  • they can be fed cabbage to make them bury some eggs in a buried tortoise nest, break this nest to get some eggs and some little baby tortoises. These babies are yours and will follow you once placed, or you can slaughter and butcher them but why would you lol
  • tortoises bury eggs over longer periods of time then chickens lay their eggs
  • added turtle meat and tortoise eggs with all the cooking for them
  • adult tortoises drop tortoise shells that can be made into a nice early shield that is much better than the starting shield
  • updated Russian translation to previous version, Thanks again YourCreator I'll upload the new one if/when you make it with a hotfix
  • added toads, they can be found deep in caves and on the surface in temperate to hot climates, they chirp too and chase bugs to eat
  • added sparrows, you can't hurt them due to the available flying ai but in the future they will be attackable, bird singing? Bird singing! 😄
  • added roly polies ( pill bugs, potato bugs ) they can be found deep in caves, more cave things to come. Gotta livin them up 😁
  • wolves and bears will try to kill kiwis and squirrels
  • foxes will now chase bugs ( crickets and grasshoppers for now ) and kill and eat them
  • chickens weren't eating the bugs they killed but now they do ( along with all bug hunters ) no more finding dead bugs laying around
  • fixed offset tortoise shell shield texture
  • added frogs, they swim in water and croak, they're a little derpy but they'll get better no worries
  • added frog legs, cut up the dead frog, cook the legs in a fire pit and eat them
  • added tigers to jungles, I'd stay away from them, you've been warned lol
  • fixed sparrows spawning indoors, I think so anyways lemme know if not and I'll get on it again
  • fixed toad server error, was harmless but should be gone
  • added Japanese translation up to 1.1.2 thanks to macoto_hino
  • added geckos to caves, watch them climb and scurry to avoid you, makes a tasty treat when cooked
  • added hamsters to desert edges, they are found with hamster pups, little wee hamster pups
  • added female tigers and tiger cubs, they will breed and multiple over long periods of time
  • optimized creature spawns around the clock, everything is now set to spawn like vanilla animals or close to it, feedback is encouraged
Edited by Minnigin
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23.02.2022 17:50:25: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad)
   at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage)
   at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets()
   at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
   at Vintagestory.Server.ServerMain.Launch()
   at ?????????????????????????????????????????.?????????????????????????????????????????()
   at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )

server crash with Creatures and Critters 1.1.4

Edited by Cyraxan
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same crash with 1.1.5

Game Version: v1.16.3 (Stable)
Loaded Mods:
25.02.2022 10:46:29: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad)
   at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage)
   at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets()
   at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
   at Vintagestory.Server.ServerMain.Launch()
   at ?????????????????????????????????????????.?????????????????????????????????????????()
   at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )
-------------------------------
Crash written to file at "C:\Games\VSS163\Data\Logs\server-crash.txt"

check translations please

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  • 3 weeks later...

1.1.9 still crashing server at start

latest working version 1.1.3

Please inspect changes made in 1.1.4

Most possible issue is server codepage locale and vintage server default language

 

12:06:42 [Server Notification] External Origins in load order: modorigin@C:\Games\VintageStory\assets\creative\, modorigin@C:\Games\VintageStory\assets\survival\, mod@AdvancedSmithing1.2.0.zip, mod@AncientTools_V1.4.0.zip, mod@animalcages_v2.0.6.zip, mod@Autorotor.zip, mod@axleinblocks_v1.0.12.zip, mod@BetterDrifters_v2.1.3.zip, mod@chiseltools.zip, mod@CottageWindows_v1.0.2.zip, mod@CreaturesandCritters1.1.9.zip, mod@MoreCrops1.0.8.zip, mod@necessaries_v1.16.0-1.1.1.zip, mod@NeededThings.zip, mod@NightWatcher-v1.2.zip, mod@PrimitiveSurvival2.8.0.zip, mod@qptech1.7.6.zip, mod@RangedWeapons-0.4.5.zip, mod@SuperFuel_v2.0.7.zip, mod@thecritterspackage075.zip, mod@tradeomat_v1.16.0-1.6.0.zip, mod@ViesBlocks-VS1.16.3-v2.0.2.zip, mod@ViesCraftMachines-VS1.16.4-v1.9.0.zip, mod@AdminMod_Release_V0.3.8.zip, mod@alchemy-1.6.0.zip, mod@CaptureAnimals_v1.16.4_v2.1.1.zip, mod@CarryCapacity-VS1.16.0-v0.6.5.zip, mod@farmlife_v1.2.3.zip, mod@FromGoldenCombs-1.16.4_v1.3.6-rc.6.zip, mod@gasapi_v1.0.2.zip, mod@HelveHammerExtensions_v1.16.0-pre.8_v1.2.0.zip, mod@Lichen-v1.6-VS1.16.0.zip, mod@medievalexpansion-3.7.1.zip, mod@MoreAnimals-1.2.0.zip, mod@MoreBags-1.0.0.zip, mod@petai_v1.3.7.zip, mod@PlayerCorpse_v1.16.3_v1.3.1.zip, mod@StoneQuarry_v1.16.4_v1.6.5.zip, mod@TeleportationNetwork_v1.16.0-pre.8_v1.5.1.zip, mod@usefulstuff_v2.3.2.zip, mod@wildfarming_v1.2.7.zip, mod@workbench-expansion-1.4.1.zip, mod@xlib_v0.6.8.zip, mod@xmelee_0.0.10.zip, mod@ApacheTech.VintageMods.CampaignCartographer_v2.1.2.zip, mod@blacksmiths-0.2.0.zip, mod@Bullseye 2.2.4.zip, mod@cats_v1.3.4_petai_v1.3.+.zip, mod@FeverstoneHorses-v1.2.6-1.16.x.zip, mod@wildcraft-v1.2.1.zip, mod@wolftaming_v1.3.3_petai_v1.3.+.zip, mod@xskills_v0.6.8.zip, mod@AlphaWeaponPack_Patchv2.0.0.zip, mod@TemporalTinkerer_v2.3.5.zip

Game Version: v1.16.4 (Stable)

Loaded Mods:
14.03.2022 12:06:43: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad)
   at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage)
   at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets()
   at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
   at Vintagestory.Server.ServerMain.Launch()
   at ?????????????????????????????????????????.?????????????????????????????????????????()
   at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------
Crash written to file at "C:\Games\VintageStory\Data\Logs\server-crash.txt"

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Updates 1.1.5, 1.1.6, 1.1.7, 1.1.8, 1.1.9 and 1.2.0

  • added flame jellyfish to deep lakes, they spawn in big groups and will defend each other, so watch out for their stings
  • added crocodiles to warm waters, their leather can be used to make an upgraded hunters bag and a pair of nice boots
  • fixed frogs, they will now flee when you try to kill them and will act 99% less derpy
  • crawfish now spawn, this is tested and working, they might spawn too much so let me know
  • optimized despawns to make it easier on servers, I can increase entity presence for SP games if SP players want
  • added elephants to warmer climates, they can be bred with all veggies (except parsnips), grass, fruit mashes and peanuts, they hit like freight trains be careful
  • added alpacas to higher altitudes, they can be bred and milked, they eat veggies (not parsnips or bellpeppers)
  • added hippos to warm climate waters, watch out for their bite, best to leave them be
  • added komodo dragons to very hot climates, their hide can be used to make an upgraded version of leather armor
  • added pumas to almost everywhere, they prefer to be in mountainous places
  • corrected a bunch of stuff, spawns, hp amounts, ai tasks
  • lowered alpaca sounds
  • fixed red dye recipe
  • HOTFIX lowered alpaca sounds even more
  • HOTFIX fixed alpaca lamb death animation
  • added cassowary to jungles, breed them with redmeat in troughs if you're brave enough..
  • added moths to night time skies
  • added salamanders to forests and caves
  • added more color variants for toads, squirrels, tigers and alpacas
  • added croc eggs and hatchlings, find eggs where crocs are and take one home for a pet
  • added camels to very hot desert areas, they can be bred and milked, feed them grains in large troughs, they provide a lot of fat
  • added caribou to very cold forest edges, basically like the camel, breed, milk, feed grains in large trough, provides a lot of fat
  • added antler wall mount to go with caribou antlers, can be made with any type of wood, color choices 😁
  • fixed some texture errors, anim speeds, anim frames, missing tasks, removed some redundant tasks
  • corrected config file, was missing a few things, I remade it and double checked that it's perfect
  • lowered cricket, grasshopper and bull frog sounds, fixed broken toad sound, all should be tolerable now hopefully let me know
  • added honey badgers to warm climates, they're fearless and love honey so watch out
  • added mosquito swarms to swampy places, annoying but not dangerous, run away or near an animal to lose their attention
  • updated config file, now contains both chunk and runtime spawn chances, if you're not sure how these work, lower is less, higher is more
  • corrected more things, tweaked more things
  • updated Japanese translation to 1.1.9
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  • Amazing! 1
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  • Minnigin changed the title to [1.16.4+] Creatures & Critters 1.2.0
  • 4 months later...

Currently having issues with the Creatures and Critters config, we turn off certain mobs and they disappear for a while only to come back later- despite the setting staying the same in the config when we look. Speaking of critters though is there anyway to turn off mosquito sounds? Because we can't turn the mob themselves off we're trying to find a work around to mobs that our server's players find annoying.

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